[Malathéa] This & that, a compilation of ideas

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[Malathéa] This & that, a compilation of ideas

Postby Angel Tarragon » Sat Nov 04, 2017 1:21 am

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This is too entirely cool. Not something you'd find in Malathéa, but the world does have elements of Teslapunk. Fully functional jetpacks are a thing, but not easily accessible tech. Only those endorsed by the law are allowed to operate them; there is no such thing a licensed operator of one that isn't a government official. The civilized 'nation' of Malathéa is an unbroken empire that spans half a continent from shore to shore.
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Angel Tarragon
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Re: [Malathéa] This & that, a compilation of ideas

Postby Angel Tarragon » Sat Nov 04, 2017 1:21 am

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Imagine a raven of size large. Now equip it with a saddle and bit/bridle. These beasts are domesticated and raised as winged mounts. Horses are common, but in a world where the pace of steam and steel out paces a horse, there's little need for them with few exceptions.

There is the need for transportation in its many forms, and while steam carriage is efficient and expedient and relatively affordable, it is not always the most desired means. Though it is rare trains can be derailed and even more rare is a train heist. When one needs to travel with almost absolute guarantee of safety of self and valuables, corvus corothronoides (based on the Australian raven) is the most prevalent aerial mount available. Be sure to invest skill ranks in the Ride skill.
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Angel Tarragon
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Re: [Malathéa] This & that, a compilation of ideas

Postby Angel Tarragon » Sat Nov 04, 2017 3:53 am

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Malathéa is a world where divine power has taken a serious backseat. The deities either dead or turned their backs on mortals. The truth is far more sinister. Yig, from the Cthulhu mythos, has entrenched its coils through the Ethereal plane, cutting off access to the Deep Ethereal and to the Outer Planes. While there are still those that are patrons of and worship the deities and give their lives in service to them, they hold on to hope that someday their connection to their beloved godheads will be restored.

While Yig and the Great Old Ones are considered deities in the Pathfinder rules, it is encouraged to not let characters play clerics devoted to them, rather the Great Old Ones are barely giving of their divine blessings. Those that cling to their gods and invoke the power (casting of spells and using clerical class features) find themselves plagued with nightmares and visions of chaos and destruction. While it is possible to invoke the power of the Gods, it is a corrupted power, infused with bleakness and dread. The Great Old Ones are absentee divine beings, not openly known as having staged a coup and severing the ties from mortals to their divine patrons. It is the Great Old Ones that fuel clerical abilities, but since the Great Old Ones are so far away from Malathéa, there are limits as to how much of that power can be tapped into; divine spells higher than third level always fail, clerical powers above fifth level always fail. While a character can continue to gain levels in the cleric class past fifth level the only benefit they gain is being able to cast more lower level spells per day from their atrophied Spells Per Day. While Clerics do retain full caster level, any spell-like and supernatural divine abilities that are dependent on spells higher than third level are unusable.
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Angel Tarragon
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Re: [Malathéa] This & that, a compilation of ideas

Postby Angel Tarragon » Wed Nov 08, 2017 6:58 am

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Malathéa uses the guns everywhere option from Ultimate Combat.

Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.
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Re: [Malathéa] This & that, a compilation of ideas

Postby Angel Tarragon » Wed Nov 08, 2017 9:51 pm

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In Malathéa combat is something that should be rare. In a world where guns are easily accessible, and the divine power of the deities is no longer able to bring the dead back to life, combat becomes far deadlier and death a bit more permanent. While there are medical practitioners that able to perform medical miracles to resuscitate those that have 'died' there are limits to this...this mechanic still needs to be ironed out.

There are occult rituals that can resurrect the dead, but such power comes with a very high cost.While death comes easy, staying dead is another matter entirely. While animating the dead is a crime punishable by being death and then having your corpse being burned to a cinder, it isn't that hard to hide your necromantic interests so long as they happen in your own private necrotheques and do not disturb the the public at large.

And while there are those born of auspicious circumstances, tainted by the touch of death from both living and unliving parents, they are hunted by those that deem them unclean and a blight upon the living. The law however, does recognize these creature as individuals and allow them carte blanche to live their lives so long as their pursuits aren't in violation of the law.
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Re: [Malathéa] This & that, a compilation of ideas

Postby Angel Tarragon » Sun Dec 03, 2017 8:35 pm

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Memory of 0815 6 August, 1945 (by Furuhashi335)
https://furuhashi335.deviantart.com/art ... -554078808

I am imagining that there are sections of the urban jungle that have collapsed for whatever reasons and perhaps have been swallowed up into the earth. I am thinking that some of these areas have been redeveloped and been built over on top of those swallowed ruins. These swallowed sections of civilization can provide some unique opportunities for role-playing, creating 'dungeons' from the debris that the world has ingested; some areas hazardous, but the materials available to those that reside below the surface, taking it and reusing to construct their own underground empires.
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