Campaign Ideas (split from: What D&D products work with CoW?

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NPCDave
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Campaign Ideas (split from: What D&D products work with CoW?

Post by NPCDave » Thu Jan 12, 2017 9:17 pm

What kind of campaigns do people run for Council of Wyrms?

The obvious choice is dragon politicking having Dragon PCs work their way up the hierarchy and build up their treasure lairs. It is hard for me to come up with other ideas, due to the relative isolation of the setting and the requirements needed to make things challenging for the PCs.

It is also hard to adapt other adventures, although Rise of Tiamat does sound like a good suggestion.

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Havard
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Re: Campaign Ideas

Post by Havard » Thu Jan 12, 2017 9:46 pm

NPCDave wrote:What kind of campaigns do people run for Council of Wyrms?

The obvious choice is dragon politicking having Dragon PCs work their way up the hierarchy and build up their treasure lairs. It is hard for me to come up with other ideas, due to the relative isolation of the setting and the requirements needed to make things challenging for the PCs.

It is also hard to adapt other adventures, although Rise of Tiamat does sound like a good suggestion.

Good question.

I would have the PCs be in the service of a more powerful dragon in the draconic hierarchy. The PC's can't meet in a bar, so let's say this dragon controls a valley. The PCs are welcome to stay there and there will always be plenty of fresh meat and water for them there. However, if they want to keep enjoying the hospitality, they have to make sure to stay on this dragon's good side. He will send them on missions. If they do well, they can rise in the ranks of the hierachy and be asked to perform more important tasks.

Simple missions could include chasing monsters away from areas. Much of the campaign could be to control land. It could also be to aid humanoids who are helping the dragon etc. Rescue missions can be quite challenging without necessarily being deadly for the players. Usually, dragons from a rival clan may be behind the trouble. Although it could also be demons, powerful spellcasters or other creatures causing problems.

Underwater missions could also be a lot of fun.

Sample misson objectives:

1) Rescue the princess
2) Destroy an artifact
3) Protect a humanoid clan/kingdom (or Human, demihuman etc)
4) Clear region of monsters
5) find a magic item/treasure
6) Quest for information/Lore

I would probably have some epic backstory, probably involving a powerful dragon who also serves a Demon Prince or similar evil power and plans to summon this entity to destroy all of the Blood Island Chain. But that doesn't have to come into play untill far into the game.

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Re: Campaign Ideas (split from: What D&D products work with

Post by Big Mac » Wed Jan 18, 2017 12:31 pm

NPCDave wrote:What kind of campaigns do people run for Council of Wyrms?
I have never played in a Council of Wyrms game. If I did run a game, I would probably be most likely to run a crossover game, with a bespoke Spelljammer crystal sphere built around the Council of Wyrms planet. And if I did do that, I wouldn't want it to be a "regular" crystal sphere, so I would want to look for all the dragons that are not in CoW (especially the dragons of Spelljammer) and give them all a CoW vibe.

So I might be doing hot sungrazing planets full of the dragons that can exist in that sort of environment. Maybe the dragons that live on Radole, living alongside azer.

The outer planet/planets might have the Arctic Races from the SRD along with cold-loving dragons.

Forgotten Realms has got the King-Killer Star (a comet that makes dragons go crazy when it comes close to Toril) and I figure it could be fun to add a few things on that level.

There are dragons that have a natural spelljamming ability, but I think the idea of a "spelljamming saddle" that a dragon rider could wear to move a normal dragon from world-to-world at spelljamming speed could be a fun way to get dragons to pair up with spacefarers.

However...

...if you are after action specifically within the Council of Wyrms campaign area (and I think you probably are) I would be looking at the various area that the dragons do not have full control over and looking for other D&D books that could be used as inspiration for expansion in those areas.
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Re: Campaign Ideas (split from: What D&D products work with

Post by Angelika Tatsu » Wed Jan 18, 2017 6:48 pm

All great ideas, Big Mac! Sounds like a great campaign, with or without interplanetary adventuring. Even sounds like something that could be integrated with DragonStar.
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Re: Campaign Ideas (split from: What D&D products work with

Post by Coronoides » Thu Aug 24, 2017 10:38 pm

Canon adventure hooks
All through the boxed set are little details easily missed that both flesh out the setting and suggest ideas for new adventures. These are presented in the order they might appear in a campaign reflecting the character level needed to solve the problem. Here I look at the random encounter table on cards 9 and 10 (C9, C10).
Beneath Notice
The hobgoblin and wemic tribes of the temperate plains have fought an on and off war beneath the notice of the dragons (C9) for decades. This war spills over into dragon-controlled lands and threatens vassal villages. PCs must defend a village then broker a peace or otherwise end the war.
A similar adventure could be run in the mountains where cyclops and trolls are at war (C10).
Desert Caravan
The PCs must escort a trade caravan across the desert, manscorpion and thri-kreen raiders live in the desert. Here they encounter a hobgoblin trade caravan accompanied by a pack of firehounds. The hobgoblins suggest joining forces as this area is patrolled by manscorpion raiders. Whether the PCs accept the offer or not their caravan is attacked but not by thri-kreen not manscorpions. If the hobgoblins are present they are angry because they had a pact with the thri-kreen which the insect folk have broken. PC’s who think to fly high over the battlefield will spot a group on manscorpions hidden just behind the next dune. The manscorpions have been tracking the thri-kreen and plan to attack the weakened survivors of the current fight. Talking to any of the three parties reveal that: there history of short lived alliances, betrayal, and squabbling; the hobgoblins are traders; the manscorpions and thri-kreen population have grown to an size the desert cannot sustain and need to raid to feed their people. Ideally, the PCs will negotiate a solution that will end the raids forever.
Worms not Wryms
Young dragons claiming new land in tropical swamps might have to deal with with the indigenous psionic Bullywugs (C10) who are protectors of nature. Even if the bullywugs initially agree to accept dragon rule, they might take offence when the regional effects caused by a dragon lair manifest. The frog-folk see the effects as a perversion of nature. The giant swamp worms the bullywugs ride make them a credible threat. The bullywugs are knowledgeable enough in the ways of nature to time their war to the 9th month when swarming giant dragonflies negate the dragons’ flight advantage. Dragons must either annihilate the bullywugs or somehow convince them to accept draconic influence over the land as natural. At the core of this adventure is a moral quandary for 21st century players who might be sympathetic to the plight of real dispossessed and disenfranchised indigenous peoples.
Scales of Doom
The jungles not controlled by dragons are home to advanced lizardfolk and their enemies the yuan-ti (C10). Also in the jungle are primitive humans descended from dragon slayers stranded centuries ago. Before starting this one throw in a sighting of a reptilian gargantua in a previous adventure or otherwise ensure the players know that gargantua are part or the setting or they might cry foul. The adventure begins with vassals in a village near the jungle reporting attacks in the night by rotting corpses. The player will suspect necromancers or perhaps a dracolich. However, if they capture a ju ju zombie they will realise these are not elf corpses but humans! The zombies have terrible wounds as if they had fought in a battle. Observant PCs will spot live humans directing the zombies. These humans reveal they are refugees. For some reason the yuan-ti have intensified their efforts to capture and transform humans and are a building an army. PCs must head into the jungle full of deadly predators to investigate these claims. Be sure to throw in another gargantua sighting. It transpires the yuan-ti are building up their forces because their divinations indicate the lizardfolk are about to unleash a terrible new weapon. If this new threat is neutralised then things can go back to normal. Investigating the lizardfolk reveals their shamans have finally uncovered the magic to control reptilian gargantua. The PCs must stop the gargantua and stop the shamans from using the ritual again, probably by killing the lot of them in an epic battle.
Hatred Beyond Death
In the years after Scales of Doom (above) the human population in the jungle increases rapidly now that their competitors the lizardfolk and yuan-it are weakened. Undead Dragonslayers of Firestorm realise that there is the makings of a second dragon slayer army in the jungles. This causes a civil war as the Undead overthrow the shamans who have been sacrificing young men to make ju-ju zombies. These spared youth and anyone able to swing a weapon are trained in dragon slayer fighting techniques by the skeleton warriors. The undead also arm the humans from ancient stockpiles and begin to teach them to forge iron. All of this is done as secretly as possible to avoid dragons discovering the army before it is ready. Eventually, though rumours start to be whispered and the PCs go to investigate. Following clues they uncover an army of nascent dragon-slayers hidden in the jungle. They must then convince the Council of what they have seen. The Chromatic Clans will call for utter extermination of the humans in an all out war. Are the PCs ok with the extermination of an entire people? Can they sway the Council to another more measured course of action?
The Cult of the Dracolich
Card 10 indicates you can meet a dracolich as a random encounter indicating that Infernis is not the only one residing in the Isles. There is also a cult of duergar who worship shadows led by Infernis. Infernis is the villain of one of only additional published adventure in Dungeon issue 48. There is a whole thread discussing this idea already.
The Hidden Menace
Intelligent cave fishers capture slaves to sell to the aboleth (C9). The aboleth dream of conquest but for the moment act through the drow (C9). The drow are hated by the subterranean Clan Warclaw because a war fought in living memory of the dragons. That war started due to a surprise attack by the drow.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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Re: Campaign Ideas (split from: What D&D products work with

Post by Blackleaf » Fri Aug 25, 2017 5:33 am

Love the idea of a CoW planet/crystal sphere.

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Big Mac
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Re: Campaign Ideas (split from: What D&D products work with

Post by Big Mac » Wed Dec 13, 2017 12:08 pm

Blackleaf wrote:Love the idea of a CoW planet/crystal sphere.
Thanks. Rather than derail this topic, I've made a new [Iospace] What connects Council of Wyrms to space? topic, to discuss what Council of Wyrms canon might help someone who does want to attempt a Spelljammer/Council of Wyrms crossover.

It won't be easy, considering that Council of Wyrms is in the distant past of the Spelljammer campaign setting, but it might be possible to infer some sort of details on what a Council of Wyrms crystal sphere (which I'm going to call "Iospace", unless someone finds me something better in the Council of Wyrms canon) might be like.
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Coronoides
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Re: Campaign Ideas (split from: What D&D products work with

Post by Coronoides » Thu Dec 14, 2017 11:18 am

I like 'Iospace' it's catchy.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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