Big Mac wrote: ↑
Mon Apr 02, 2018 9:56 am
willpell wrote: ↑
Fri Mar 23, 2018 5:52 pm
Home is pretty definitely for npcs.
You might be able to get away with this in a campaign set entirely in Manifest, but I wouldn't fancy playing at Ghost that had problems leaving Manifest.
Given that you become incorporeal anywhere else, the Trait is the least of your issues....
I wonder if there are magic items (or mundane items) that could temporarily get around this restriction. I believe that some vampire stories have vampires taking a coffin full of their home soil, when they travel.
If you don't want to deal with the limitations of this trait, just pick a different trait
. I would quickly put the kibosh on any player who tried to game the system this way, as it could only lead to similar nonsense from everyone else, like taking the Food trait and swallowing one of those Feedbags of Infinite Oats that are normally used for horses....
A variant of "Home" with a Ghost being attached to a caravan, ship or other vehicle could be interesting (if only for an NPC and not a PC).
And if a spellcaster could make a spell that "steals Home" from a Ghost with that Ghost Trait, they might be able to force a NPC or PC Ghost to follow them somewhere.
These on the other hand are respectively a good idea and an excellent one.
And a player who is stuck for ideas, might want to roll a random Ghost trait and then build the backstory of a newly created Ghost PC around it.
This really isn't enough of a starting point to work with. It would be like rolling a random race...even if you don't get "human", you still have nothing resembling a personality or backstory or anything (at least not unless you consult a resource like the Races Of books, and those just give you a stereotype). "OK, I'm an elf. Now what?" you need more than that.
Ghost Traits (with optional
random tables) would make for a good Ghostwalk Fan Enhancement for Hero Builder's Guidebook
Not sure why you brought that book up. Sure that fan document might be handy, but not as helpful as, say, a tactical encounter with a high level spellcaster which actually gives you the full text of his spells all in one place, complete with secondary effects (eg the effects of wind speed if he can cast Control Weather, or the templated stats on any creature he summons). If Wizards wanted to sell books during the 3E era, they should have given us more of that, and less of the stupid bureaucratic boilerplate they repeated ad nauseam in every book (such as repeating the entire "swift and immediate actions" sidebar in every one of the books they printed after inventing the concept, instead of just making one Web Enhancement to the PHB and referring everyone there).