Here is what the Chainmail Core Rulebook: Chapter 1: The Godwar says about common soldiers:
That doesn't really explain the in game effects (aside from you can't have a big army). But here is what Chapter 4: Skirmishes says:Chainmail Core Rulebook: Chapter 1: The Godwar wrote:The dead god’s promise of war unfettered has come true. It is now the fifth year of the Godwar. The only thing preventing universal apocalypse is the supernatural chaos left in the wake of Stratis’s fall. This turmoil hinders armies of thousands from mustering, much less marching against enemies. Common soldiers no longer remember orders without their commanders’ constant presence; they lose themselves to the frenzy of war instead of its efficient execution. Decisive warfare is now possible only with bands of elite combatants who can maintain their focus and cohesion. These same small bands spearhead the search for Stratis’s scattered panoply.
Essentially, wars don't work the way they used to before Stratis was killed, because all the soldiers now rush at their enemies and attack. And if they can't see their enemies, they all run towards the centre of the battlefield and start attacking who ever turns up.Chainmail Core Rulebook: Chapter 4: Skirmishes wrote:MANEUVER (OUT OF COMMAND)
A model that maneuvers while out of command must move at full speed (up to twice its speed) toward its destination. It cannot stop moving until it reaches its destination or has moved twice its speed. An out of command model has several possible destinations, and certain special cases allow (or force) it to move less than full speed.
Destination: Nearest Enemy Model
If the out of command model has line of sight to one or more enemy models, it must maneuver full speed toward the nearest enemy model to which it has line of sight (if it maneuvers at all). It stops when it has moved twice its speed or when it makes melee contact against the model toward which it is advancing. (Usually a model makes melee contact against an enemy model when it touches the enemy model’s base. A model with the Reach 1 ̋ special ability, however, makes melee contact when it’s an inch away.)
Destination: Focus Point
If the out of command model does not have line of sight to any enemy models, and it does not have proximity awareness to any enemy models, then it must move full speed toward the focus point of the battlefield (if it maneuvers at all). It stops when it has moved twice its speed or when it touches the focus point. For most scenarios, the center of the battlefield is the focus point.
I'm not entirely sure how "battle" is defined in the Sundered Empire, so I'm not sure if this would only happen to people in armour marching in formation or if some sort of runaway xenophobia would cause people to fight to the death if the wrong person walked into a pub, but given that there are cross-faction rules, I'm guessing that people do not always have to fight...but that once a fight starts everyone (or at least everyone without "Command") will start fighting unless brought under command and ordered to stop fighting.
Chapter 6: Special Abilites and Spells has something about Commanders:
There also seems to be something about "independent troops":Chainmail Core Rulebook: Chapter 6: Special Abilites and Spells wrote:Commander [#]
Thalos has the most command capacity, and Ravilla has the least.
This model is a commander, not a troop. It has the listed number of command points.
Commanders can issue orders and spend their listed number of command points each round (see Orders in Chapter 4: Skirmishes).
I'm not sure if any of the later models have been made into "independent troops". The Battlesheets do not seem to mention this. Plus, looking through the Battlesheets, most of the miniatures that do have "Command" don't have anything listed either.Chainmail Core Rulebook: Chapter 6: Special Abilites and Spells wrote:Independent Troop [#]
Gray Elf Duelists are canny combatants, requiring no commander to lead them.
This model can maneuver and rally freely, as a commander can. A commander does not have to issue this model an order for it to be under command.
If the Independent Troop rating is greater than 0, the model has the listed number of “independence points,” which it can
use to issue orders to itself (only), just as though it were a commander with that many command points.
Clearly, most of the combatants that move around the Sundered Empire lack the Commander and/or Independent Troop ability, in Chainmail rules. So I think that NPCs should probably also behave in a similar way if a fight breaks out in a D&D game set in the Sundered Empire.
Taking a bit of inspiration from Keith Baker's "Action Points" for Eberron, I'm wondering if Chainmail needs to have something along the lines of "Command Points" created for it, with all PCs automatically gaining "Command Points" and NPCs gaining "Command Points" if certain conditions are met.
I think that the Leadership feat would need to stack with "Command Points" or whatever mechanic was created to represent the ability to stop NPCs from running off to fight to the death.
I think I might need to go through all the models to make a list of what has Command to work out what's going on, with each faction.
Does anyone have any thoughts on this?