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Re: Expanding on the world of the Io's Blood Isles

Posted: Thu Nov 21, 2019 5:57 pm
by Cromstar
talsine wrote:
Tue Nov 19, 2019 9:41 pm
just poking my head in to say keep going, i really enjoy reading this write up.
Glad to hear it.

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The last group of dragons are the lesser dragons, but don't let the name fool you. Lesser dragons are still full dragons and come with all that entails; they're simply grouped together because these dragons don't particularly fit in with any of the other categories of dragon (or even each other for the most part). 'Lesser dragons' is essentially a catch-all category for some interesting and unique dragon species. There are 10 species of dragon listed below. Technically my listing has 12 in this category, but 2 of those species don't translate into the Council of Wyrms setting (I'll mention them near the end of this post in brief). All of these dragons are taken from 2nd Edition sources (with or without modifications).

Aquatic dragon - Sometimes called the sea dragon or water dragon, aquatic dragons are one of two purely marine species of dragon (the other is below). Their neutral evil alignment and desire for treasure makes them a hazard to shipping in other worlds where they are found. In the Council of Wyrms setting, aquatic dragons live in the warmer seas around the southern isles, sticking relatively near to coastlines and small uninhabited isles. Aquatic dragon clans build underwater villages on the sea floors, in reefs, underwater caverns, etc and often serve as curators and guardians of undersea resources (despite their evil nature, aquatic dragons are smart and cunning, and they know the dangers inherent in overfishing their waters or destroying the reefs, etc). Though marine in nature, aquatic dragons can fly or move about on land, though the lack of water causes them skin irritation. The breath weapon of the aquatic dragon is a cloud of fine particulate that has different properties in the air and in water. In the water, the particles coat any objects, creatures, or surfaces before undergoing an intense chemical reaction with the water that results in a large electrical discharge. In the air, these particles cling together, forming a thick film that causes suffocation damage.

There are 5 clans of aquatic dragon:
-Clan Krakenhome
-Clan Siltbottom
-Clan Waverider
-Clan Abyssalplain
-Clan Riverraider

Brine dragon - Also sometimes referred to as the sea dragon or aquatic dragon, brine dragons are the second species of purely marine dragon, and are somewhat unique among all dragons. Brine dragons are, even by dragon standards, brutish, violent, and dumb. Many consider the white dragon to be one of the dumbest dragons, but only because so few people are aware of the brine dragons existence. Brine dragons, despite their malice and cruelty, are too dumb to be truly evil (they're chaotic neutral), and are the only species of true dragon that cannot cast any spells. Their low intelligence means brine dragons approach treasure with the 'shiny is better' mindset: a brine dragon will pass up a chest of uncut gemstones for glass marbles every time. Though brine dragons are at home in any oceans, the brines in the Io's Blood Isles have been forced into the temperate and cold oceans by the aquatic dragons. Brine dragon clans don't really build villages, mostly living on the ocean floor in a cluster of 'nests'. The breath weapon of brine dragons is a cloud of alkali salt water that burns like acid on contact.

There are 3 clans of brine dragon:
-Clan Bloodwater
-Clan Reefkiller
-Clan Waterdeath

Cloud dragons - Cloud dragons are a species of neutral dragon that live, as the name implies, on magically created clouds. The cloud dragons of the the Io's Blood Isles build entire cities and/or castles on their cloud islands that float above the isles proper, looking down with bemusement at the 'groundling' dragons. Their stand-offish attitudes and life among the clouds does occasionally bring cloud dragons into contact and conflict with other dragons that live on high mountain peaks, such as silvers, reds, mercuries, etc. The cloud islands of the cloud dragons can be moved deliberately or left to drift with the winds at the discretion of the dragons, but they tend to keep to the skies above the Io's Blood Isles. The breath weapon of cloud dragons is a blast of icy air mixed with small ice crystals.

There are 6 clans of cloud dragon:
-Clan Cumulus
-Clan Nimbus
-Clan Cirrus
-Clan Stratus
-Clan Fractus
-Clan Thunderhead

Deep dragons - Deep dragons are the only species of dragon that is purely subterranean (though sapphire, purple, and shadow dragons may live in the Underdark, all of those species are also found on the surface). These chaotic evil dragon clans have carved out their territories in the tunnels and caverns of the Underdark beneath the Io's Blood Isles. They have relatively little enough to do with the surface dragon species, spending most of their time fueding with other dragons who claim subterranean realms, or with the other organized threats of the Underdark (illithids and aboleth in particular). The breath weapon of deep dragons is a cloud of flesh-corroding gas.

There are 4 clans of deep dragons:
-Clan Darkclaw
-Clan Deepstalker
-Clan Tunnelfang
-Clan Underearth

Fang dragons - Often mistaken for evil due to their churlish nature and the vampiric nature of their namesake ffang, these chaotic neutral dragons are the most reclusive and isolated of all dragons. Fang dragon clans in the Io's Blood Isles seek out and claim extra-large territories in the most desolate regions of the isles. They claim such large territories so that all members of the clan have room to spread out and avoid the other clan members if they so desire. Like most dragons, fang dragons can subsist on almost anything, but have taken to a diet of rocks in order to sustain them in ever more remote locations (the lack of food helps drive other beings away). Fang dragons don't interfere much in the lives of other dragons, preferring to go about their own personal business; meddling in the business of a fang dragon is almost guaranteed to draw its ire.

There are 4 clans of fang dragon:
-Clan Deathbite
-Clan Fangblade
-Clan Rockbiter
-Clan Stonedge

Grey dragons - According to legends on some worlds, grey dragons are the descendants of chromatic dragons who, in their selfish evil, turned away from Tiamat and struck out on their own. In her jealous rage, she cursed them to be forever dull in color. But don't let that fool you; grey dragons are still evil and intelligent. Grey dragons are coastal dwelling dragons, preferring to live along northern coasts where grey skies and grey, choppy seas provide them more opportunity to blend into their environment; grey dragons mostly hunt at sea. Unique among all dragons, grey dragons live in mated pairs and (surprising to many given their neutral evil alignment) are devoted parents. There are only three circumstances in which a grey dragon will be found alone: 1) a young dragon that has not yet found a mate, 2) a dragon whose mate has died, 3) when caring for their eggs and young, a mated pair take turns hunting alone. The breath weapon of grey dragons is a cloud of paralytic gas.

There are 3 clans of grey dragon:
-Clan Dirtycold
-Clan Pairings
-Clan Wasteland

Mist dragons - Mist dragons are private, philosophical creatures, preferring to live in secluded areas filled with fog, mist, or rain to help provide privacy. In other worlds, mist dragons are sometimes rumored to be lungs that left (or were cast out from) the celestial bureaucracy in order to pursue their philosophical musings. In the Io's Blood Isles, these neutral dragons tend to keep for themselves, but willingly share their knowledge and advice with any who ask politely. This makes them highly thought of even among many evil dragons who also partake in their council at times.

There are 4 clans of mist dragon:
-Clan Cenotes, who live in an isolated jungle valley filled with a series of fresh water cenotes.
-Clan Cloudforest, who have built a city in the caldera of a volcano housing a massive cloud forest that is nearly always shrouded in fog and mist
-Clan Waterfall, who have built their village in the cliffs behind the curtains of a massive waterfall
-Clan Whitewater, who have a sprawling domain carved into the walls of a narrow canyon filled with a frothing, raging river

Sand dragons - As the name implies, sand dragons are desert-dwelling dragons that live beneath the sand. These neutral dragons have a unique form of movement that allows them to essentially 'swim' through loose surface sand and dirt. The sand dragons of the Io's Blood Isles build their cities beneath the deserts and tend to keep to themselves. Though their territories are often near to other desert dwelling dragons, they rarely have serious conflicts with their neighbors. Even blue dragons don't care to be pulled into the earth where the enemy has a distinct advantage in combat. The breath weapon of sand dragons is a scouring blast of fine sand.

There are 4 clans of sand dragon:
-Clan Antlion
-Clan Coldsand
-Clan Dunewyrm
-Clan Sandswimmer

Shadow dragons - Even among evil dragons, shadow dragons are among the most disgusting, vile, and hated of creatures. Even other dragons tend to shun the shadow dragons, and the Io's Blood Isles are no exception. More than any other dragon species except perhaps the reds, shadow dragons are only kept in check by threat of retaliation from the Council. Still, this don't not stop the shadow dragons of the Isles from plotting and constantly looking for opportunities to get away with their crimes.

There are 3 clans of shadow dragon:
-Clan Darkness, who have set up their city in a massive Underdark cavern beneath one of the middle isles
-Clan Silentdeath, who live in the depths of a dense jungle beneath the thick canopy
-Clan Twilight, who have built their capital in the remains of an ancient ruin within one of the southern jungle; the ruin's origin is believed to be from an older dragon civilization prior to the formation of the Council

Were dragons - Were dragons are not, in fact, weredragons (or even dragonweres), but a species of true dragons. Similar in some ways to the steel dragons, were dragons on other worlds prefer to live among human and demi-human populations in their natural non-draconic forms. Unlike steels and most other dragons that have natural polymorph abilities, were dragons that mate with humans and demi-humans do not birth half-dragons; all were dragons (male and female) breed true. In the Io's Blood Isles, the were dragons are a true oddity. There is only one clan of were dragons (Clan Mystery), and the other dragons know next to nothing about the were dragons and their clan other than they exist. The clan claims no territory, has no villages or vassals, and even the identity of its members is unknown. Natural dragon paranoia makes nearly all other dragons suspicious of the were dragons. Some rumors circulate that the were dragons even live among the few surviving human tribes. The reasons for doing so range from the benign (to keep an eye on them so they don't become a threat) to the malign (the were dragons secretly side with the humans and are helping them). Since dragon lore indicates the were dragons did not join in the Dragonslayer War (at least not in their dragon forms), even the most trusting of dragons harbors suspicions about the were dragons. Were dragons, however, are not entirely out of touch. On rare occasions a member of the clan will attend a meeting of the Council of Wyrms, though always arriving in dragon form and leaving in such so as to prevent any dragons from learning where they came from or left for.

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I mentioned that I have two other lesser dragon species that don't translate to the Council of Wyrms setting. The first is the ablino wyrm; albino wyrms are the degenerate descendents of chromatic dragons that became lost in the Underdark. Over time they have interbred and adapted cave albinism to become the albino wyrms. In the CoW setting, the Underdark is part of the isles and dragons being permanently lost there is not a serious concern, so these creatures would never come into existence. The other is the pink dragon; originally a joke from an April issue of Dragon Magazine it was adapted to hold a very specific role in my world (where its still mostly a joke and the only surviving family of them lives in a small region that is entirely made up of jokes).

The lesser dragons were, I felt, really important to cover before getting into the giants that serve as one of the biggest dangers to the dragons. Its probably a bit evident from reading through this post why I felt that way, but I'm planning to talk about giants in my next post.

Re: Expanding on the world of the Io's Blood Isles

Posted: Sat Dec 21, 2019 6:37 am
by talsine
Cromstar wrote:
Thu Nov 21, 2019 5:57 pm

Were dragons - Were dragons are not, in fact, weredragons (or even dragonweres), but a species of true dragons. Similar in some ways to the steel dragons, were dragons on other worlds prefer to live among human and demi-human populations in their natural non-draconic forms. Unlike steels and most other dragons that have natural polymorph abilities, were dragons that mate with humans and demi-humans do not birth half-dragons; all were dragons (male and female) breed true. In the Io's Blood Isles, the were dragons are a true oddity. There is only one clan of were dragons (Clan Mystery), and the other dragons know next to nothing about the were dragons and their clan other than they exist. The clan claims no territory, has no villages or vassals, and even the identity of its members is unknown. Natural dragon paranoia makes nearly all other dragons suspicious of the were dragons. Some rumors circulate that the were dragons even live among the few surviving human tribes. The reasons for doing so range from the benign (to keep an eye on them so they don't become a threat) to the malign (the were dragons secretly side with the humans and are helping them). Since dragon lore indicates the were dragons did not join in the Dragonslayer War (at least not in their dragon forms), even the most trusting of dragons harbors suspicions about the were dragons. Were dragons, however, are not entirely out of touch. On rare occasions a member of the clan will attend a meeting of the Council of Wyrms, though always arriving in dragon form and leaving in such so as to prevent any dragons from learning where they came from or left for.
What book / series are these from? I've never heard of them and now I must know more.

As always, i really like this and if I could ever find a group interested in playing it, i would "borrow" much of it for my own game.

Re: Expanding on the world of the Io's Blood Isles

Posted: Sun Dec 22, 2019 5:47 pm
by Cromstar
talsine wrote:
Sat Dec 21, 2019 6:37 am
Cromstar wrote:
Thu Nov 21, 2019 5:57 pm

Were dragons - Were dragons are not, in fact, weredragons (or even dragonweres), but a species of true dragons. Similar in some ways to the steel dragons, were dragons on other worlds prefer to live among human and demi-human populations in their natural non-draconic forms. Unlike steels and most other dragons that have natural polymorph abilities, were dragons that mate with humans and demi-humans do not birth half-dragons; all were dragons (male and female) breed true. In the Io's Blood Isles, the were dragons are a true oddity. There is only one clan of were dragons (Clan Mystery), and the other dragons know next to nothing about the were dragons and their clan other than they exist. The clan claims no territory, has no villages or vassals, and even the identity of its members is unknown. Natural dragon paranoia makes nearly all other dragons suspicious of the were dragons. Some rumors circulate that the were dragons even live among the few surviving human tribes. The reasons for doing so range from the benign (to keep an eye on them so they don't become a threat) to the malign (the were dragons secretly side with the humans and are helping them). Since dragon lore indicates the were dragons did not join in the Dragonslayer War (at least not in their dragon forms), even the most trusting of dragons harbors suspicions about the were dragons. Were dragons, however, are not entirely out of touch. On rare occasions a member of the clan will attend a meeting of the Council of Wyrms, though always arriving in dragon form and leaving in such so as to prevent any dragons from learning where they came from or left for.
What book / series are these from? I've never heard of them and now I must know more.

As always, i really like this and if I could ever find a group interested in playing it, i would "borrow" much of it for my own game.
I know it can be found in the 2nd Edition Monstrous Compendium Annual Volume 3 (MCA3), as like the last or second-to-last entry (as Weredragon, instead of in the Dragon section of the book). I think it was featured before that in a magazine, but don't quote me on that. For the record, in the MC entry version, they are all female (something I have changed for the CoW setting).

And I'm glad always glad to hear that people are interested enough in any of my ideas to want to give them a go.

Re: Expanding on the world of the Io's Blood Isles

Posted: Tue Dec 24, 2019 9:04 am
by Princess Strega
Cromstar wrote:
Fri Nov 15, 2019 3:51 am
I just spent an hour typing up a post and it was eaten by the internet b/c of a page loading issue. And I forgot to c&p the text before hitting submit.

SMH. I'm going to go lay down and pretend I didn't just waste that effort. I'll probably redo the entire thing in a day or two, but UUUUUGGGHHHHHHH.
Take it as a lesson learned. I never write a reply, unless it is short and concise, on a form online before hitting submit.

With large projects, it helps to have all the information archived off-line and copy and paste it to an online form when ready.

Re: Expanding on the world of the Io's Blood Isles

Posted: Sat Feb 08, 2020 7:07 pm
by Cromstar
I might as well call this thread "I'm too lazy" or "How self-employment warps your sense of time"...moving on.
Cromstar wrote:
Thu Nov 21, 2019 5:57 pm
The lesser dragons were, I felt, really important to cover before getting into the giants that serve as one of the biggest dangers to the dragons. Its probably a bit evident from reading through this post why I felt that way, but I'm planning to talk about giants in my next post.
Giants!

So, giants are probably the biggest threat to the dragons of the Io's Blood Isles. First, their size and powers make them meaningful threat to any dragon (at a minimum, even hurled boulders or a voadkyn's bow can kill a dragon. Second, giants, like the dragons themselves, come in a variety with differing powers and skills. Third, giants, even the chaotic ones, are capable of operating in groups, which multiples their threat. Fourth and finally, giants are found all around (and even within) the isles. These all add up to make giants a clear and present danger to the dragons, individually and as a whole. This is emphasized even more so with the assumed existence of large societies of frost and fire giants to the north and south of the island chain.

One of the things I've felt would be good for the feel of the campaign is to emphasize this threat more. The original boxed set adventures do use the frost giants well as antagonists, but I want to expand beyond that to other giants and make the threat more solid. Even if the giants don't *normally* directly assault the dragons, they should be the kind of enemy you are always watching for.

I wanted to cover the lesser dragons first in large part because several of those have more immediate and regular contact with some of the giant races. Aquatic dragons and cloud dragons in particular: cloud and storm giants can live on magical floating clouds (like the cloud dragons), and reef and storm dragons can be found living underwater (including in the southern waters between the land of the fire giants and the southern Io's Blood Isles were aquatic dragons are found). Similarly, the grey dragons spend more time at sea in the north and thus are likely to have more regular encounters with frost giants. While these contacts on other worlds would not always be violent, there are no friendly alliances between dragons and giants in the Io's Blood Isles.

Thus, there's always a chance of just chance encounters in the air and water around the edges of dragon territory to run into giants. And then there are the giants that actually live within the isles themselves.

Because the dragons of the isles give little enough thought to the majority of their actual territory (anything more than a few miles from a village or other Point of Interest to the local clan is basically unexplored wilderness), there are actually large areas for giants to live within. And the random encounter tables in the books confirm this. I don't have the tables in hand as I type this, but I do know that jungle giants are present in the southern isles, hill giants and (I believe) mountain giants can also be found in the more temperate isles as well. I don't remember, but there may also have been desert giants, stone giants, and voadkyn listed on some of the tables as well. None of these are transients like the frost and fire giants; they actually live in the isles.

So for my part, I'd use these as a means to provide some extra threats and adventure hooks. For example, a singular black or diamond dragon overseeing some vassals working in a gemstone mine might make for a tempting target for a small clan of jungle giants. Plus, like the frost giants in the boxed set adventures, the fire giants lands can provide a stronger, more expansive threat, especially since, in my mind, those lands would be home to far more than just fire giants. I like the idea of a continent filled with a rather extensive empire filled with most giant races, which could make for a very serious 'end game' plot.

Next I'm thinking of talking either about expanding on other dangers, or maybe my idea to expand the range of vassal races (three vassal races for even 15 species was kind of bland IMO).

Re: Expanding on the world of the Io's Blood Isles

Posted: Thu Feb 13, 2020 10:55 am
by Coronoides
Just reminding everyone there is a whole thread on the Land of the Frost Giants here:
http://www.thepiazza.org.uk/bb/viewtop ... nt#p220592

Re: Expanding on the world of the Io's Blood Isles

Posted: Thu Feb 13, 2020 4:52 pm
by Cromstar
Coronoides wrote:
Thu Feb 13, 2020 10:55 am
Just reminding everyone there is a whole thread on the Land of the Frost Giants here:
http://www.thepiazza.org.uk/bb/viewtop ... nt#p220592
That is a good thread.

I didn't rehash the Land of the Frost Giants here b/c of that thread, how I touched on it with linnorms already, and b/c I don't see other giants living there.

Might consider starting one for the Land of the Fire Giants further on down the road.

Re: Expanding on the world of the Io's Blood Isles

Posted: Sun Jul 05, 2020 6:33 pm
by Cromstar
Soooooo...full disclosure: I almost immediately started work on a follow-up post back in February, going through the encounter tables for the Io's Blood Isles, when I got distracted by something amazing I found therein. Honestly, I don't know how I never noticed it before:

Ogres and trolls riding wyverns

The hills and mountains of the tropical and temperate isles can have encounters with small groups of ogres and trolls...including some tribes that ride wyverns and use this to attack dragons in flight. This is honestly amazing and the fact it didn't get any kind of mention anywhere I can find outside of the tables themselves is criminal.

There are some other surprising things found hidden in the encounter tables, like intelligent cave fishers that sometimes sell captured demihumans as slaves to drow located further underground.

I also found it odd some of the placements in the tables. For example, behirs only show up in the tables for the arctic islands, which I feel is an odd decision.

Anyway, I eventually dug through the 2e MCs for some more monsters and encounters that are in some way comparable to dragons, or dragon-esque enough to fit in the isles. Some of these might be on the encounter tables originally, which means I was looking at expanding their presence. So my short list:

Dragon turtles
Hydras (all the variants)
Basilisks/Dracolisks and all variants
Hatori
Dragonnel
Giant turtles
Dzalmaus
Sea wyrms
Gorynych
Mole dragons

In addition, one thing I'm very keen on expanding are the gargantua. By default, there's not a lot of variance in them. You find basically yeti-gargantua in the arctic, and simple reptile/insent gargantuan in the tropics. And while that's a start (well...I'm less sure about 60'+ tall humanoids wandering around the arctic isles), I feel there are definitely ways to make gargantua more interesting. This applies, honestly, to other settings as well, but I feel there's a lot more use for it here, where dragons are more of a match for gargantua than a party of regular human PCs or the like. One thing I really want to see are crustacean and other sea-living gargantua (many of the kaiju from Godzilla came out of the sea, even if they weren't technically sea creatures).

Another thought I've been toying with involves dragon bastards, for lack of a better term. I don't remember if its a homebrew thing or something out of like, a Dragon magazine, but the source described behirs as the offspring of a blue dragon and basilisk pairing. Similarly, the 2e MCs have an entry for a hatori-dragon offspring. I kind of like the idea of having these rare almost-dragons that are a shame to all dragons for even existing. I can just imagine a blue dragon quietly hiring someone to track down and kill a behir that came about as the result of some very terrible indiscretions during its youth or the like.

One species I did not mention here was faerie dragons, because I covered them in my previous post about moonstone dragons as to how they fit into my vision of the Isles.

Re: Expanding on the world of the Io's Blood Isles

Posted: Sun Jul 05, 2020 11:12 pm
by Coronoides
Yeh there is a lot of little details about the inhabitants in the tables. I talk about this a bit in my conversion.

The random encounter tables tell us who and what inhabit the isles and who is missing; there are no orcs! ....
The three adventures provided are nowhere near a full campaign. You will have to create a lot more bespoke material to fill in your campaign. A good start is using the provided random wilderness encounters to fill-out the journies to the adventure sites. The books and reference cards are also dripping with numerous adventure hooks including psionic bullywugs, dracolich cults, weird underdark slavers, giant raiders, covert raids against or by enemy dragon clans, waring humanoid tribes, yuanti plots, political intigues at the Council of Wryms, Godzilla-sized monsters, and ritual combat.


I also have a thread for 5e versions of special council of Wryms monsters and NPCs.
http://www.thepiazza.org.uk/bb/viewtop ... 03&t=19605

Re: Expanding on the world of the Io's Blood Isles

Posted: Sun Jul 05, 2020 11:56 pm
by Zeromaru X
This is an amazing work. It's even useful for my Nentir Vale campaign, as I can just steal the dragon clans and lore, and use them to populate my version of Arkhosia.

Re: Expanding on the world of the Io's Blood Isles

Posted: Mon Jul 06, 2020 1:42 am
by Cromstar
Coronoides wrote:
Sun Jul 05, 2020 11:12 pm
Yeh there is a lot of little details about the inhabitants in the tables. I talk about this a bit in my conversion.

The random encounter tables tell us who and what inhabit the isles and who is missing; there are no orcs! ....
The three adventures provided are nowhere near a full campaign. You will have to create a lot more bespoke material to fill in your campaign. A good start is using the provided random wilderness encounters to fill-out the journies to the adventure sites. The books and reference cards are also dripping with numerous adventure hooks including psionic bullywugs, dracolich cults, weird underdark slavers, giant raiders, covert raids against or by enemy dragon clans, waring humanoid tribes, yuanti plots, political intigues at the Council of Wryms, Godzilla-sized monsters, and ritual combat.
Oh yes, it has a strong feeling that a lot of ideas that couldn't be placed in this or other products were snuck into the tables here. I don't think I have the reference cards, were they part of the box set or with the Campaign Option book or something else?
I also have a thread for 5e versions of special council of Wryms monsters and NPCs.
http://www.thepiazza.org.uk/bb/viewtop ... 03&t=19605
Oh yes, your 5e stuff all looks amazing. I don't play 5e and know nothing about its stats, so I admit I just skim the text bits when you post stuff.
Zeromaru X wrote:
Sun Jul 05, 2020 11:56 pm
This is an amazing work. It's even useful for my Nentir Vale campaign, as I can just steal the dragon clans and lore, and use them to populate my version of Arkhosia.
Is it stealing if its freely given? ;)

I am glad to hear someone might find some of this useful, especially outside of the CoW setting itself. I'll probably never actually run a campaign in CoW, but its my second favorite setting conceptually (behind SJ).

Re: Expanding on the world of the Io's Blood Isles

Posted: Mon Jul 06, 2020 9:20 am
by Coronoides
Reference cards were apart of the boxed set. I assume they were reproduced as pages in the hardback reprint. The cards contain blank character sheets, random encounter tables, and a selection of NPCs.

Re: Expanding on the world of the Io's Blood Isles

Posted: Tue Jul 14, 2020 12:05 am
by Cromstar
Coronoides wrote:
Mon Jul 06, 2020 9:20 am
Reference cards were apart of the boxed set. I assume they were reproduced as pages in the hardback reprint. The cards contain blank character sheets, random encounter tables, and a selection of NPCs.
Hrrmm. I'll have to look again, but I only remember seeing the encounters in the back of the booklets. But thanks for the info, now I know what I'm looking for at least.

---------------------------------

I don't have much left to talk about in broad strokes for the Io's Blood Isles, so I'm thinking about talking next about elemental dragons.