Icarus wrote:IMC, I use the Chainmail and the Blackmoon Chronicles material ... the Free States are what's left of the once-proud Empire of Lhynn; Drazen's Horde, Naresh, and Ahmut's Legion essentially together comprise what would be the Cult of the Black Moon. .... Altenburg and Syzygie are cities in Thalos ... there's not really much other than making up new stuff. The ones that are tribal are already evident, I guess?
BigMac wrote:Perhaps it would be worth starting up a new topic to discuss what Empire of Lhynn factions would work as pre-God War tribes in the region. (It might also be worth having a topic to discuss how the Cult of the Black Moon could devolve into Drazen's Horde, Naresh and Ahmut's Legion. I presume that some sort of major collapse would be needed with Stratis's death causing a resurgence in the "Children of the Black Moon". It might even be fun to have an actual Children of the Black Moon cult that wants to unify the area, as part of the push to create a Black Moon war god.)
But I thought it would be good to have a look at the Cult of the Black Moon separately. What is it? Who controls it? And how can it fit in with Chainmail?
So ... I guess I'll continue my thoughts on the Cult of the Black Moon, as compared to the factions of the Sundered Empire.
I don't necessarily think of the Cult of the Black Moon as a nation or faction. ... I think of it more like a hidden religion, or something, akin to worship of any of the banned evil religions in the Flanaess. The Horned Society is another example, as is the Empire of Iuz. Depending on how united one wants to make the Cult, it's easy enough to see how they would loosely combine since there are common themes amongst the "evil" factions, and some even share races. For example, there are orcs and half-orcs in Drazen's Horde and in Ahmut's Legion. And there's minotaurs and zombie minotaurs in Naresh and Ahmut's Legion. All of the "typical"evil races are represented in the BMC, so the Chainmail faction races easily convert. ... orcs, orges, goblins, hobgoblins, gnolls, minotaurs, ettins, bugbears, various demons, various undead, etc.
... if one wanted to bring Haazheel Thorne from the BMC to GH, it wouldn't be *too* much of a stretch to say that he's still around, running the cult. But, this would be a *major* NPC, most likely somewhere along the lines of Iuz himself. It would also mean that he's likely to be thousands of years old. (Which isn't a bad theme for a baddie like him.) If one wanted to make the region clearly a battle between good and evil with a united Cult to face, I would recommend Haazheel Thorne being the erstaz leader of the Cult.
There are several leaders of the various factions, as well as warlords, lieutenants, and such under them. ... if one is inclined to use the Cult in a contemporary Western Oerik game, I don't think that it's unreasonable to RP some of those leaders (or all of them) as belonging to the Cult:
- Ahmut, human lich necromancer?,
- Petrus, Human shadow Priest
- Bolkart, Half-orcish Fighter
- Drazen, Gnoll Fighter
- Voja, Hobgoblin Adept
- Izrock, Hobgoblni Fighter
- Galtai, hobgoblin warrior-priest (splinter faction)
- Jangir, Priest-King: half-fiend gnoll warrior-priest
- Dragomir, Gnoll Ranger
- Robu, Teifling Fighter