Jayce wrote: I'd much rather run 2E - but of course, the official 2E material never really covered the Fifth Age (apart from Battle Lines and the Chaos War adventures, which contained both 2E and Saga stats, but no real rules for playing in the Fifth Age proper in 2E).
So my second question is - is anyone aware of any rules for 2E that would adequately emulate Sorcerers and Mystics - as presented in either the Fifth Age (SAGA) game or the D&D 3.5 incarnation of Dragonlance?
(I've heard someone suggest using 2E psionics to emulate mysticism, but I'm not a huge fan of that idea - I don't think the 2E incarnation of Psionics feels much like Mysticism).
Havard wrote: I would just use Clerics as Mystics. Mages for Sorcerers.
You might want to tinker with the classes a bit, or leave them more or less as is. Clerics no longer have patrons so maybe they can no longer Turn Undead, cast bless, Chant etc? Maybe instead they can now use all weapons?
It might be worth considering to convert the Roles from the Saga books into Kits?
Jayce wrote:On a slightly different note - I noticed today that The Sylvan Veil adventure/supplement suggests using channelers (from Player's Option: Spells & Magic) to represent Primal Sorcery and Mysticism in 2E. Since I don't own this book, I have no idea what channelers are, or how they work. Would this be an appropriate choice for Krynn's primal sorcerers and mystics?
How much material was actually created for AD&D 2nd Edition for playing in the Fifth Age? What about existing fan adaptations?rabindranath72 wrote:There was a Mystic kit (for Priests) in a Dragon Annual (cannot recall which issue.) Also, revised cleric Spheres for Gods of Krynn. I think it was written by Steve Kenson.
How would you run an AD&D 2nd Ed campaign in this era of the Dragonlance Setting?