[Enondest] The Dominion of Enondest

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[Enondest] The Dominion of Enondest

Post by dfryer36 » Sat Sep 26, 2015 6:26 pm

Enondest is the name of my homebrew world that I am working on. I am sharing here so that I can get feedback and questions that will enable me to build the best world I can possibly make. Enondest is also the name of the main continent where the world's adventures take place. I use Pathfinder as my system of choice so all the crunchy bits will be Pathfinder centric.

The modern history of Enondest really begins in the year 7850 (336 years prior to the current year in the world) with the Platinum Crusades. In 7770 a plague hit the kingdoms of Enondest and devastated them. This left the realms of men open to invasion to an army of humanoids from the southern reaches. Within less than a decade the only free men left were those who had hidden in the mountains of the north. Then in 7850 The Brothers of the Dragon, a knightly order dedicated to the god Bahamut began to organize the free people into a resistance movement. Slowly, wave after wave, inch by bloody inch, they drove the humanoid armies back and eventually freed the people of Enondest and united the continent. Together with the churches of Moradin and Ioun they established a continent spanning theocracy.

To be continued...
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by dfryer36 » Sat Oct 17, 2015 1:29 am

The Grand Commonwealth, as the Platinum theocracy became known, lasted just sixty short years. As the last generation of crusaders passed away the upcoming leaders of the Commonwealth became more obsessed with power and wealth than about the welfare of their people. They became greedy and proud and lost sight of the need to do good and help others with their laws. At first they began to treat order as an end unto itself and started to oppress the people simply to keep peace and order in the kingdom. However as the years dragged on they began to manipulate the laws to their own ends and use the law to advance their own status while oppressing the people. They reasoned that since the strong protected the weak from external threats that it was only right that the weak serve the strong in all things. Although they publicly still payed homage to Bahamut many of the ruling class secretly turned to worship of his evil sister Tiamat.

In 8150 I.C.E. Bahamut had finally had enough and sent an earthquake to destroy the capital of the Commonwealth. The provinces rebelled against the remnants of the Commonwealth government and in the midst of uprising the war band of the hobgoblin Dezatr swept in and conquered much of the commonwealth. Although they were partially driven back they were able to hold on to the southern mountains and form the nation of Utrucia with the help of members of the Blood of Darkness, a cult dedicated to the evil god Torag.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by dfryer36 » Sat Oct 24, 2015 11:09 pm

Many tried to recapture the glory that had been the Grand Commonwealth at it's height. However it was only with the rise of a Iounan inquisitor named Malti Torstensen that anyone came close. Malti built the Kingdom of Ranrike not on military conquest but on the idea that shared knowledge improved the lives of everyone. Although he was never able to unite the continent like his predecessors did he managed to bring most of the heartland under his control. When he died he ruled over the largest kingdom since the fall of the Commonwealth. Malti divided his kingdom among his five sons upon his death, giving each of them a portion of the kingdom to rule. His desire was to keep his lands from being torn apart by the fratricidal wars he had witnessed other lands fall prey to. This gave rise to the kingdoms of Byrjotasund, Knuivigi, Graswegur, Kaninastaoa, and Ulfhusio.

Malti's vision was not to be however. Within just four years of his death his sons were locked in a five way war for control of all the kingdoms. They also faced attacks from Utrucia and several of the kingdoms that had never joined Ranrike. Currently a state of cold war exists among the various combatants although border skirmishes do pop up from time to time. However, the war has currently shifted to one of intrigue rather than one of outright violence.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by dfryer36 » Sat Oct 24, 2015 11:12 pm

Pantheon of Enondest

Asmodeus
Alignment: Lawful Evil
Portfolio: Power, Domination, Tyranny
Domains: Evil, Fire, Law, Magic, Trickery
Favored Weapon: Mace
Although evil, Asmodeus is also honorable. He will honor the terms of any bargin he makes to the letter, although he will always look for loopholes that he can exploit. He is the most respected of the gods of evil and will even take council from and give aid to the gods of good if properly approached. However his aid is not to be sought or accepted lightly. Asmodeus is the absolute ruler of the Nine Hells, and his rule is strict and his punishments harsh.

Avandra
Alignment: Neutral Good
Portfolio: change, luck, trade, travel
Domains: Good, Liberation, Luck, Protection, Travel
Favored Weapon: Rapier
Avandra delights in freedom, adventure, and the frontier. She counts cat folk, merchants, rogues, and adventurers of all kinds among her worshipers. In fact most people have whispered a prayer to the goddess of luck at one time or another. She is allies with Melora , Corellon , and Sehanine and a foe of Zehir, Asmodeus , and Torog . She is sometimes referred to as the Maiden of Fate and is worshiped alongside Ioun and The Raven Queen as the three goddesses of destiny.

Bahamut
Alignment: Lawful Good
Portfolio: Justice, Honor, Nobility, Protection
Domains: Law, Good, Nobility, Protection, Strength
Favored Weapon: Longsword
Often referred to as "the platinum dragon," Bahamut represents all that is good and right in the world. He is the patron of paladins and he is worshiped by metallic dragons as being the first of their kind. Bahamut was born when the primordials sundered the dragon god Io in two; which also makes him the twin of the goddess Tiamat. Tiamat and Bahamut have been enemies since their birth. Bahamut is closely allied with Moradin and Kord, and together they share the realm of Celstia. Kings are crowned in the name of Bahamut.

Bane
Alignment: Lawful Evil
Portfolio: War, Conquest
Domains: Destruction, Evil, Law, Strength, War
Favored Weapon: Morningstar
Bane is the brother of Kord. During the Dawn War his military success led to him being appointed the leader of all the divine armies. Once the war was over, his authority ended. However, he has ambitions for more and still looks forward to the day when he will crush the celestial realms under his heel and he assumes his rightful place as the ruler of everything. His chief ally is Asmodeus, who he aided in his bid to receive divinity. His chief enemy is Kord, who has never forgiven him for murdering their other brother Turen.

Corellon
Alignment: Chaotic Good
Portfolio: Arcane magic, Spring, The arts, Beauty
Domains: Chaos, Good, Magic, Protection, War
Favored Weapon: Longsword
Corellon is the patron of the elves and the enemy of all drow. It was Corellon that led the fight against Lolth and drove her out of the celestial realm after she tried to userp his power. He is the husband of Sehanine and is also allied with Pelor and The Raven Queen as the four gods of the seasons. In addition to his animosity towards Lolth, Corellon is also enemies with Gruumsh.

Erathis
Alignment: Lawful Neutral
Portfolio: Civilization, Inventions, Law
Domains: Artifice, Community, Law, Protection, Travel
Favored Weapon: Light Crossbow
Erathis is the favored goddess of kings, pioneers, explorers, and judges. It is in her name that cities are founded, laws are passed, and business is conducted. It is Erathis that inspires civilization to move forward and spread it's light. She is close allies with Ioun and Moradin and is the wife of Pelor. She is enemies of Gruumsh and Tharizdun who seek to destroy everything she protects. Erathis is also patron of non-evil minotaurs.

Gruumsh
Alignment: Chaotic Evil
Portfolio: Turmoil, Destruction
Domains: Chaos, Destruction, Evil, Strength, War
Favored Weapon: Spear
Gruumsh is the creator of the orcish race and the sworn enemy of Corellon. It was one of their many battles that Gruumsh lost his left eye. Gruumsh strives for the day when his followers have conquered and destroyed all other races. He was once an ally of Lolth, but that has since turned to hatred.

Ioun
Alignment: Neutral Good
Portfolio: Knowledge, Prophecy, Skill
Domains: Artifice, Good, Knowledge, Magic, Rune
Favored Weapon: Heavy Mace
Ioun is the goddess most often worshiped by wizards and scholars. Many wizard colleges are dedicated to her name. She is also the second most revered god among metallic dragons, just after Bahamut. Her temples are repositories of knowledge, and often they look more like libraries then places of worship. Ioun is allies with Corellon, Erathis, and Pelor. She is the sworn enemy of Vecna who seeks to undo her work of sharing knowledge freely.

Kord
Alignment: Chaotic Good
Portfolio: Storms, Strength, Battle
Domains: Chaos, Glory, Good, Strength, Weather
Favored Weapon: Greatsword
Kord loves conflict. He does not care about actual warfare, but he is please to see others competing against each other. He is the patron of soldiers and athletes alike. He frowns on cowardice and this has led to many half orcs worshiping him. He despises anyone who uses their strength to oppress others, which leads him to often oppose his brother Bane's plans. He is friends with most non-evil gods, although Ioun sees him as too loud and Erathis believes him to be too wild. It is rumored that he and Melora are lovers.

Lolth
Alignment: Chaotic Evil
Portfolio: Spiders, Shadows, Lies
Domains: Chaos, Darkness, Evil, Madness, Trickery
Favored Weapon: Whip
Lolth is the patron goddess of the drow. Once she was the wife of Corellon but allowed ambition to get in her way. For her rebellion she was banished to the Abyss where she makes her home in a region known as the Demonweb Pit. For that she hates all the gods of good. She has no real allies among any of the gods and views all other beings except her followers with contempt.

Melora
Alignment: Chaotic Neutral
Portfolio: Seas, Wilderness
Domains: Animal, Earth, Madness, Plant, Water
Favored Weapon: Trident
Melora is the goddess of the wild seas and the peaceful glade. She represents both the raging tempest and the quite breeze. She is equally a wild beast and a peacful glade. She is both the best and the worst that the wilderness has to offer. Melora is allies with Avandra, Corellon, Sehanine and Pelor. She has a generally good relationship with Erathis, although the two goddesses have different outlooks. She is also rumored to be Kord's lover. She is enemies of both Tharizdun and Vecna who seek to destroy all the she hopes to protect.

Moradin
Alignment: Lawful Good
Portfolio: Creation, Artisans, Family
Domains: Artifice, Earth, Fire, Good, Law
Favored Weapon: Warhammer
Moradin is the patron of miners and smiths, and he is also the creator of the dwarves. He carved the mountains out of the primordial earth and shaped them to his own liking. He teaches that the highest good that you can do is to build something that will be of lasting impact in the world. This has led him to become good friends with Erathis, since civilization is the just one more thing that can be built. Moradin is an enemy of Torog who seeks to corrupt those who dwell beneath Moradin's holy mountains.

Pelor
Alignment: Neutral Good
Portfolio: Sun, Summer, Agriculture, Time
Domains: Good, Healing, Plant, Strength, Sun
Favored Weapon: Mace (Heavy or light)
Wherever there is suffering, you will find followers of Pelor seeking to make things better. As the god of both agriculture and healing he is the diety most involved in mortal affairs. In his role as god of summer he is allied with Corellon, Sehanine, and The Raven Queen. He is also the husband of Erathis and together they rule the celestial city of Hestivar. He is a foe of all evil gods, and bears particular hatred for Tharizdun. Pelor himself was the one who cast Tharizdun into the void that serves as his prison, and he is the one most concerned with Tharizdun's eventual return.

The Raven Queen
Alignment: Neutral
Portfolio: Death, Fate, Winter
Domain: Darkness, Death, Knowledge, Repose, Water
Favored Weapon: Kukri
The Raven Queen is one of the newest of the gods. Her real name has been long forgotten and she is known only by her title. She is one of the four gods that hold power over the seasons and one of the three godesses of destiny. Because of abuses by her predecessor, when she was elevated she was only given power over death itself, not over the dead. The Raven Queen has no enemies among the gods, but she has a clear hatred of the demon prince Orcus, who seeks to overthrow her and take her portfolio.

Sehanine
Alignment: Neutral Good
Portfolio: Trickery, Moon, Love, Autumn
Domains: Air, Charm, Healing, Good, Trickery
Favored Weapon: Shortbow
Sehanine is perhaps the most "human" of the gods. Only Pelor is more involved in mortal affairs, and even he is not interested in the minutia of mortal life. Marriages are sealed in her name, and lovers pray to her to hide their indiscretions from others. Sehanine is married to Corellon and is allies with Pelor and The Raven Queen as one of the gods of the seasons. She is also friends with Avandra and Melora. Sehanine encourages her followers to avoid zealotry and walk the middle line. She is enemies with Gruumsh, Lolth (who was Corellon's first wife), Asmodeus, and Zehir.

Tharizdun
Alignment: Chaotic Evil
Portfolio: Annihilation, Madness
Domains: Chaos, Destruction, Evil, Madness, Void
Favored Weapon: Greataxe
Long ago, even before the Dawn War, Tharizdun discovered a shard of pure evil and decided to incubate it in a remote corner. The result was the Abyss, and the experiment drove Tharizdun to madness. In a rare show of solidarity, the rest of the gods opposed him with a unified front and eventually Pelor and Asmodeus imprisoned him in an endless and formless void. Tharizdun is commonly worshiped today in the guise of the Elder Elemental Eye, and has co-opted the aid of five Primordials to serve as his exarchs until he is able to find a way to escape from the Void. What would happen if those Primordials found out they actually serve a god is unknown and something most do not wish to contemplate.

Tiamat
Alignment: Lawful Evil
Portfolio: Wealth, Greed, Envy
Domains: Destruction, Evil, Law, Scalykind, Trickery
Favored Weapon: Flail
Tiamat is the twin sister of Bahamut. Both were created when the dragon god Io was split in two by one of the primordials. All evil dragons revere her as their mother and many mortals also hope to curry her favor in exchange for great wealth and power. Although she is viewed as a destructive force, Tiamat is actually a very subtle goddess. She is not above razing a city, a castle, or a nation but only as a pleasant distraction from her long term goals.

Torog
Alignment: Lawful Evil
Portfolio: Underdark, Imprisonment
Domains: Darkness, Destruction, Evil, Law, Madness
Favored Weapon: Spiked Chain

The patron of jailers and torturers, Torog is also known as the Twisted God or The King Who Crawls. During the Dawn War he was trapped in the Underdark and sealed there for all eternity. However, that has not left him powerless, and some mortals are afraid that if they speak his name he will reach up from the earth and drag him to his torture dens to "play" with for all eternity. Although many feel this is a superstitious fear, others point to places like the city of Maelbrathyr as proof that the fears in fact have a basis in truth.

Vecna
Alignment: Neutral Evil
Portfolio: Undeath, Secrets
Domains: Death, Evil, Knowledge, Magic, Trickery
Favored Weapon: Dagger
Vecna is one of only two current gods that were once mortal. The other is The Raven Queen, but this does not give them a special bond. Vecna's role os the Lord of Undeath actually makes him the enemy of The Raven Queen. Vecna was a litch before becoming a god. As the god of secrets, Vecna tries to keep others from learning. This places him in direct conflict with Ioun, and a shadow war between followers of the two gods occurs almost everywhere.

Zehir
Alignment: Neutral Evil
Portfolio: Darkness, Poison, Serpents
Domains: Darkness, Destruction, Evil, Scalykind, Trickery
Favored Weapon: Spear
Zehir is the patron of serpents and assassins. He works in darkness and uses misdirection to achieve his ends; his cultists will even go so far as to accuse rivals of being cultists of Zehir to deceive others and get rid of competition. He is constantly scheming and even his own cultists do not know his full plan. At least on of his aims is to replace Vecna as god of secrets.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by Boneguard » Sun Oct 25, 2015 11:03 pm

That's an interesting World. A few questions for you:

1) Aside from hobgoblins, what other Humanoids are present in the Southern Reaches? How many types came north during the invasion?
2) What is the demihumans situation? Which are present, which subrace, how common are they, what are their social status in the Commonwealth?
3) What's the climate like? How about the Southern Reaches?
4) What is the lay of the land (forest, mountain, plains)? And how about the Southern Reaches?
5) How common are the more exotic class (Barbarian, monk, wizard/sorcerer). What are their status in the Commonwealth? Where do they come from?
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by dfryer36 » Wed Nov 11, 2015 3:27 pm

I haven't forgotten about your questions. You have brought up some issues that I hadn't thought about so I am working on the details so I can give you some useful answers.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by Boneguard » Wed Nov 11, 2015 3:35 pm

No problem.

Actually, I'm glad to see that my questions are helping you in developing your setting.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by dfryer36 » Sat Dec 12, 2015 9:24 pm

Okay, quick answer to one of your questions.
Boneguard wrote:That's an interesting World. A few questions for you:

1) Aside from hobgoblins, what other Humanoids are present in the Southern Reaches? How many types came north during the invasion?
Hobgoblins are the most prominent humanoids in the Southern Reaches simply because their lawful nature allows them to cooperate with each other and build a semblance of a culture. Sure it's a brutish and extremely militaristic culture but it's a culture none the less. They have even established their own quasi-nation in the ruins of al-Watan, a desert kingdom that they wiped out roughly a century ago. Goblins and bugbears are also common although not as much so. Goblins basically live as vermin on the outskirts of hobgoblin society. Hobgoblins tolerate them because goblins are useful if expendable cogs in the hobgoblin war machine. Bugbears live in small nomadic tribal bands that roam the desert wastes. South of the desert is the Blood Hills which are orc and ogre dominated and Grimoch Swamp which is filled with lizardfolk, hags, changelings, and worse. The mountains that isolate the Southern Reaches from the kingdoms of the north are infested with kobolds and other dragon-kin.

Nearly every type of humanoid came north during the invasion but the bulk of the invaders were hobgoblins, goblins, orcs, and ogres.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by Boneguard » Sat Dec 12, 2015 9:39 pm

Cool, that sounds pretty good. Hobgoblins do make a good enemy Empire for a campaign.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by dfryer36 » Sun Dec 13, 2015 12:43 am

Also, although the hobgoblins are allied with worshipers of Adaghar they themselves worship Chrilia and although they aren't a true theocracy the only individuals who have more authority than the priests are the war chiefs.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by Big Mac » Thu Mar 03, 2016 8:08 am

This looks like an interesting start. I had the same sort of questions that Boneguard asked.
Boneguard wrote:2) What is the demihumans situation? Which are present, which subrace, how common are they, what are their social status in the Commonwealth?
3) What's the climate like? How about the Southern Reaches?
4) What is the lay of the land (forest, mountain, plains)? And how about the Southern Reaches?
5) How common are the more exotic class (Barbarian, monk, wizard/sorcerer). What are their status in the Commonwealth? Where do they come from?
You answered Boneguard's first question, but have you had any thoughts about the others yet?
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by dfryer36 » Thu Mar 03, 2016 6:37 pm

I have been giving it thought but real life has been intruding for the last few months. I'll try and provide at least some brief comments this weekend when I have more time.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by Big Mac » Sun Mar 13, 2016 11:38 pm

dfryer36 wrote:I have been giving it thought but real life has been intruding for the last few months. I'll try and provide at least some brief comments this weekend when I have more time.
OK. No rush, if you have other stuff going on.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by dfryer36 » Mon Mar 14, 2016 2:06 am

Yeah, I've been dealing with some legal issues related to my ex for the past few months and finally ended up having to go to court a few weeks ago.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by dfryer36 » Tue May 17, 2016 6:10 pm

Okay I have had a chance to do some more work and here is another answer.
Boneguard wrote: 2) What is the demihumans situation? Which are present, which subrace, how common are they, what are their social status in the Commonwealth?
There are six major races in the commonwealth and a number of minor ones as well. The major races are:
1)Cat Folk
2)Dwarves
3)Elves
4)Half Elves
5)Half orcs
6)Tieflings

Elves are divided into high elves and wood elves but the distinction is a cultural and social one rather than any differences in racial traits. High elves are urban elves and more interested in arcane magic while wood elves live in rural and wild areas, often in small tribes, and focus their magical aptitude on druidic magic.

Humans are by far the most common race in Crelowyn. However roughly one in every three people is a demihuman so they are by no means rare. Elves and dwarves are the most common, followed by half elves, cat folk, half orcs, and tieflings. The social status of the various demihuman races vary based on the region that they live in so I will get into that more when I get into the individual regional powers.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by dfryer36 » Tue May 17, 2016 6:27 pm

Boneguard wrote:That's an interesting World. A few questions for you:
3) What's the climate like? How about the Southern Reaches?
The majority of the continent is classified as humid continental climate. It has mild summers (highs in the 70's to 80's) and winters (lows no colder than 25 degrees). It is a mix of forests, plains, mountains, and hills. North of the Dragon's Spine (the mountains that separate the Southern Reaches from the north) the terrain is very rugged and a full 78% of the land is still wilderness. Along the coastlines you get variable often overcast weather. Rain is common, as is fog, and the regions are known for their thick lush forests. The Southern Reaches are semi-arid steppe climate. It has hot summers and cold snowy winters, particularly near the Dragon's Spine. Along the coast in the Southern Reaches there are hot dry summers and mild wet winters. The central portion of the Southern Reaches are dry and rocky with many active and extinct volcanoes dotting the landscape.
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Re: [Enondest] The Dominion of Enondest

Post by Boneguard » Tue May 17, 2016 7:33 pm

Sweet. A bit of a Cosmopolitan feel to it and the the the waether is a bit warmer in winter that where I live, but it gives me a good idea

And for the metric Crowd:
70 is about 21 Celsius
80 is abiyr 26 Celsius
90 is about 32 Celsius.
25 is roughly -4 Celsius
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Big Mac
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by Big Mac » Tue May 17, 2016 8:30 pm

dfryer36 wrote:There are six major races in the commonwealth and a number of minor ones as well. The major races are:
1)Cat Folk
2)Dwarves
3)Elves
4)Half Elves
5)Half orcs
6)Tieflings

Elves are divided into high elves and wood elves but the distinction is a cultural and social one rather than any differences in racial traits. High elves are urban elves and more interested in arcane magic while wood elves live in rural and wild areas, often in small tribes, and focus their magical aptitude on druidic magic.

Humans are by far the most common race in Crelowyn. However roughly one in every three people is a demihuman so they are by no means rare. Elves and dwarves are the most common, followed by half elves, cat folk, half orcs, and tieflings. The social status of the various demihuman races vary based on the region that they live in so I will get into that more when I get into the individual regional powers.
It's interesting that you have elves and half-elves as different races.

Eberron does something a bit like that, with half-elves who are the children of other half-elves. Are your half-elves full-blown communities?

How about the half-orcs? You have them as a "major race" which presumably makes orcs into a "minor race", so I'd be interested to see how the children of orcs and humans become more successful than the orcs themselves.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by dfryer36 » Wed May 18, 2016 3:53 am

Big Mac wrote:
It's interesting that you have elves and half-elves as different races.

Eberron does something a bit like that, with half-elves who are the children of other half-elves. Are your half-elves full-blown communities?

How about the half-orcs? You have them as a "major race" which presumably makes orcs into a "minor race", so I'd be interested to see how the children of orcs and humans become more successful than the orcs themselves.
I'll be dealing with it more when I get into the lore sections but the basics are that both half elves and half orcs are magically created races. Unlike most fantasy rpg worlds humans in this setting aren't cross fertile with elves or orcs. Instead the two "created" races were bred using magic by an ancient power to be slaves. The half orcs were created to be Janissary soldiers while the half elves were bred to be administrators and companions for the realm's rulers. The ancient realm eventually collapsed under the weight of it's own decadence and the debt incurred by foreign adventurism but their legacy lives in half orcs and half elves.
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by Big Mac » Thu May 19, 2016 12:25 pm

dfryer36 wrote:I'll be dealing with it more when I get into the lore sections but the basics are that both half elves and half orcs are magically created races. Unlike most fantasy rpg worlds humans in this setting aren't cross fertile with elves or orcs. Instead the two "created" races were bred using magic by an ancient power to be slaves. The half orcs were created to be Janissary soldiers while the half elves were bred to be administrators and companions for the realm's rulers. The ancient realm eventually collapsed under the weight of it's own decadence and the debt incurred by foreign adventurism but their legacy lives in half orcs and half elves.
That's a very interesting take on it. It sounds a bit like the muls of Dark Sun. :)
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Re: [Crelowyn] Crelowyn: The Sundered Realm

Post by dfryer36 » Thu May 19, 2016 4:03 pm

Big Mac wrote:
dfryer36 wrote:I'll be dealing with it more when I get into the lore sections but the basics are that both half elves and half orcs are magically created races. Unlike most fantasy rpg worlds humans in this setting aren't cross fertile with elves or orcs. Instead the two "created" races were bred using magic by an ancient power to be slaves. The half orcs were created to be Janissary soldiers while the half elves were bred to be administrators and companions for the realm's rulers. The ancient realm eventually collapsed under the weight of it's own decadence and the debt incurred by foreign adventurism but their legacy lives in half orcs and half elves.
That's a very interesting take on it. It sounds a bit like the muls of Dark Sun. :)
With one key difference. Half orcs and half elves can breed where muls can't. But muls and a few other similar races were my inspiration.
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Re: [Enondest] The Dominion of Enondest

Post by dfryer36 » Tue May 24, 2016 6:38 pm

Right now I am working on cleaning up the world map and making it look good. Once that is done I'll scan it and post it so you can get a better sense of the lay of the land.
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Re: [Enondest] The Dominion of Enondest

Post by Big Mac » Tue May 24, 2016 10:32 pm

dfryer36 wrote:Right now I am working on cleaning up the world map and making it look good. Once that is done I'll scan it and post it so you can get a better sense of the lay of the land.
Maps are always fun to see. :)
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Re: [Enondest] The Dominion of Enondest

Post by dfryer36 » Thu May 26, 2016 9:31 am

There is one group of elves that I didn't go over and the actually deserve special mention because of their "unique" status. This is not my original idea; I first read about it on Wisdom Save, a D.M.s blog written by a guy named Brian but he has given me permission to use them. They call themselves The Desecrated but most other people call them wild elves. The Desecrated live in small nomadic tribes in the deserts of the Southern Reaches. They were once wood elves but their culture was irrevocably changed when the woods where the lived were destroyed by a magical cataclysm. In fact their lore and their myths about how they came to be are the only ones that record the truth. The deserts of the Southern Reaches are not naturally occurring but the result of a wizard war that devastated the Southern Reaches and mutually annihilated the two warring sides (one of which was the creators of half elves and half orcs). This happened clear back in 1300 I.C.E. (the current year is 8186 I.C.E) and no written records from that time exist. The Desecrated are a somber and distant people who distrust all magic but also recognize that it is a necessary evil to survive in their bleak homeland. Those who can use magic are treated with respect but never fully accepted into the tribe. Desecrated elves dress in drab cloths made of furs and rough spun linens and their bodies are covered in tattoos. They have multiple bone piercings all over their body, particularly their ears, lips, and noses and many of them completely shave all hair from their bodies. They are hunters by nature and mildly xenophobic. Those who wish to earn their trust must either demonstrate value to the tribe, through trade or skill, or participate in a trial by combat against one of the dangerous beasts of the desert.
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