What can I take from Disney's JCM movie for my game?

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What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Wed Nov 07, 2018 6:24 pm

Personally, I liked the (non-canon) idea of having Zodanga as a city that "walks" on many mechanical legs as it moved from place to place in Barsoom, after using up all local natural resources.

Did you find any other useful idea for your Barsoom games?
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Re: What can I take from Disney's JCM movie for my game?

Post by Big Mac » Thu Nov 08, 2018 8:15 am

Which movie is the Disney one? I don't remember a cartoon.

EDIT: Do you mean the 2012 John Carter movie?
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Re: What can I take from Disney's JCM movie for my game?

Post by Angel Tarragon » Thu Nov 08, 2018 9:03 am

Big Mac wrote:
Thu Nov 08, 2018 8:15 am
Do you mean the 2012 John Carter movie?
Yes, that's the one.
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Re: What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Thu Nov 08, 2018 2:56 pm

Big Mac wrote:
Thu Nov 08, 2018 8:15 am
Which movie is the Disney one? I don't remember a cartoon.

EDIT: Do you mean the 2012 John Carter movie?
That's correct.

EDIT: sorry, I can see you already got the reply from Angel Tarragon.
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Re: What can I take from Disney's JCM movie for my game?

Post by Big Mac » Sat Nov 10, 2018 12:39 pm

Thanks for the clarification (both of you).

I think I've seen that movie, but it was a bit of a blur. And I don't know my Barsoom canon very well.

Perhaps the TV Tropes page for the John Carter movie will help with some of the new features, as it goes into uber-nerd details about some of the changes the movie made to the novel. :D
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Re: What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Sat Nov 10, 2018 3:39 pm

Big Mac wrote:
Sat Nov 10, 2018 12:39 pm
Perhaps the TV Tropes page for the John Carter movie will help with some of the new features, as it goes into uber-nerd details about some of the changes the movie made to the novel. :D
This is actually a very good link! :ugeek:
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Re: What can I take from Disney's JCM movie for my game?

Post by Big Mac » Mon Nov 12, 2018 7:53 pm

Yaztromo wrote:
Sat Nov 10, 2018 3:39 pm
Big Mac wrote:
Sat Nov 10, 2018 12:39 pm
Perhaps the TV Tropes page for the John Carter movie will help with some of the new features, as it goes into uber-nerd details about some of the changes the movie made to the novel. :D
This is actually a very good link! :ugeek:
Thanks.

Obviously, being TV Tropes, you have to take care not to spend the entire day browsing other pages. :lol:
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Re: What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Thu May 30, 2019 8:43 am

Gilligan Cut: "Tharks do not fly."
I actually used this quite a few times in the Barsoom campaign I'm currently playing. :mrgreen:
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Re: What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Tue Jun 18, 2019 1:46 am

Immortality Immorality: The biologically immortal Therns look down upon all other creatures and style themselves the rulers of the universe.
This is something I haven't really used in my games. Not sure what is the best way to introduce it, as I believe that a bit all kind of Martians have 10,000 years long lives...
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Re: What can I take from Disney's JCM movie for my game?

Post by finarvyn » Wed Jun 19, 2019 2:54 am

I think it's more like 1000 years than 10,000 but either way it's a long time. ;)

I am curious as to how the movie came up with the walking city. Funny, but folks often tie Barsoom together with steampunk style tech, but I never saw it that way. I mean, I know that they have a mix of swords and guns, they have lightbulbs that last for decades, they have ships that fly, but I never really made a high-tech connection. I suppose that the submarine station at the south pole ought to have conjured that sort of image, but maybe it comes down to the fact that I first read the Barsoom books in the 1970's and "steam" tech wasn't such a big thing back then.
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Re: What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Wed Jun 19, 2019 3:53 am

finarvyn wrote:
Wed Jun 19, 2019 2:54 am
I think it's more like 1000 years than 10,000 but either way it's a long time. ;)
You're right! I remembered all wrong :facepalm:
The children were light in color, even lighter than the women, and all looked precisely alike to me, except that some were taller than others; older, I presumed.

I saw no signs of extreme age among them, nor is there any appreciable difference in their appearance from the age of maturity, about forty, until, at about the age of one thousand years, they go voluntarily upon their last strange pilgrimage down the river Iss, which leads no living Martian knows whither and from whose bosom no Martian has ever returned, or would be allowed to live did he return after once embarking upon its cold, dark waters.

Only about one Martian in a thousand dies of sickness or disease, and possibly about twenty take the voluntary pilgrimage. The other nine hundred and seventy-nine die violent deaths in duels, in hunting, in aviation and in war; but perhaps by far the greatest death loss comes during the age of childhood, when vast numbers of the little Martians fall victims to the great white apes of Mars.

The average life expectancy of a Martian after the age of maturity is about three hundred years, but would be nearer the one-thousand mark were it not for the various means leading to violent death. Owing to the waning resources of the planet it evidently became necessary to counteract the increasing longevity which their remarkable skill in therapeutics and surgery produced, and so human life has come to be considered but lightly on Mars, as is evidenced by their dangerous sports and the almost continual warfare between the various communities.
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Re: What can I take from Disney's JCM movie for my game?

Post by finarvyn » Wed Jun 19, 2019 1:18 pm

LOL. I was just about to correct myself. In Gods of Mars John Carter speculates that the 1000 year limit could be exceeded if old martians didn't make the pilgrimage, so I'm not so certain about the correct answer. :)
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Re: What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Wed Jun 19, 2019 2:27 pm

I was actually really sure about that figure... :oops:
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Re: What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Mon Jun 24, 2019 3:09 am

Nanomachines: What the Therns' technology is implied to be based on.
I never used this in my games as a Gm and I never found it explicitly when I was a gamer in other people's games. Technology looked more like steampunk technology with a sprinkle of fairydust to explain the unexplainable.
Anyidea on how nanomachines could be incorporated in Barsoom?
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Re: What can I take from Disney's JCM movie for my game?

Post by Starglim » Wed Jun 26, 2019 10:48 am

Yaztromo wrote:
Wed Jun 19, 2019 3:53 am
You're right! I remembered all wrong :facepalm:
Noting at that point in the first book, Carter refers to Green Men as "Martians", since he hasn't met any others. Much later, the River Iss and Valley of Dor seem to have good numbers of both Green and Red Martians - probably not enough evidence to say whether one race greatly exceeded the other among pilgrims.

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Re: What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Fri Jun 28, 2019 11:30 am

Schizo Tech: Lots and lots. For example, Red Martians can build Those Magnificent Flying Machines and walking cities, yet fight with swords and rather primitive firearms and use beasts of burden instead of automobiles for land-based travel.
Well... this is a bit the basis of all the Barsoom series...
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Re: What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Wed Jul 03, 2019 7:12 am

Spider Tank: Zodanga walks along across the martian surface on hundreds of giant legs.
So far, this is the most significant thing that I can take from the movie: it's a nice concept and allows quite a lot of interesting uses of it.
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Re: What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Sat Jul 06, 2019 4:02 pm

Super Speed: Woola, who can climb a massive staircase faster than John can jump the same distance.
I understand this, but I haven't found a good way to make it fit in a RPG adventure in a way that makes things happen instead of breaking the game or being just something in the background.
Any suggestions?
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Re: What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Tue Jul 16, 2019 8:25 am

Title Drop:◦ "John Carter of Mars. This sounds much better."
◦ Also, upon learning that Dejah is a princess, John sarcastically refers to her as "a princess of Mars", the title of the first book.
Sadly, this sounds like they knew it perfectly from the beginning but consciously choose the option that turned out to be wrong. :roll:
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Re: What can I take from Disney's JCM movie for my game?

Post by Angel Tarragon » Mon Jul 22, 2019 1:39 pm

Having recently re-watched it, I wasn't as enamored with it as I was the first time when I saw it in the theatres.

However, a couple of things that jumped out at me was the device the Therns use to travel physically between worlds and the lightships.

And for BigMac, if he wanted to use Barsoom with Spelljammer, I am sure he could homebrew up some sort lighthelm for spacefaring Barsoomians.
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Re: What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Tue Jul 23, 2019 3:52 pm

Translator Microbes: John doesn't understand one bit of the Martian language until he's force-fed liquor that allows him to listen to the "Voice of Barsoom" (i.e. Martian language).
This is actually a good idea for incorporating interplanetary travellers (or make them easy to incorporate).
So far I always saw Martians (of many different colours) around me, but this could be a good incentive to add people from other planets.
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Re: What can I take from Disney's JCM movie for my game?

Post by Yaztromo » Thu Aug 08, 2019 4:55 pm

You Called Me "X"; It Must Be Serious: An interesting variant. Edgar Rice Burroughs realizes that something's up when his Uncle Jack addresses him as "Ned" in his letter instead of "Edgar", which he never does. At the end, he finds out that pressing the letters N, E, and D on the "Inter Mundos" inscription unlocks John's burial chamber.
This is actually a nice trick that can be recycled in many games... :cool:
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Re: What can I take from Disney's JCM movie for my game?

Post by Pop-Tik » Tue Sep 03, 2019 12:27 am

Yaztromo wrote:
Wed Nov 07, 2018 6:24 pm
Personally, I liked the (non-canon) idea of having Zodanga as a city that "walks" on many mechanical legs as it moved from place to place in Barsoom, after using up all local natural resources.

Did you find any other useful idea for your Barsoom games?
Didn't know that was never in the books, perhaps I should read them some time.

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