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I found another series of online articles, called A Planeswalker's Guide to New Phyrexia
. Here is the introduction:
A Planeswalker's Guide to New Phyrexia wrote:All worlds change; this is a truism for those of us who travel. No plane has been found frozen in a single state, immune to time. But rare is the world that undergoes such a transformation that its very name falls away. Rare is the world that enters an era of strife and emerges unrecognizable even to those born within its bounds.
Rarer still is a world that remakes itself more than once. The plane of which we speak was once named Argentum. Then it became known as Mirrodin. But radical change has visited this world again, and now it bears a third name.
When such a fundamental metamorphosis occurs, all previously known lore becomes dubious at best. Pillars of planar wisdom crumble, weakened by outdated assumptions. The only solution is to reinvestigate the world with fresh eyes, to rewrite the tomes with fresh industry, and to treat the accepted knowledge as false until proven yet true.
To this end we present A Planeswalker's Guide to New Phyrexia. May it renew your knowledge of this altered world and guide you to a safe sojourn.
There isn't a PlaneShift conversion for New Phyrexia, so this thing is probably the best document for people to look at, to see if a tabletop D&D campaign there would be viable. Here are the parts of A Planeswalker's Guide to New Phyrexia
- A Planeswalker's Guide to New Phyrexia - Introduction: The Five Phyrexian Factions.
- A Planeswalker's Guide to New Phyrexia: The Machine Orthodoxy - Phyrexian Faction, The Machine Orthodoxy Misunderstanding of the Spirit, Sects of the Machine Orthodoxy The Flesh Singularity: The Sect of Total Unity (Unreality of the Individual, Dermatophobia), The Porcelain Legion: The Sect of the Ideal Form (Destructive Idealization, The Transformation Process), The Apostles of Karn: The Sect of the Creator's Destiny (Whispers of a Broken Mind, Ambassadors to the Phyrexian Factions), Roles and Beings of the Machine Orthodoxy (Cenobites: Machine Priests, Kieryluk, Suture Priests: Stitchers of the Flesh, The Deep Faithful: Unseen Servitors, Shattered Angels: Phyrexianized Seraphs, Porcelain Dolls: Low-Ranking Newcomers, Tome Lackeys: Undependable Clerical Minions, Elesh Norn, Grand Cenobite), Annexes: Footholds of the Orthodoxy, The Argent Etchings: Phyrexian Scripture (Example maxims from the Argent Etchings), Naïve Literalism, The Mirran Resistance, The Razor Circle Passage
- A Planeswalker's Guide to New Phyrexia: The Progress Engine - Phyrexian Faction: The Progress Engine, "BEHOLD, THE PROGRESS ENGINE" "First, let us bless the sea.", "Within Lumengrid, let us create our masterpiece.", Jin-Gitaxias, Core Augur, "The Great Synthesis is the perfect vision of our goal.", "The Gitaxian Standard of Purity is our infallible metric.", Roles within the Engine (Praetor, Subpraetor, Pontiff, Exarchs, Vat-priest, Surgeon, Transcriptor, Servitor, Chattel drone, Skite), Sectives, "Listen, how the Engine throbs with the glorious work of the sectives.", Malcator, Executor of Synthesis, Sarnvax, Gitaxian Sective, Uulbrek, Gitaxian Sective, Avaricta, Gitaxian Sective, Compleated Mirran Creatures, "How quickly their shrieks of pain turn to enraptured adulation.", Glisteners, Vedalken, Neurok, Sphinxes, Disciplines within the Engine, "See? We are like the many nerve fibers that converge here into this single brain.", Carnitors, Metatects, Locations of the Progress Engine ("This world is merely a foothold for our expanding spheres.", Panopticon, The Dome of Synthesis, Fathom Ward, The Sixth Spire, Servitor Warehouses), Notable Phyrexians ("Only the finest may lead the Engine.", Politus, Gitaxian morphologist, Unctus the Freed, Sheudra, Threx, Grgur and the Meldweb, Prrackx and the Argent Sphinx), The Mirran Resistance, "Puzzling. Their world has fallen and still they resist.", Kara Vrist, Vy Covalt.
- A Planeswalker's Guide to New Phyrexia: The Steel Thanes - Phyrexian Faction: The Seven Steel Thanes, The Seven Steel Thanes, Sheoldred, Whispering One, Geth, Lord of the Vault, Azax-Azog, the Demon Thane, Roxith, Thane of Rot, Kraynox, the Deep Thane, Vraan, Thane of Blood, Thrissik, the Writing Thane, Vile Feudalism, Native Phyrexians (Obliterators, Ripper Scarab, Vault Skirge, Wrack Imp, Exarchs, Ichor Worm), Compleated Mirrans (Nim, Moriok), Artifacts, Items, and Locations (Contract of Geth, Kraynox's Orrery, Crypt of Keepsakes, The Wailing Cairns, Astral Coffers).
- A Planeswalker's Guide to New Phyrexia: The Quiet Furnace - Phyrexian Faction: The Quiet Furnace, Effect of the Red Sun, The Safety of Industry, A Secondary Invasion, Urabrask the Hidden, Mirran Sanctuary, Phyrexian Roles in the Furnace Layer (Ogre menials, Furnace dregs, Squealstokes, Ingot slaves, Slag harvesters, Virons), Kuldotha, Phyrexians in the Oxidda Chain, The Mirran Resistance, The Incorruptible, Resistance Encampments (Slagmaw, Lowlight, Seedling).
- A Planeswalker's Guide to New Phyrexia: The Vicious Swarm - Phyrexian Faction: The Vicious Swarm, Dominance Without Organization, The New Tangle, Stewards of the Tangle, Field Notes from the Steward of Tangle Section 34-2, Benzir, Leader of the Phyrexian Sylvok, The Mirran Resistance, Ezuri, Renegade Leader, Melira, Sylvok Outcast.
This is some pretty weird stuff. (Some of the art looks a bit like something from a Clive Barker comic.) So I think that someone who knew a bit more about the creatures living here would need to be involved in any conversion attempt. I don't see any obvious analogies between New Phyrexia and D&D.