[Shadow of the Demon Lord] SotDL "Love Letter" to Greyhawk

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Tim Baker
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[Shadow of the Demon Lord] SotDL "Love Letter" to Greyhawk

Post by Tim Baker » Sat Sep 29, 2018 2:27 am

Rob Schwalb, designer for 3rd, 4th, and 5th Edition D&D, and Warhammer Fantasy, and creator of Shadow of the Demon Lord is a fan of Greyhawk. He's planning to use the mechanics of his elegant (but not safe for work) Shadow of the Demon Lord as the basis for a game that is a "love letter" to Greyhawk.

Are you familiar with Shadow of the Demon Lord? If so, are you excited about the use of these mechanics for a Greyhawk-inspired game?

https://youtu.be/Manq3Mcit68?t=23m15s
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Re: [Shadow of the Demon Lord] SotDL "Love Letter" to Greyhawk

Post by grodog » Sat Sep 29, 2018 2:51 am

I've heard of SotDL but never played it, have no idea what it's like, style-wise (either setting-wise or mechanically).

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Re: [Shadow of the Demon Lord] SotDL "Love Letter" to Greyhawk

Post by Tim Baker » Sat Sep 29, 2018 5:28 am

grodog wrote:
Sat Sep 29, 2018 2:51 am
I've heard of SotDL but never played it, have no idea what it's like, style-wise (either setting-wise or mechanically).
Here are a couple short reviews that might be helpful: http://ramblingsofjacobanddelos.com/201 ... rd-review/ and http://dreadgazebo.net/10-great-reasons ... ord-a-try/

This one provides some additional detail: https://www.rpg.net/reviews/archive/16/16505.phtml

They probably state this better than I ever could, but what I enjoy about the game is that it's fairly simple to run or play, sticking to a familiar d20-based task/combat resolution system. This allows the action to move quickly, so you can get through a good deal of content in a single session.

Character creation and advancement is phenomenal. You start with a very simple character -- just their ancestry (race). As they level, they select paths, which are similar to little pieces of D&D classes. There are only four paths to choose from initially, but as the PC grows, those options increase, allowing you build nearly any character you could imagine. I love that there are no prerequisites to take a path, so you can start off as a warrior, but then make a pact with a being that leads you to a warlock path at your next level, and then you decide to meld your arcane and martial spells as a mage knight a few levels later. Growth is organic, still level-and-class(path) based, so it feels familiar.

This is placed in a default setting that is pretty dark. It's not hopeless, but bad things definitely happen to good people, and can happen to the PCs, if they're not careful. The artwork is sometimes NSFW, and some of the spell descriptions border on the stomach-churning. As a father of young children, I can't play this game with my kids, so I was interested when I learned that there will be a more Greyhawk-esque setting that still takes advantage of the fantastic game engine and character progression..
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