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Dragonhelm wrote:So what would be the draw of Greyhawk that would set it apart from other settings? Would we find homes for 4e-isms, such as dragonborn, deva, and tieflings?
Dragonhelm wrote:So what would be the draw of Greyhawk that would set it apart from other settings?
ripvanwormer wrote:In many ways, the core World of 4th edition is Greyhawk or, at least, has Greyhawk deep in its DNA, and Greyhawk will remain alive as long as that's true. Core 4e has a Sea of Dust, a Rain of Colorless Fire, Iggwilv, Mordenkainen, a Tomb of Horrors, a Temple of Elemental Evil, Graz'zt, Lolth, Pazuzu, Vecna, Acererak, Ctenmiir, Kyuss, and more. There are differences, of course: the core World has only a single moon, a somewhat different pantheon, and distinct elements all its own, but a lot of what I find compelling about Greyhawk is in core 4e now.
Dragonhelm wrote:Thoughts?
). And unless WotC decides to crack down on fan-sites like canonfire, there will always be a place for fan material about Greyhawk on the web.Ashtagon wrote:One thing that has always puzzled me is the idea that...
"Greyhawk is swords and sorcery, Dragonlance is heroic romance, Forgotten realms is high fantasy"
What exactly is meant by each of these terms? They always struck me as a little too trite to be meaningful.
night_druid wrote:Ashtagon wrote:One thing that has always puzzled me is the idea that...
"Greyhawk is swords and sorcery, Dragonlance is heroic romance, Forgotten realms is high fantasy"
What exactly is meant by each of these terms? They always struck me as a little too trite to be meaningful.
My take:
Sword & Sorcery = inspired by Thieves' World, Conan, and other 70's "classics". Grittier world, closer to what the Middle Ages were like on Earth.
Heroic Romance = More idealized world, with plotlines driven by somewhat unrealistic romance stories
High Fantasy = magic more commonplace, You expect to see flying castles & ships, a wizard in every village, etc.
In practice, I don't think there's a huge difference. There doesn't seem to be a huge difference in the number of magic items, for example, that a party finds, and things like flying castles/ships are found in all three worlds. The only notable difference I've found is that FR has a higher number of named characters of 20+ level (FR probably has more named NPCs than all other worlds combined, though), and some of the magic items (particularly the 2nd edition era) are more powerful than a dozen artifacts (Arm of Power, for example).
night_druid wrote:Dragonhelm wrote:Thoughts?
Unless Greyhawk was being published again, I'm not sure I'd worry much about it. D&D players will do what they have always done: come up with their own solutions and takes. Some will be very well thought out, while others will be cheesy and crazy (like what I would do). And unless WotC decides to crack down on fan-sites like canonfire, there will always be a place for fan material about Greyhawk on the web.


Azaghal wrote:There are of course reasons that FR has the most high powered stuff, mainly it wasTHE AD&D setting of TSR`s choice. If GH and DL had gotten the same treatment FR did it could have as many high level NPC`s and artifacts as well. Basically it comes down to what the management made the focus.

Dread Delgath wrote:This is exactly what I have done, nearly 15 - 20 years ago when the 'official' GH went down a path I didn't care for. Fortunately, I've never put anything up on the Intarwebz or published any of it. Most of my notes have sat around for years, without editing or sprucing up. The maps I have are beautiful, although dated with today's digital programs available. They put my maps to shame.
Ashtagon wrote:One thing that has always puzzled me is the idea that...
"Greyhawk is swords and sorcery, Dragonlance is heroic romance, Forgotten realms is high fantasy"
What exactly is meant by each of these terms? They always struck me as a little too trite to be meaningful.

Dread Delgath wrote:I've never seen this done* with FR or DL
Philosopher wrote:Dread Delgath wrote:I've never seen this done* with FR or DL
FWIW, large-scale battle was part of Dragonlance from the beginning. One of the original modules, DL11 Dragons of Glory was basically a wargame based on the assault on the High Clerist's Tower. Admittedly, though, I don't think DL did anything more with this as part of the core line.


Havard wrote:I have been thinking about giving Greyhawk a shot. What I would do is to stress the grittiness factor a bit and make it a truly medieval almost realistic setting with lots of demon-binding, dark knights etc. I would probably focus on themes like war and perhaps a kind of Newhon-like feel of rascals trying to strike gold among warring nations. The PCs wouldnt get into the political bit so much but rather have war be a fact of life, something that causes tragedy and problems, but also makes opportunities arise.
I would _not_ make too much of an effort to squeeze in different races. In fact I find the humans the most interesting race in Greyhawk.
But then, I remain a sort of newbie to this setting...
Havard


Havard wrote:I have been thinking about giving Greyhawk a shot. What I would do is to stress the grittiness factor a bit and make it a truly medieval almost realistic setting with lots of demon-binding, dark knights etc. I would probably focus on themes like war and perhaps a kind of Newhon-like feel of rascals trying to strike gold among warring nations. The PCs wouldnt get into the political bit so much but rather have war be a fact of life, something that causes tragedy and problems, but also makes opportunities arise.
Havard wrote:Great suggestions guys! I like the idea of war, but my feeling is that the world changing stuff in the Greyhawk Wars might be too much. I like Rip's suggestion of placing it slightly before the Wars. Smaller skirmishes and intrigue could be more interesting than the world changing stuff.
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