Non WotC Modern/Future Settings for D20 and Pathfinder?

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Havard
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Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Havard » Wed Apr 04, 2018 4:42 pm

What modern (1500s to 2000s) and future (2000s+) settings were published for the D20 system by companies other than WotC? See a list of modern settings from WotC (and TSR) here.

Past Settings (Post Fantasy)

Modern Settings
  • Spycraft (AEG)
    • Shadowforce Archer (AEG)
    • Dark Inheritance (Mythic Dreams Studio)
  • Monte Cook's World of Darkness (Monte Cook)
  • Mutants & Masterminds (Green Ronin)
  • Varanthea Codex (Modern to near-futuristic, can be used a campaign kit)
  • Xcrawl (Goodman Games)
  • Pathfinder:Hypercorps 2099 (Modern Fantasy/Superheroes)
  • Pathfinder:Sisters of Rapture - also for OGL (D&D 3.5) & Modern20; Fantasy Modern. Erotic Modern Fantasy. Gets really bad reviews.
Future Settings What else? :)

What is your favourite among the above? :)

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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Knightfall » Wed Apr 04, 2018 6:05 pm

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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Havard » Wed Apr 04, 2018 7:14 pm

Great additions to the list!

I had forgotten several of those.

Also added to the OP is:

Farscape the Roleplaying Game (AEG)

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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Knightfall » Thu Apr 05, 2018 5:55 am

Havard wrote:
Wed Apr 04, 2018 7:14 pm
Great additions to the list!

I had forgotten several of those.
Thanks, there are tons more out there, but those are some of the ones that stuck out in my mind.
Havard wrote:Also added to the OP is:

Farscape the Roleplaying Game (AEG)

-Havard
Note that while Spycraft is the RPG, the primary setting was called Shadowforce Archer. Also, the sourcebook called World on Fire was a different setting book designed for Spycraft 2.0.

There was also a setting called Dark Inheritance, which was released by Mythic Dreams Studios.
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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Ashtagon » Thu Apr 05, 2018 6:58 am

Strictly speaking, the Stargate RPG used Spycraft rules as its game engine.
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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Big Mac » Thu Apr 05, 2018 11:22 am

Ashtagon wrote:
Thu Apr 05, 2018 6:58 am
Strictly speaking, the Stargate RPG used Spycraft rules as its game engine.
I did see a d20 System logo on this. How different is the Spycraft game engine from d20 Modern/Future?

Is Spycraft based on the 3rd Edition D&D SRD, rather than the Modern SRD?
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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Ashtagon » Thu Apr 05, 2018 11:36 am

Spycraft is at its heart part of the general d20 SRD inspired RPG explosion. It's too different from either D&D or d20m to be considered "compatible".

Core mechanics is d20 roll high, with six ability scores, and it has base classes and two tiers of prestige classes. The most notable new features are:

* Each Base class has a specific class feature (called "core abilities") that are only available if that was your class at 1st level.
* Damage system is radically reworked (still digesting it, but appears to be a vitality and wounds inspired mechanic)
* Humans, rather than bonus skills and feat, get a package which represents a set package of bonuses. The exact method of selecting this depends on which specific game is considered. Broadly speaking, it corresponds to a d20 Modern background, but with a little extra, and better balanced. Somewhat annoyingly, there is no similar background origin mechanic for demi-humans, whose race replaces this extra detail entirely.
* Action points (called action dice here) are a major part of the system, and are used to activate critical hits. The GM also has a pool of action dice, which can be used to activate a PC's critical fumble (or an enemy's critical hit).
* The names of skills and feats, and the prerequisites, are completely reworked.
* Iterative attacks are gone, although certain feats replicate their effects. The design feature/flaw of "fight or move" for melee classes is gone.
* Spellcasting seems to be radically changed (still digesting this).
* There is an optional "campaign qualities" system, which changes the way the game works at a fundamental level (sort of like many optional rules in GURPS).
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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by timemrick » Fri Apr 06, 2018 5:21 pm

Damnation Decade (Green Ronin, for True20/d20 Modern) is set in an alternate 1970s.

Several of the other "official" settings for True20 qualify as modern/future. I'll have to check my True20 collection later to make a list.

Mongoose Publishing did a d20 version of Macho Women with Guns, which is near-future.
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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Angel Tarragon » Sat Apr 07, 2018 5:47 am

For D20 there is
Here is some what is available for Pathfinder:
Here is some what is available for Starfinder:
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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Havard » Sun Apr 08, 2018 10:17 am

Ashtagon wrote:
Thu Apr 05, 2018 11:36 am
Spycraft is at its heart part of the general d20 SRD inspired RPG explosion. It's too different from either D&D or d20m to be considered "compatible".

Core mechanics is d20 roll high, with six ability scores, and it has base classes and two tiers of prestige classes. The most notable new features are:

* Each Base class has a specific class feature (called "core abilities") that are only available if that was your class at 1st level.
* Damage system is radically reworked (still digesting it, but appears to be a vitality and wounds inspired mechanic)
* Humans, rather than bonus skills and feat, get a package which represents a set package of bonuses. The exact method of selecting this depends on which specific game is considered. Broadly speaking, it corresponds to a d20 Modern background, but with a little extra, and better balanced. Somewhat annoyingly, there is no similar background origin mechanic for demi-humans, whose race replaces this extra detail entirely.
* Action points (called action dice here) are a major part of the system, and are used to activate critical hits. The GM also has a pool of action dice, which can be used to activate a PC's critical fumble (or an enemy's critical hit).
* The names of skills and feats, and the prerequisites, are completely reworked.
* Iterative attacks are gone, although certain feats replicate their effects. The design feature/flaw of "fight or move" for melee classes is gone.
* Spellcasting seems to be radically changed (still digesting this).
* There is an optional "campaign qualities" system, which changes the way the game works at a fundamental level (sort of like many optional rules in GURPS).
Thanks for providing these details. Looking at the Wikipedia it looks like Spycraft 1st Ed is much closer to the SRD than Spycraft 2.0 however?

-Havard

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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Havard » Sun Apr 08, 2018 10:19 am

Angel Tarragon wrote:
Sat Apr 07, 2018 5:47 am
For D20 there is
Here is some what is available for Pathfinder:
Here is some what is available for Starfinder:
Great additions! Thanks!

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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Havard » Sun Apr 08, 2018 10:56 am

I've revised the OP by adding suggestions in the thread. I added a new category "Past/Post Fantasy" similar to how D20Modern structures things.

I did not include products that are strictly rules oriented in the OP.

-Havard

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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Knightfall » Sun Apr 08, 2018 7:06 pm

Note that for Mutants & Masterminds, its default setting is called the World of Earth-Prime, with Freedom City being the main focus.
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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Angel Tarragon » Sun Apr 08, 2018 8:29 pm

Here's some more...

D20 Modern D&D 3E / D20 System

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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by timemrick » Tue Apr 10, 2018 5:18 am

timemrick wrote:
Fri Apr 06, 2018 5:21 pm
Several of the other "official" settings for True20 qualify as modern/future. I'll have to check my True20 collection later to make a list.
The original hardcover book for True20 Adventure Roleplaying included the winners of Green Ronin's setting contest. The following would count as modern/future:
  • Lux Aeternum: Future Earth, space opera.
  • Mecha Vs. Kaiju: What it sounds like.
  • Borrowed Time: Modern day, with secret powers.
I know the first two got full-sized 3PP sourcebooks, but I'm not sure the third one ever saw the light of day.

Because GR received so many quality entries, they produced True20 Worlds of Adventure to showcase five more, including these two:
  • Agents of Oblivion: Modern-day conspiracy.
  • The Razor in the Apple: Modern day; only kids know monsters are real.
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Re: Non WotC Modern/Future Settings for D20 and Pathfinder?

Post by Havard » Fri Oct 12, 2018 6:44 pm

  • Imperial Age (Adamant Entertainment) - Piazza discussion. Uses the D20 Modern/Past rules.
Added to the list.

I will have to go back and add the other items that have been posted in this thread! :)

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