Table 5-1 Expansion: Ghostwalk Feats
General Feats
- Circle Magic (Prerequisite: Divine spellcaster with Galadros as patron deity. Description: You know how to use your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faith.)
- Corrupt Arcane Studies (Prerequisite: 3rd Level Sorcerer or Wizard, non-good alignment. Description: You have dabbled in strange magic that has increased your power but adversely affected your mind.)
- Divine Energy Focus (Prerequisite: Ability to turn or rebuke undead, Cha 13. Description: You have a gift for channeling positive or negative energy.)
- Empower Turning (Prerequisite: Ability to turn or rebuke undead, Cha 13, Extra Turning. Description: You can turn or rebuke more undead with a single turning attempt.)
- Extra Favored Enemy (Prerequisite: Base Attack Bonus + 5, favoured enemy. Description: You select an additional favored enemy.)
- Extra Slot (Prerequisite: Spellcaster level 4th. Description: You can cast an extra spell.)
- Extra Wild Shape (Prerequisite: Ability to use wild shape. Description: You can use wild shape more frequently than you normally could.)
- Foe Hunter (Prerequisite: - Description: You have been trained in the methods of fighting various kinds of yuan-ti.)
- Forceful Staff Style (Prerequisite: Improved Unarmed Strike, Weapon Focus (quarterstaff). Description: You can stun people with your quarterstaff and push them around after you stun them.)
- Ghost Smiting (Prerequisite: - Description: You can use your smite ability to smite ghosts.)
- Green Bond (Prerequisite: - Description: You have an empathic bond with one of the spirit trees around Manifest.)
- Heighten Turning (Prerequisite: Cha 13, Extra Turning Description: You can affect more powerful undead with your turning or rebuking attempts.)
- Incorporeal Spell Targeting (Prerequisite: - Description: You know how to cast your spells so they're more likely to affect incorporeal creatures.)
- Incorporeal Target Fighting (Prerequisite: - Description: You know how to fight incorporeal creatures in melee.)
- Natural Spell (Prerequisite: Wis 13, ability to use wild shape Description: You can cast spells while in wild shape or shifted form.)
- Power Lunge (Prerequisite: Base attack bonus +3, Power Attack. Description: Your ferocious attack may catch an opponent unprepared.)
- Quicken Turning (Prerequisite: Ability to turn or rebuke undead, Cha 13, Extra Turning. Description: You can turn or rebuke undead with a moment's thought.)
- Resist Ghost (Prerequisite: - Description: You are resistant to the effects of ghost powers.)
- Wise to Your Ways (Prerequisite: Favored enemy. Description: You are particularly resistant to the unusual attacks of your favored enemy.)
- Dancing Blade (Prerequisite: Proficient in rapier, Perform (Dance) 1 rank, Base Attack Bonus +1. Description: You have an energetic fighting style modeled after traditional Salkirian dancing.)
- Foe Hunter (Prerequisite: - Description: You have been trained in the methods of fighting various kinds of yuan-ti.)
- Forceful Staff Style (Prerequisite: Improved Unarmed Strike, Weapon Focus (quarterstaff). Description: You can stun people with your quarterstaff and push them around after you stun them.)
- Incorporeal Target Fighting (Prerequisite: - Description: You know how to fight incorporeal creatures in melee.)
- Power Lunge (Prerequisite: Base attack bonus +3, Power Attack. Description: Your ferocious attack may catch an opponent unprepared.)
- Saddleback (Prerequisite: Human raised in Thurkasia. Description: You were raised among people who are as comfortable riding as walking.)
- Twin Sword Style (Prerequisite: Raised among the elves of Sura-Khiri, Two-Weapon Fighting. Description: You have mastered a style of defense that others find frustrating.)
- Control Visage (Prerequisite: - Description: Your ghost body is shaped as if you were alive and unharmed, and you can control what your ghost body appears to wear.)
- Improved Control Visage (Prerequisite: Control Visage, Cha 11. Description: You can change your ghost form's appearance.)
- Haunting Appearance (Prerequisite: Control Visage, Improved Control Visage, Cha 11. Description: You can make your ghost body assume a terrifying appearance that can frighten observers.)
- Frightful Moan (Prerequisite: Haunting Apperance, Cha 15. Description: You can unleash a moan that panics creatures near you.)
- Frightful Presence (Prerequisite: Haunting Apperance, Frightful Moan, Cha 15. Description: Your very presence can cause others to be stricken with fear.)
- Horrific Appearance (Prerequisite: Control Visage, Haunting Appearance, Improved Control Visage, nongood alignment, Cha 17. Description: You can blast creatures with your simple appearance.)
- Frightful Moan (Prerequisite: Haunting Apperance, Cha 15. Description: You can unleash a moan that panics creatures near you.)
- Haunting Appearance (Prerequisite: Control Visage, Improved Control Visage, Cha 11. Description: You can make your ghost body assume a terrifying appearance that can frighten observers.)
- Improved Control Visage (Prerequisite: Control Visage, Cha 11. Description: You can change your ghost form's appearance.)
- Corrupting Touch (Prerequisite: - Description: Your touch can damage creatures.)
- Agony Touch (Prerequisite: Corrupting Touch, Cha 11. Description: Your touch can damage creatures.)
- Shriveling Touch (Prerequisite: Corrupting Touch, Agony Touch for the same ability score, Cha 13. Description: Choose one physical ability score. When you touch a creature, you can cause permanent drain to this ability score.)
- Enervating Touch (Prerequisite: Corrupting Touch, non-good alignment, Cha 15. Description: Your touch can bestow negative levels upon creatures.)
- Freezing Touch (Prerequisite: Corrupting Touch. Description: Your touch is supernaturally cold.)
- Nauseating Touch (Prerequisite: Corrupting Touch, Cha 13. Description: When you touch a living creature, you can make it nauseated.)
- Rend Ghost* (Prerequisite: Corrupting Touch, Ectoplasm. Description: Your touch can maul the ectoplasm of another ghost.)
- Agony Touch (Prerequisite: Corrupting Touch, Cha 11. Description: Your touch can damage creatures.)
- Ectoplasm (Prerequisite: - Description: You can create ectoplasm, a gooey physical manifestation of base supernatural spiritual energy.)
- Ghost Healing (Prerequisite: Ectoplasm. Description: You can transfer some of your own ectoplasm to another ghost to heal it.)
- Witchlight (Prerequisite: Ectoplasm. Description: You can create witchlight, a harmless faint light, on yourself or an object.)
- Greater Witchlight (Prerequisite: Ectoplasm, Witchlight. Description: Your witchlight can last longer, become hotter, or give off more light.)
- Rend Ghost* (Prerequisite: Corrupting Touch, Ectoplasm. Description: Your touch can maul the ectoplasm of another ghost.)
- Shape Ectoplasm (Prerequisite: Ectoplasm, Wis 11. Description: You can make equipment out of ectoplasm.)
- Sculpt Ghost Body (Prerequisite: Ectoplasm, Shape Ectoplasm, Wis 11. Description: You can reshape your ghost body's ectoplasm to enhance one physical ability score at the expense of another.)
- Temper Ectoplasm (Prerequisite: Ectoplasm, Shape Ectoplasm, Wis 13. Description: You can make durable equipment out of ectoplasm.)
- Fade (Prerequisite: - Description: You can make your ghost body more diaphanous and difficult to detect.)
- Full Manifestation (Prerequisite: - Description: You can manifest fully when you would otherwise be forced to be incorporeal.)
- Ghost Glide (Prerequisite: - Description: Your fully manifested ghost body can slowly fly.)
- Ghost Flight (Prerequisite: Ghost Glide. Description: Your fully manifested ghost body can fly.)
- Improved Ghost Flight (Prerequisite: Ghost Glide, Ghost Flight. Description: Your ghost body can fly rapidly.)
- Ghost Flight (Prerequisite: Ghost Glide. Description: Your fully manifested ghost body can fly.)
- Ghost Hand (Prerequisite: - Description: You can move small objects in a limited manner when you are a ghost.)
- Improved Deflection (Prerequisite: Ghost Hand. Description: You are adept at deflecting things before they strike you.)
- Poltergeist Hand (Prerequisite: Ghost Hand. Description: You can move small objects in a limited manner at a distance when you are a ghost.)
- Improved Poltergeist Hand (Prerequisite: Ghost Hand, Poltergeist Hand, Cha 13. Description: You can move a large object at a distance when you are a ghost.)
- Poltergeist Rage (Prerequisite: Ghost Hand, Poltergeist Hand, Cha 13. Description: You can throw heavy objects with the power of your mind.)
- Ghost Ride (Prerequisite: - Description: You can hide within the physical body of a living creature, perceiving the world through its senses, but without the ability to control the host.)
- Corpse Malevolence (Prerequisite: Ghost Ride. Description: You can possess and animate dead bodies.)
- Expanded Possession (Prerequisite: Ghost Ride. Description: You can ride or possess an additional type of creature.)
- Minor Malevolence (Prerequisite: Ghost Ride, Iron Will, Cha 13. Description: You can possess a creature for a short while and control its actions.)
- Malevolence (Prerequisite: Ghost Ride, Iron Will, Minor Malevolence, Cha 15. Description: You can possess a creature and control its actions.)
- Grand Malevolence (Prerequisite: Ghost Ride, Iron Will, Minor Malevolence, Malevolence, Cha 17. Description: You can possess multiple creatures and control their actions.)
- Malevolence (Prerequisite: Ghost Ride, Iron Will, Minor Malevolence, Cha 15. Description: You can possess a creature and control its actions.)
- Haunting Voice (Prerequisite: - Description: You can make your voice originate from another location.)
- Incorporeal Form (Prerequisite: - Description: You can become incorporeal even when you would otherwise be forced to manifest fully.)
- Ethereal Sidestep (Prerequisite: Incorporeal Form, Wis 11. Description: You can teleport yourself a short distance.)
- Solid Visage (Prerequisite: - Description: Your ghost body appears solid and alive.)
- Touch Attack Specialization (Prerequisite: Base attack bonus +2 plus any touch attack that deals hit point damage, ability damage, or ability drain. Description: Choose one of your ghost touch attacks that deals hit point damage, ability damage, or ability drain, such as Corrupting Touch. You are especially good at using this touch attack.)
Metamagic Feats
- Ghost-Touch Spell (Prerequisite: - Description: You know how to tune your damaging spells to affect ghosts without harming other creatures.)
- Improved Turn Resistance (Prerequisite: Undead. Description: You are better able to resist the channeling of positive or negative energy by clerics and similar classes.)
- Diehard (Prerequisite: Raised among the barbarians of Bazareene, Endurance. Description: You can remain conscious after attacks that would fell others.)
- Education (Prerequisite: Raised in Tereppek. Description: In your youth you received the benefit of several years of more or less formal schooling.)
- Gift of Tongues (Prerequisite: Raised in Tereppek Description: You have an intuitive talent for learning languages.)
- Kihu-Sherem Guardian (Prerequisite: Male human member of a Bazareene noble family. Description: You are one of the Kihu-Sherem, magically altered in the womb to allow you to better protect the sorcerers of your homeland.)
- Militia (Prerequisite: Raised in Bazareene. Description: You served in a local militia, training with weapons suitable for use on the battlefield.)
- Saddleback (Prerequisite: Human raised in Thurkasia. Description: You were raised among people who are as comfortable riding as walking.)
- Sherem-Lar Sorcery (Prerequisite: Female human member of a Bazareene noble family. Description: You are one of the Sherem-Lar, magically altered in the womb to enhance your potential as a sorcerer.)
- Sherezem-Lar Sorcery (Prerequisite: Sherem-Lar Sorcery, female human member of a Bazareene noble family. Description: You are one of the Sherezem-Lar, an elite group within the Sherem-Lar, head and shoulders above the others in power.)
- Survivor (Prerequisite: Raised in Thurkasia. Description: Your people thrive in a region that others find uninhabitable, and you excel at uncovering the secrets of the wilderness and surviving to tell the tale.)
- Twin Sword Style (Prerequisite: Raised among the elves of Sura-Khiri, Two-Weapon Fighting. Description: You have mastered a style of defense that others find frustrating.)
- Fast Wild Shape (Prerequisite: Dex 13, ability to wild shape into a dire animal. Description: You can assume your wild shape faster and more easily than you normally could.)