Where would a Council of Wyrms sequel go?

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Where would a Council of Wyrms sequel go?

Postby Big Mac » Tue Jan 09, 2018 3:01 am

After finding out that Council of Wyrms got a minor mention in a 4th Edition product I got to wondering what TSR or Wizards of the Coast would have done with Council of Wyrms if it published a product that moved the setting forward to a later era.

Dungeons & Dragons is famous for having world-destroying plots. Other settings have had the Forgotten Realms has had the Time of Troubles, the Spellplague and the Sundering. Dragonlance has had the Cataclysm and the theft of Krynn from the gods. Greyhawk has had the Rain of Colourless Fire and the Greyhawk Wars. Spelljammer has had two Unhuman Wars.

Do you think that a 3e, 4e or 5e version of Council of Wyrms would mess with the culture or setting of Io's Blood Islands? What sort of thing might be done to "blow up Council of Wyrms"? Would you enjoy seeing a "Points of Light" version of Council of Wyrms? Do you think it would connect with older fans and pull in newer fans?

Or do you think there are other, more logical, directions for the setting to go in?
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Re: Where would a Council of Wyrms sequel go?

Postby Coronoides » Sun Jan 14, 2018 12:06 am

I think the first thing worth mentioning is the timescale of a canon Council of Wryms campaign. Metallic dragon PCs might play through 3700 years of game time (Book 2 page 39). Think about all the changes that occurred over any 3700 year period of real history and you get a feel for how much things might change in one dragon PC lifetime.

For example in the boxed set the Dragonslayer cult is on the verge of extinction (like the early Christians) but in 3700 years they might experience a resurgence, grow a Empire the size of ancient China, develop 7th century Age of Sail era ships and cannon and finally once again embark on a holy crusade.
or the faith might die out completely.
Need to convert races to D&D 5e? Check out my mathematical analysis of canon races and design rules: https://rpggeek.com/filepage/120857/rev ... system-opt and excel sheet https://rpggeek.com/filepage/120858/exc ... on-article

Conversion & Review of Council of Wryms including dragon PCs compatible with other 5e settings (at level 5+). DRAFT: https://www.dropbox.com/s/kkanqpayp4v3t ... 8.pdf?dl=0
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Re: Where would a Council of Wyrms sequel go?

Postby Big Mac » Sun Jan 14, 2018 7:44 pm

Coronoides wrote:I think the first thing worth mentioning is the timescale of a canon Council of Wryms campaign. Metallic dragon PCs might play through 3700 years of game time (Book 2 page 39). Think about all the changes that occurred over any 3700 year period of real history and you get a feel for how much things might change in one dragon PC lifetime.


That's true. But would the excessively long lifetimes of dragons make them have civilisations that are more stable over time than humanoid civilisations? Or would the fact that non-dragon civilisations surroune Io's Blood Islands mean that there is a constant treadmill of new external threats that the dragons have to adapt to? :?

Coronoides wrote:For example in the boxed set the Dragonslayer cult is on the verge of extinction (like the early Christians) but in 3700 years they might experience a resurgence, grow a Empire the size of ancient China, develop 7th century Age of Sail era ships and cannon and finally once again embark on a holy crusade.
or the faith might die out completely.


Most of the D&D designers seem to go for the "rule of cool" when building new iterations of campaign settings. Do you think that Bill Slavicsek was hinting at any of the things you wrote about?
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Re: Where would a Council of Wyrms sequel go?

Postby Coronoides » Mon Jan 15, 2018 6:33 am

Big Mac wrote:...
Coronoides wrote:For example in the boxed set the Dragonslayer cult is on the verge of extinction (like the early Christians) but in 3700 years they might experience a resurgence, grow a Empire the size of ancient China, develop 7th century Age of Sail era ships and cannon and finally once again embark on a holy crusade.
or the faith might die out completely.


Most of the D&D designers seem to go for the "rule of cool" when building new iterations of campaign settings. Do you think that Bill Slavicsek was hinting at any of the things you wrote about?


The closest he come is that in several places he intimates that the dragons still expect a dragon slayer invasion and probably don’t know for sure how small the cult is now.
As for the rule of cool, maybe. Never had much time for published settings except planescape until recently (shocking I know) but I have noted with annoyance every iteration of the Forgotten Realms steals all the latest cool stuff from all the other settings (eg. Tieflings and Aasimar from Planescape).
Need to convert races to D&D 5e? Check out my mathematical analysis of canon races and design rules: https://rpggeek.com/filepage/120857/rev ... system-opt and excel sheet https://rpggeek.com/filepage/120858/exc ... on-article

Conversion & Review of Council of Wryms including dragon PCs compatible with other 5e settings (at level 5+). DRAFT: https://www.dropbox.com/s/kkanqpayp4v3t ... 8.pdf?dl=0
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