Marco Fossati wrote:Marsupialmancer wrote:I think that's also a good method. 2E magicians had severe restrictions in what spells they could pick (nothing from non-divination or illusion schools past 2nd level) so they were notably weaker, but if you don't mind a less-strict adherence to the 2E setting stuff, then I don't see why you couldn't do just that.
Diviners are pretty strong, too, so it wouldn't feel like so much of a penalty as it would just a mild restriction. I think I'll add it in as a possible alternate rule in the next version, though it does raise the question as to whether I should keep the restriction on eldritch knights, arcane tricksters, and sorcerers.
maybe you can allow arcane trickster and eldritch knights to unblooded characters
Consider that Magicians in AD&D 2e compensate their lesser magical ability with some roguish abilities, so arcane tricksters would likely fit the bill.