Castles & Crusades Birthright: Races

Across the ruined empires of Cerilia, the dogs of war are let loose. Somewhere on a muddy battlefield, a common man becomes a hero - and a hero becomes a king.

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rabindranath72
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Castles & Crusades Birthright: Races

Post by rabindranath72 » Tue Mar 10, 2009 1:14 pm

This is something I have been working on for some time. Thought to share it.

RACES

Elves

Racial traits and abilities
They have all the abilities of C&C elves except:
- Weapon training

They have also the following abilities:
- They are immune to all non-magical diseases and aging attacks. They are essentially immortal.
- Spot hidden doors: as standard C&C Elves, but they are not entitled to a check; secret doors must be actively searched.
- Woodland stride (like Druid). They can also ignore the ground characteristics when moving or marching; elves can move over heavy snow, soft sand or treacherous mountainside as easily as humans walk across smooth wooden floors.
- They do not need to sleep, but must rest quietly (studying spells, mounting watch etc. qualify as rest) for about as long as a human needs sleep.
- They are always of a non-lawful alignment.
- They do not follow any god or other supernatural power. They never use necromantic spells. They are never clerics, druids nor paladins.

Attribute modifiers: -1 str, -1 con, +1 dex, +1 int


Dwarves

Racial traits and abilities
Cerilian dwarves have all the abilities of C&C dwarves except the following:
- Animosity

They gain the following abilities:
- Defensive expertise (Ogres, Orogs): +2 to AC when fighting ogres and orogs.
- Enmity (Orogs)
- Dense body: dwarves only receive half damage from bludgeoning and crushing attacks. Their base ER is 12 (this is cumulative with ER bonuses for Prime abilities).
- They cannot be Wizards (unless they are Blooded)

Attribute modifiers: +2 con, -2 dex

Half-elves

Racial traits and abilities
They have all the abilities of C&C half-elves, with the following modification:

- Spot hidden doors: as standard C&C Half-elves, but they are not entitled to a check; secret doors must be actively searched.

They gain the following abilities:

Human lineage:
Partial immunity: +2 to saves vs. aging and diseases

Elf lineage:

Partial immunity: +4 to saves vs. aging and diseases

Halflings

Racial traits and abilities

They have all the abilities of C&C Halflings except the following:
- Duskvision

They also gain the following abilities:
- Sure at the mark: due to their steady hands and sharp eyes, Halflings gain a +1 bonus to hit with slings and thrown weapons.

- Shadow sight (Wisdom): by concentrating for one round, and with a successful check, they can detect evil, detect undead and detect magic (necromantic effects only) at the 5th level of ability. These abilities can be used at will, and they can be used all three at once.

- Shadow stride (Wisdom): Three times per week, they can dimension door and shadow walk at the 10th level of ability. The CL of the check depends on the closeness of the Shadow World, from CL 0 on a cold winter night in a crypt, to CL 10 on a sunny summer day in a civilised place.

- They cannot be Wizards (unless they are Blooded)

Attribute modifiers
+1 dex, +1 wis, -2 str

Humans

Racial traits and abilities (Optional)
The different human cultures in Cerilia are treated as standard C&C humans, but each culture grants attribute modifiers and has a typical class, as follows.

Culture Attribute modifier Class
Anuirean +1 wis, -1 dex Knight
Brecht +1 dex, -1 wis Rogue
Khinasi +1 int, -1 con Magician
Rjurik +1 con, -1 cha Ranger
Vos +1 str, -1 int Barbarian

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Idabrius
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Re: Castles & Crusades Birthright: Races

Post by Idabrius » Tue Mar 10, 2009 2:22 pm

I fully support this venture. I've never played Castles and Crusades, but it seems like it would make a good system to overlay with the regency rules.
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Marco Fossati
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Re: Castles & Crusades Birthright: Races

Post by Marco Fossati » Tue Mar 10, 2009 3:27 pm

What is Castles&Crusades

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Idabrius
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Re: Castles & Crusades Birthright: Races

Post by Idabrius » Tue Mar 10, 2009 3:39 pm

It's a stripped down version of 3rd Edition D&D meant to replicate the feeling of older editions... I believe.
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rabindranath72
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Re: Castles & Crusades Birthright: Races

Post by rabindranath72 » Wed Mar 11, 2009 12:01 pm

Correct!
C&C takes the d20 rules and applies them to the races and classes in AD&D 1e. It also introduces some elements from Classic D&D (e.g. the progression of bonuses for ability scores, or the simplified spell descriptions). It also replaces the skills system of 3e with a "broad" system of Primes, i.e. the players choose some of their ability scores and specify whether the character is particularly adept at using them, giving a substantial bonus to ability and saving throw checks.
Also of note, there are no separate saving throw statistics: saves are tied to ability scores (so you get a strength save, a constitution save etc.) There are guidelines in the book to assign the "classic" save categories to abilities. Which means that charisma is not treated as a dump stat anymore :twisted: (it affects saves vs. death, for example).

You can download a free quickstart from here:
http://www.trolllord.com/cnc/ccqs.html

So, if you like old-school games and like the streamlining of d20 games, this may be the game for you!

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Marco Fossati
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Re: Castles & Crusades Birthright: Races

Post by Marco Fossati » Wed Mar 11, 2009 1:48 pm

cool........

thanks guys :D

rabindranath72
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Re: Castles & Crusades Birthright: Races

Post by rabindranath72 » Wed Mar 11, 2009 1:56 pm

You're welcome! Come join the Crusade! : )
Please note that quite soon should be available the 4th printing of the PHB and 3rd printing of Monsters & Treasure.
Note that only these two books are necessary to play the game. There is not a DMG, though in a few months a Castle Keeper Guide should be available, but it will work more as a books of optional rules rather than fundamental rules.

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Big Mac
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Re: Castles & Crusades Birthright: Races

Post by Big Mac » Fri Mar 27, 2009 8:58 pm

rabindranath72 wrote:Please note that quite soon should be available the 4th printing of the PHB and 3rd printing of Monsters & Treasure. Note that only these two books are necessary to play the game. There is not a DMG, though in a few months a Castle Keeper Guide should be available, but it will work more as a books of optional rules rather than fundamental rules.
Hmm. Isn't there an SRD for C&C?
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