Adapting the D&D Stronghold Builders Guide to d20 Modern

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Havard
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Adapting the D&D Stronghold Builders Guide to d20 Modern

Post by Havard » Fri Oct 07, 2016 5:50 pm

Is it possible? The D&D Stronghold Builders Guidebook details construction of strongholds, costs, time spent as well as sample Strongholds. Should there be a book dedicated to the same for d20 Modern? Or does the game already have enough such information in the existing books?

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Re: Adapting the D&D Stronghold Builders Guide to d20 Modern

Post by Big Mac » Fri Oct 07, 2016 11:32 pm

Wouldn't all the money be off for the D&D strongholds? Prices for building buildings have gone up a lot. Perhaps a conversion table (or an "exchange rate") could fix that.

The D&D book also would be missing things like nuclear bunkers.
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Re: Adapting the D&D Stronghold Builders Guide to d20 Modern

Post by Havard » Sat Oct 08, 2016 8:54 am

Big Mac wrote:Wouldn't all the money be off for the D&D strongholds? Prices for building buildings have gone up a lot. Perhaps a conversion table (or an "exchange rate") could fix that.

The D&D book also would be missing things like nuclear bunkers.
Yeah. I think maybe a complete rewrite would be better. Conspiracy X has rules for creating and improving bases for a modern type setting. Maybe something could be adapted from that RPG.

What other additions would be good to have in a modern base beyond having a nuclear bunker? :)

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Re: Adapting the D&D Stronghold Builders Guide to d20 Modern

Post by agathokles » Sat Oct 08, 2016 7:03 pm

I'd just lift the Conspiracy X rules as they are. You'd just need to restat the buildings and extras for d20 Modern, but that would be relatively easy.

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Re: Adapting the D&D Stronghold Builders Guide to d20 Modern

Post by Big Mac » Mon Oct 17, 2016 12:45 am

Havard wrote:What other additions would be good to have in a modern base beyond having a nuclear bunker? :)
Depending on what the theme of the campaign setting, I kind of think that you need to go beyond the concept of a "base" with modern games.

If you look at the Dawn of the Dead movie, the characters in the story take control of a shopping complex, use lorries to block off the entrances and then build themselves a false wall, so that they can use the upper level that leads to the roof as a "keep".

Then you have 28 Days Later where people do a similar thing with a tower block.

And Resident Evil, has an underground biological warfare laboratory complex getting taken over by infected people.

Aliens has the same sort of thing happen in a terraforming base.

So - if you are going to have a "monster fight" kind of thing (either with zombies, alien creatures, robots or something like that) you can have an "improvised base" that originally has a different (non-military) purpose.

Actually, they do something a bit similar for Assault on Precinct 13 and that wasn't monsters - that was people.
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Re: Adapting the D&D Stronghold Builders Guide to d20 Modern

Post by dulsi » Mon Oct 17, 2016 10:53 pm

Big Mac wrote:Actually, they do something a bit similar for Assault on Precinct 13 and that wasn't monsters - that was people.
Wait people are not monsters? :)

d20 Modern has Wealth Checks instead of worrying about exact amount of money you have. You might not use that some settings like Urban Arcana or a post-apocalyptic setting.
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