Greyhawk Webcomic

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Re: Greyhawk Webcomic

Postby Samwise » Sun Jun 27, 2010 5:20 pm

mortellan wrote:Has anyone ever had players take the empty chest as loot? Those things (and the locks) aren't cheap!


That would be me.
Ever since reading the description of the salvage value in ToEE, I have believed in leaving nothing movable unlooted, and contact Century6 Real Estate to handle anything unmovable.
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Re: Greyhawk Webcomic

Postby Azaghal » Mon Jun 28, 2010 4:51 am

Pretty much my approach too, I found that empty chests, boxes and casks are perfect for filling with loot.
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Re: Greyhawk Webcomic

Postby Dread Delgath » Wed Jun 30, 2010 4:20 am

Azaghal wrote:Pretty much my approach too, I found that empty chests, boxes and casks are perfect for filling with loot.


:twisted: Yeah, after awhile, the PCs in my game pick up nearly anything that isn't nailed down, so finding an empty treasure chest is a treasure in itself! :)
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Re: Greyhawk Webcomic

Postby mortellan » Wed Jun 30, 2010 7:27 am

How about hoards of loose coins and valuable objects, but no carrying containers better than a backpack? Do you let your players off the hook and allow them extradimensional magic items or do they have to work for it or do you hand wave carrying it all out?
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Re: Greyhawk Webcomic

Postby Samwise » Thu Jul 01, 2010 7:52 pm

Oh, they have to account for hauling every speck of it out. And yes, that makes extra-dimensional holding spaces highly preferred.
You know my preferred method of dealing with it. :D
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Re: Greyhawk Webcomic

Postby night_druid » Thu Jul 01, 2010 8:01 pm

A good lock isn't cheap. I found that one out while working on Jammers. ;)
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Re: Greyhawk Webcomic

Postby mortellan » Fri Jul 02, 2010 6:15 am

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Re: Greyhawk Webcomic

Postby Dread Delgath » Mon Jul 05, 2010 5:11 pm



At one time, I was an artist, but time and the assortment of laborious jobs have given me arthritis way too early in life to be able to pick up a pencil & sketch again. :( In this regard, it was great looking through your sketchbook & seeing how your art has evolved over time. :mrgreen:
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Re: Greyhawk Webcomic

Postby mortellan » Wed Jul 07, 2010 4:11 am

Dread Delgath wrote:At one time, I was an artist, but time and the assortment of laborious jobs have given me arthritis way too early in life to be able to pick up a pencil & sketch again. :( In this regard, it was great looking through your sketchbook & seeing how your art has evolved over time. :mrgreen:

I'm sorry DD, that's a shame and I see where yer coming from. I had a friend once who lost his forefinger on his writing hand. He had to relearn to write and alot of other things. So yeah, I'm sure anything slightly detrimental to my hand/s would definitely screw up making art. Does computer related tasks give you trouble too? (Keyboards, mouse, etc?)

p.s. Yeah I actually cringe looking at my old art. Once you've done something like a comic strip for a long time your style gets refined, you gain better tools and it becomes more consistent, while early on it's rough trying to develop all those skills and styles. One only has to look at the Simpsons for an example of that.
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Re: Greyhawk Webcomic

Postby Azaghal » Wed Jul 07, 2010 12:15 pm

mortellan wrote:
Dread Delgath wrote:At one time, I was an artist, but time and the assortment of laborious jobs have given me arthritis way too early in life to be able to pick up a pencil & sketch again. :( In this regard, it was great looking through your sketchbook & seeing how your art has evolved over time. :mrgreen:

I'm sorry DD, that's a shame and I see where yer coming from. I had a friend once who lost his forefinger on his writing hand. He had to relearn to write and alot of other things. So yeah, I'm sure anything slightly detrimental to my hand/s would definitely screw up making art. Does computer related tasks give you trouble too? (Keyboards, mouse, etc?)

p.s. Yeah I actually cringe looking at my old art. Once you've done something like a comic strip for a long time your style gets refined, you gain better tools and it becomes more consistent, while early on it's rough trying to develop all those skills and styles. One only has to look at the Simpsons for an example of that.



I suspect it`s like any other art, music, writing etc. Pull the early recording of most musicisans and compare that to later work and you can hear the music go from raw to polished. Same with authors or even D&D module writing.
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Re: Greyhawk Webcomic

Postby night_druid » Wed Jul 07, 2010 12:32 pm

Azaghal wrote:I suspect it`s like any other art, music, writing etc. Pull the early recording of most musicisans and compare that to later work and you can hear the music go from raw to polished. Same with authors or even D&D module writing.


From what I saw from a documentary on TSR years ago (pre-Photoshop), it appeared they did some of their artwork in layers using transparencies. One layer is part of the background, another is the clouds, another is the characters, etc.
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Re: Greyhawk Webcomic

Postby Dread Delgath » Thu Jul 08, 2010 5:55 am

night_druid wrote:
Azaghal wrote:I suspect it`s like any other art, music, writing etc. Pull the early recording of most musicisans and compare that to later work and you can hear the music go from raw to polished. Same with authors or even D&D module writing.


From what I saw from a documentary on TSR years ago (pre-Photoshop), it appeared they did some of their artwork in layers using transparencies. One layer is part of the background, another is the clouds, another is the characters, etc.


Heh! Art is one thing I'll always kick myself for giving up for hard manual labor after my 4 yr stint in the USN. :evil: I should'a been in on the ground floor of that kind of art production, and then work my way into computer graphics from there. :(
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Re: Greyhawk Webcomic

Postby mortellan » Fri Jul 09, 2010 5:48 am

http://www.greyhawkonline.com/wogcomic/title/wogstrip281a.htm

*Turns the dial to Channel 666*

For the art crowd, this gem only took 6 hours to put together. :P
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Re: Greyhawk Webcomic

Postby Philosopher » Fri Jul 09, 2010 5:54 am

It looks like he only graz'zed him with his sword.
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Re: Greyhawk Webcomic

Postby mortellan » Fri Jul 09, 2010 6:09 am

Philosopher wrote:It looks like he only graz'zed him with his sword.


OOoh! Nice one! I may have to yoink that someday.
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Re: Greyhawk Webcomic

Postby Philosopher » Fri Jul 09, 2010 7:58 am

mortellan wrote:
Philosopher wrote:It looks like he only graz'zed him with his sword.


OOoh! Nice one! I may have to yoink that someday.


Thank you! By all means, make use of it. :)
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Re: Greyhawk Webcomic

Postby mortellan » Fri Jul 16, 2010 9:16 am

http://www.greyhawkonline.com/wogcomic/title/wogstrip282a.htm

Be sure to check out the second part. Can you guess what movies are referenced?
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Re: Greyhawk Webcomic

Postby Dave L » Fri Jul 16, 2010 10:16 am

I wonder if the deal with the 10ft pole in 3e came about because someone on the design team actually tried to carry one.

We have two poles in our office for opening the skylights. The 6ft one I can use, and the 8ft one everyone else has to use. Just getting the 8ft pole from storage and through doorways, without knocking stuff over is a challenge.

Anyone carrying a 10ft pole down a dungeon is going to be clonking party members with it every few seconds, and as for trying to go around a corner with it ...
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Re: Greyhawk Webcomic

Postby mortellan » Sat Jul 17, 2010 5:44 am

Dave L wrote:I wonder if the deal with the 10ft pole in 3e came about because someone on the design team actually tried to carry one.

We have two poles in our office for opening the skylights. The 6ft one I can use, and the 8ft one everyone else has to use. Just getting the 8ft pole from storage and through doorways, without knocking stuff over is a challenge.

Anyone carrying a 10ft pole down a dungeon is going to be clonking party members with it every few seconds, and as for trying to go around a corner with it ...

lol! D&D physics scoffs at your real life anecdotes! I suppose the same issue is why we see so few polearm carrying dungeoneers, eh?
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Re: Greyhawk Webcomic

Postby Dave L » Sat Jul 17, 2010 8:28 am

mortellan wrote:lol! D&D physics scoffs at your real life anecdotes! I suppose the same issue is why we see so few polearm carrying dungeoneers, eh?

I hadn't thought of that, but imagine trying to carry one down a narrow passageway with a low ceiling and very little light - at some point you're going to slice an ear off the guy in front, no matter how careful you are. :)
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Re: Greyhawk Webcomic

Postby Dread Delgath » Sun Jul 18, 2010 1:32 am

Dave L wrote:
mortellan wrote:lol! D&D physics scoffs at your real life anecdotes! I suppose the same issue is why we see so few polearm carrying dungeoneers, eh?

I hadn't thought of that, but imagine trying to carry one down a narrow passageway with a low ceiling and very little light - at some point you're going to slice an ear off the guy in front, no matter how careful you are. :)


An ear, armor strap, belt or poke a hole in a backpack, for sure. Image
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Re: Greyhawk Webcomic

Postby mortellan » Thu Jul 22, 2010 11:26 pm

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Re: Greyhawk Webcomic

Postby Azaghal » Fri Jul 23, 2010 12:05 am

Outstanding as always!
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Re: Greyhawk Webcomic

Postby mortellan » Fri Jul 30, 2010 7:43 am

Thanks Azaghal! Expect more next week before I set off to Gencon!
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Re: Greyhawk Webcomic

Postby mortellan » Wed Aug 04, 2010 2:40 pm

http://www.greyhawkonline.com/wogcomic/title/wogstrip284a.htm

It's Gencon time and that means...the Gencon Special! Be sure to download the Room of Horrors! :twisted:
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