Where would a Council of Wyrms sequel go?

Hear the wind rush by with each powerful flap of your scaled wings. You are a dragon - majestic, invincible, supreme!
The Book-House: Find Council of Wyrms products.
Post Reply
User avatar
Big Mac
Giant Space Hamster
Posts: 23435
Joined: Sun Jun 15, 2008 3:52 pm
Gender: male
Location: London UK
Contact:

Where would a Council of Wyrms sequel go?

Post by Big Mac » Tue Jan 09, 2018 2:01 am

After finding out that Council of Wyrms got a minor mention in a 4th Edition product I got to wondering what TSR or Wizards of the Coast would have done with Council of Wyrms if it published a product that moved the setting forward to a later era.

Dungeons & Dragons is famous for having world-destroying plots. Other settings have had the Forgotten Realms has had the Time of Troubles, the Spellplague and the Sundering. Dragonlance has had the Cataclysm and the theft of Krynn from the gods. Greyhawk has had the Rain of Colourless Fire and the Greyhawk Wars. Spelljammer has had two Unhuman Wars.

Do you think that a 3e, 4e or 5e version of Council of Wyrms would mess with the culture or setting of Io's Blood Islands? What sort of thing might be done to "blow up Council of Wyrms"? Would you enjoy seeing a "Points of Light" version of Council of Wyrms? Do you think it would connect with older fans and pull in newer fans?

Or do you think there are other, more logical, directions for the setting to go in?
David "Big Mac" Shepheard
Please join The Piazza's Facebook group, The Piazza's Facebook page and The Piazza's Google + community and follow The Piazza's Twitter feed so that you can stay in touch.
Spelljammer 3E Conversion Project - Spelljammer Wiki - The Spelljammer Image Group.
Moderator of the Spelljammer forum. My moderator voice is green.

User avatar
Coronoides
Dragon Sage
Posts: 583
Joined: Sat Jul 29, 2017 12:18 am
Gender: male
Location: Melbourne Australia (mostly)

Re: Where would a Council of Wyrms sequel go?

Post by Coronoides » Sat Jan 13, 2018 11:06 pm

I think the first thing worth mentioning is the timescale of a canon Council of Wryms campaign. Metallic dragon PCs might play through 3700 years of game time (Book 2 page 39). Think about all the changes that occurred over any 3700 year period of real history and you get a feel for how much things might change in one dragon PC lifetime.

For example in the boxed set the Dragonslayer cult is on the verge of extinction (like the early Christians) but in 3700 years they might experience a resurgence, grow a Empire the size of ancient China, develop 7th century Age of Sail era ships and cannon and finally once again embark on a holy crusade.
or the faith might die out completely.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

User avatar
Big Mac
Giant Space Hamster
Posts: 23435
Joined: Sun Jun 15, 2008 3:52 pm
Gender: male
Location: London UK
Contact:

Re: Where would a Council of Wyrms sequel go?

Post by Big Mac » Sun Jan 14, 2018 6:44 pm

Coronoides wrote:I think the first thing worth mentioning is the timescale of a canon Council of Wryms campaign. Metallic dragon PCs might play through 3700 years of game time (Book 2 page 39). Think about all the changes that occurred over any 3700 year period of real history and you get a feel for how much things might change in one dragon PC lifetime.
That's true. But would the excessively long lifetimes of dragons make them have civilisations that are more stable over time than humanoid civilisations? Or would the fact that non-dragon civilisations surroune Io's Blood Islands mean that there is a constant treadmill of new external threats that the dragons have to adapt to? :?
Coronoides wrote:For example in the boxed set the Dragonslayer cult is on the verge of extinction (like the early Christians) but in 3700 years they might experience a resurgence, grow a Empire the size of ancient China, develop 7th century Age of Sail era ships and cannon and finally once again embark on a holy crusade.
or the faith might die out completely.
Most of the D&D designers seem to go for the "rule of cool" when building new iterations of campaign settings. Do you think that Bill Slavicsek was hinting at any of the things you wrote about?
David "Big Mac" Shepheard
Please join The Piazza's Facebook group, The Piazza's Facebook page and The Piazza's Google + community and follow The Piazza's Twitter feed so that you can stay in touch.
Spelljammer 3E Conversion Project - Spelljammer Wiki - The Spelljammer Image Group.
Moderator of the Spelljammer forum. My moderator voice is green.

User avatar
Coronoides
Dragon Sage
Posts: 583
Joined: Sat Jul 29, 2017 12:18 am
Gender: male
Location: Melbourne Australia (mostly)

Re: Where would a Council of Wyrms sequel go?

Post by Coronoides » Mon Jan 15, 2018 5:33 am

Big Mac wrote: ...
Coronoides wrote:For example in the boxed set the Dragonslayer cult is on the verge of extinction (like the early Christians) but in 3700 years they might experience a resurgence, grow a Empire the size of ancient China, develop 7th century Age of Sail era ships and cannon and finally once again embark on a holy crusade.
or the faith might die out completely.
Most of the D&D designers seem to go for the "rule of cool" when building new iterations of campaign settings. Do you think that Bill Slavicsek was hinting at any of the things you wrote about?
The closest he come is that in several places he intimates that the dragons still expect a dragon slayer invasion and probably don’t know for sure how small the cult is now.
As for the rule of cool, maybe. Never had much time for published settings except planescape until recently (shocking I know) but I have noted with annoyance every iteration of the Forgotten Realms steals all the latest cool stuff from all the other settings (eg. Tieflings and Aasimar from Planescape).
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

User avatar
willpell
Black Dragon
Posts: 3113
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Where would a Council of Wyrms sequel go?

Post by willpell » Sat Jan 20, 2018 9:36 pm

Big Mac wrote:Would you enjoy seeing a "Points of Light" version of Council of Wyrms?
I would not. Council of Wyrms, from what I know of it, is one of the closer approximations in official D&D of the kind of thing I tend to like - a political thriller about the problems of peace, and so forth - and I don't want to see all that infrastructure and established canon replaced by "the dark wilderness of chaos" or whatever.

User avatar
Coronoides
Dragon Sage
Posts: 583
Joined: Sat Jul 29, 2017 12:18 am
Gender: male
Location: Melbourne Australia (mostly)

Re: Where would a Council of Wyrms sequel go?

Post by Coronoides » Sun Jan 21, 2018 3:05 am

willpell wrote:
Big Mac wrote:Would you enjoy seeing a "Points of Light" version of Council of Wyrms?
I would not. Council of Wyrms, from what I know of it, is one of the closer approximations in official D&D of the kind of thing I tend to like - a political thriller about the problems of peace, and so forth - and I don't want to see all that infrastructure and established canon replaced by "the dark wilderness of chaos" or whatever.
Yes, as presented CoW is a deeply pollitical setting and that’s part of the attraction, it both fosters RP and gives the PCs a ladder to climb.
That said it is canon that further than about 20miles from any dragon settlement are wild monster controlled lands. You could play up that angle if you wanted.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

Post Reply

Return to “Council of Wyrms”