[Whiteleaf Reference] Arcane Spellcaster Lists

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willpell
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[Whiteleaf Reference] Arcane Spellcaster Lists

Post by willpell » Thu Nov 12, 2015 10:13 pm

Books: PHB (levels 0-4), PHB 2* (levels 1-4), Complete Divine**, and assorted individual spells.
(V) or (G) - Spell lacks Verbal or Gestural components.
(M) or (F) - Spell has Material or Focus component; includes gp cost if any (paid once for a focus or per-casting for materials).
(S) or (I) - Spell can be cast as a Swift or Immediate action.
(R) or (L) - Spell takes a full Round or Longer to cast (if time is more than 1 minute, it is listed)
(+) - Spell is recommended for selection only at higher levels, being useless or nearly so at the time you first gain access to it. (This is incomplete.)
Color-coding shows descriptors, other than school. (This is incomplete.)
Compulsions, Charms and Patterns are also Mind-Affecting and not separately labeled as such; spells which aren't in those categories but are mind-affecting have an {MA} bug. Some spells, often Compulsions or Charms, are also Language-Dependant and may have the {LD} bug.
Spells with the {Incarnum} descriptor are available only to characters who take a feat for the purpose.

Sorcerer/wizard spells
Level 0
•Abjuration
Resistance (M)

•Conjuration
Acid Splash

•Divination
Detect Poison
Detect Magic
Read Magic (F)

•Enchantment
Daze (M)

•Evocation
Dancing Lights
Flare (G)
Light (M)
Ray of Frost

•Illusion
Ghost Sound (M)

•Necromancy
Disrupt Undead
Touch of Fatigue (M)

•Transmutation
Mage Hand
Mending
Message (F)
Open/Close (F)

•Universal
Arcane Mark
Prestidigitation

Level 1
•Abjuration
Alarm (F)
Deflect, Lesser (I) (G)
Endure Elements
Hold Portal (G)
Protection from Chaos (M)
Protection from Evil (M)
Protection from Good (M)
Protection from Law (M)
Shield

•Conjuration
Grease (M)
Kelgore's Fire Bolt (M)
Mage Armor (F)
Mount (R) (M)
Obscuring Mist
Rot of Ages
Stand (I)
Summon Monster 1 (R) (F)
Unseen Servant (M)

•Divination
Comprehend Languages (M)
Detect Secret Doors
Detect Undead (M)
Gain Proficiency (G) (S) (technically F)
Identify (L)-1 hour, (M)-100
True Strike (G) (F)

•Enchantment
Charm Person
Hypnotism (R)
Rouse
Shock and Awe (S)
Sleep (R) (M)
Whelm

•Evocation
Vhigdravathvi's Helpful Hand (F)
Vhigdravathvi's Tripping Finger (M)
Burning Hands
Tenser's Floating Disk (M)
Kelgore's Fire Bolt (M)
Magic Missile
Shocking Grasp

•Illusion
Color Spray (M)
Disguise Self
Nystul's Magic Aura (F)
Serene Visage
Silent Image (F)
Ventriloquism (G) (F)

•Necromancy
Blade of Blood (S)
Cause Fear {MA}
Chill Touch
Ray of Enfeeblement
Rot of Ages

•Transmutation
Animate Rope
Burning Rage
Enlarge Person (R) (M)
Erase
Expeditious Retreat
Expeditious Retreat, Swift
Feather Fall (I) (G)
Jump (M) (+)
Magic Weapon (M)
Reduce Person (R) (M)

Level 2
•Abjuration
Arcane Lock (M)-25
Deflect (I) (G) (+)
Dispelling Touch*
Obscure Object (M)
Protection from Arrows (F)
Resist Energy (F)

•Conjuration
Cloud of Knives (M)-2 or 22.
Dimension Hop*
Fog Cloud
Glitterdust (M)
Kelgore's Grave Mist*
Maleph's Acid Arrow (F) (M)
Summon Monster 2 (R) (F)
Summon Swarm (M)
Web (M)

•Divination
Detect Thoughts (F)-0.01
Detect Power
Insight of Good Fortune*
Locate Object (F)
Master's Touch (I) (G)
See Invisibility (M)
Sure Strike*

•Enchantment
Black Karma Curse
Daze Monster (M)
Stay the Hand (I) (G)
Hideous Laughter (M)
Touch of Idiocy
Whelming Blast

•Evocation
Vhigdravathvi's Striking Fist*
Vhigdravathvi's Warding Hand*
Continual Flame (M)-50
Darkness (G) (M)
Electric Vengeance*
Flaming Sphere (M)
Gust of Wind
Ice Darts
Scorching Ray
Seeking Ray*
Shatter (M)

•Illusion
Blinding Color Surge*
Blur
Hypnotic Pattern (V) (M)
Invisibility (M)
Leomund's Trap
Magic Mouth (M)-10
Minor Image (F)
Mirror Image
Misdirection
Vertigo*

•Necromancy
Strike Senseless aka Blindness/Deafness
Command Undead (M)
False Life
Ghoul Touch (M)
Kelgore's Grave Mist*
Scare (F)
Spectral Hand

•Transmutation
Animalistic Power*
Alter Self
Bear's Endurance (M)
Body of the Sun**
Bull's Strength (M)
Cat's Grace (M)
Celerity, Lesser (I) (G)
Darkvision (M)
Eagle's Splendor (M)
Earthen Grasp (M)
Energy Surge, Lesser*
Fox's Cunning (M)
Increase Virulence (L) (M)
Knock (G)
Levitate (F)
Owl's Wisdom (M)
Pyrotechnics (M)
Rope Trick (M)
Scent** (M)
Share Talents (R) (M)
Spider Climb (M)
Stretch Weapon (S)
Whispering Wind

Level 3
•Abjuration
Dispel Magic
Energy Aegis*
Energy Vulnerability*
Explosive Runes
Magic Circle Against Chaos (M)
Magic Circle Against Evil (M)
Magic Circle Against Good (M)
Magic Circle Against Law (M)
Nondetection (M)-50
Protection from Energy (M)

•Conjuration
Dimension Step*
Luminous Assassin, Lesser*
Melf's Unicorn Arrow*
Phantom Steed (L)-10 min
Regroup*
Scattering Trap*
Sepia Snake Sigil
Sleet Storm
Stinking Cloud (M)
Summon Monster 3

•Divination
Adept Spirit {Incarnum}
Alter Fortune*
Arcane Sight
Clairaudience or Clairvoyance (F) (L)-10 min
Crown of Clarity*
Telepathic Bond, Lesser**
Tongues (M)

•Enchantment
Deep Slumber (R) (M)
Heroism
Hesitate (I)
Hold Person (F)
Inevitable Defeat
Rage
Suggestion {LD}

•Evocation
Vhigdravathvi's Disrupting Hand*
Daylight (G)
Fireball (M)
Leomund's Tiny Hut (M)
Lightning Bolt (M)
Prismatic Mist*
Ray of the Python*
Wind Wall (M)

•Illusion
Displacement
Illusory Script (L)-1+ min, (M)-50+
Invisibility Sphere
Legion of Sentinels*
Major Image (F)
Shadow Binding (M)
Vertigo Field*

•Necromancy
Crown of the Grave*
Gentle Repose
Halt Undead
Ray of Exhaustion
Vampiric Touch

•Transmutation
Augment Object (L) (M)
Blink
Crown of Might*
Crown of Protection*
Curse of Arrow Attraction*
Energy Surge*
Evard's Menacing Tentacles*
Flame Arrow (M)
Fly (F)
Gaseous Form (M) (V)
Halt*
Haste (M)
Keen Edge
Magic Weapon, Greater (M)
Secret Page
Shrink Item
Slow (M)
Water Breathing (M)


Level 4
•Abjuration
Condemnation*
Dimensional Anchor
Fire Trap (L)-10 min, (M)-25
Globe of Invulnerability, Lesser
Remove Curse
Slashing Dispel*
Stifle Spell*
Stoneskin (M)-250

•Conjuration
Bright Worms*
Dimension Door (G)
Doom Scarabs*
Everard's Black Tentacles (M)
Explosive Rune Field*
Leomund's Secure Shelter (M) (F?) (L)-10 min
Minor Creation (L) (M)
Solid Fog (M)
Summon Monster 4 (R) (F)

•Divination
Arcane Eye
Detect Scrying
Locate Creature (M)
Scrying (M) (F)-1000 (L)-1 hour

•Enchantment
Charm Monster
Confusion (M)
Crushing Despair
Geas, Lesser
Whelm, Mass*

•Evocation
Bleakness*
Channeled Pyroburst*
Crushing Grip*
Fire Shield (M)
Ice Storm
Otiluke's Resilient Sphere
Shout
Slashing Dispel*
Wall of Fire
Wall of Ice

•Illusion
Crown of Veils*
Hallucinatory Terrain
Illusory Wall
Invisibility, Greater
Mirror Image, Greater*
Phantasmal Killer
Phantom Battle*
Rainbow Pattern (V) (M) (F)
Shadow Conjuration

•Necromancy
Animate Dead
Bestow Curse
Contagion
Doom Scarabs*
Enervation
Fear
Wrack**

•Transmutation
Baleful Blink*
Call of Stone*
Celerity (I) (G)
Enlarge Person, Mass (R) (M)
Polymorph (M)
Raritane's Mnemonic Enhancer (L)-10 min, (F)-50, (M)
Reduce Person, Mass (R) (M)
Stone Shape
Trollshape*

•Universal
Mystic Surge*

Level 5
•Abjuration
Break Enchantment
Dismissal (F)
Mordenkainen's Private Sanctum

•Conjuration
Cloudkill
Leomund's Secret Chest
Major Creation (M) (L)-10 min
Mordenkainen's Faithful Hound
Planar Binding, Lesser
Summon Monster 5 (R) (F)
Teleport (G)
Wall of Stone

•Divination
Contact Other Plane (G) (L)-10 min
Prying Eyes (L) (M)
Telepathic Bond (M)

•Enchantment
Dominate Person
Feeblemind
Hold Monster
Mind Fog
Symbol of Sleep

•Evocation
Vhigdravathvi's Interposing Hand (F)
Cone of Cold
Sending (M) (L)-10 min
Wall of Force

•Illusion
Dream
False Vision
Mirage Arcana
Nightmare
Persistent Image
Seeming
Shadow Evocation

•Necromancy
Blight
Magic Jar
Symbol of Pain
Waves of Fatigue

•Transmutation
Animal Growth
Baleful Polymorph
Fabricate (L)-X rounds
Overland Flight
Passwall
Telekinesis
Transmute Mud to Rock
Transmute Rock to Mud

•Universal
Permanency

Level 6
•Abjuration


•Conjuration
Summon Monster 6 (R) (F)

•Divination
True Seeing (M)-250

•Enchantment


•Evocation


•Illusion
Shadow Walk

•Necromancy


•Transmutation


Level 7
•Abjuration


•Conjuration
Plane Shift (F)
Summon Monster 7 (R) (F)
Teleport, Greater (G)

•Divination
Arcane Sight, Greater
Scrying, Greater

•Enchantment


•Evocation


•Illusion


•Necromancy


•Transmutation
Ethereal Jaunt

Level 8
•Abjuration


•Conjuration
Maze
Summon Monster 8 (R) (F)

•Divination
Moment of Prescience

•Enchantment
Antipathy (L)-1 hour (M)
Auto's Irresistable Dance (G)

•Evocation


•Illusion


•Necromancy


•Transmutation
Celerity, Greater (I) (G)


Level 9
•Abjuration


•Conjuration
Summon Monster 9 (R) (F)

•Divination


•Enchantment


•Evocation


•Illusion


•Necromancy


•Transmutation
Last edited by willpell on Tue Apr 10, 2018 8:49 pm, edited 6 times in total.

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willpell
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Re: [Whiteleaf] Arcane Spellcaster Lists

Post by willpell » Thu Nov 12, 2015 10:22 pm

All Bard Spells
Spells in blue are Divinations; Bardic Sages know more of these (spells not available to these are not so marked).
Divine bards can't cast Aligned spells for alignments they don't have (so they can never cast Lawful ones).

•Level 0
Dancing Lights
Daze
Detect Magic
Flare
Ghost Sound
Know Direction
Light
Lullaby
Mage Hand
Mending
Message
Open/Close
Prestidigitation (not savage bards)
Read Magic (not savage bards)
Resistance
Songbird
Summon Instrument
Create Water (divine bards only)
Cure Minor Wounds (divine bards only)


•Level 1
Alarm
Animate Rope
Cause Fear
Charm Person
Comprehend Languages (not savage bards)
Cure Light Wounds
Detect Secret Doors (not savage bards)
Disguise Self
Erase (not savage bards)
Expeditious Retreat
Feather Fall
Gain Proficiency
Grease
Hypnotism
Identify
Lesser Confusion
Magic Mouth
Nystul's Magic Aura
Obscure Object
Remove Fear
Share Talents
Shock and Awe
Silent Image
Sleep
Stay the Hand
Summon Monster I (not savage bards)
Tasha's Hideous Laughter
Undetectable Alignment
Unseen Servant
Ventriloquism
Detect Chaos (bardic sages only)
Detect Evil (bardic sages or divine bards only)
Detect Good (bardic sages or divine bards only)
Detect Law (bardic sages or divine bards only)
Calm Animals (savage bards only)
Detect Snares and Pits (savage bards only)
Endure Elements (savage bards only)
Summon Nature's Ally I (savage bards only)



•Level 2
Alter Self
Animal Messenger
Animal Trance
Blade Brothers
Blindness/Deafness
Blur
Calm Emotions (not savage bards)
Cat's Grace
Celerity, Lesser
Crown of Veils*
Cure Moderate Wounds
Darkness
Daze Monster
Delay Poison
Detect Thoughts
Eagle's Splendor
Enthrall
Fox's Cunning
Glitterdust
Heroism
Hold Person
Hypnotic Pattern
Increase Virulence
Insight of Good Fortune*
Invisibility
Ice Darts
Locate Object
Master's Touch
Minor Image
Mirror Image
Misdirection
Pyrotechnics
Rage
Ray of the Python*
Scare
Shatter
Silence
Stretch Weapon
Sound Burst
Suggestion
Summon Monster II (not savage bards)
Summon Swarm
Tongues
Vertigo*
Whispering Wind
Zone of Truth (bardic sages only)
Consecrate (good divine bards only)
Desecrate (evil divine bards only)
Gentle Repose (divine bards only)
Bull's Strength (savage bards only)
Pass Without Trace (savage bards only)
Summon Nature's Ally II (savage bards only)


•Level 3
Alter Fortune*
Blink
Charm Monster
Clairaudience/Clairvoyance
Confusion
Crushing Despair
Cure Serious Wounds
Daylight
Deep Slumber
Dispel Magic
Displacement
Fear
Gaseous Form
Geas, Lesser
Glibness
Good Hope
Halt*
Haste
Hesitate
Illusory Script
Invisibility Sphere
Leomund's Tiny Hut
Major Image
Phantom Battle*
Phantom Steed
Remove Curse
Scrying
Sculpt Sound
Secret Page
See Invisibility
Sepia Snake Sigil (not savage bards)
Slow
Sonic Shield*
Speak with Animals
Summon Monster III (not savage bards)
Arcane Sight (bardic sages only)
Magic Circle Against Evil (good divine bards only)
Magic Circle Against Good (evil divine bards only)
Magic Circle Against Law (chaotic divine bards only)
Prayer Fortune's Favor (divine bards only)
Snare (savage bards only)
Summon Nature's Ally III (savage bards only)


•Level 4
Baleful Blink*
Break Enchantment
Celerity
Cure Critical Wounds
Detect Scrying
Dimension Door
Dominate Person
Freedom of Movement
Hallucinatory Terrain
Healing Spirit
Hold Monster
Invisibility, Greater
Legend Lore
Leomund's Secure Shelter
Locate Creature
Mirror Image, Greater*
Modify Memory
Neutralize Poison
Rainbow Pattern
Repel Vermin
Shadow Conjuration
Shout
Speak with Plants
Summon Monster IV (not savage bards)
Thunder Field*
Zone of Silence
Analyze Dweomer (bardic sages only)
Remove Disease (divine bards only)
Speak With Dead (divine bards only)
Sending (divine bards only)
Insect Plague (savage bards only)
Summon Nature's Ally IV (savage bards only)


•Level 5
Cure Light Wounds, Mass
Dance of Blades*
Dispel Magic, Greater
Dream
False Vision
Friend to Foe*
Heroism, Greater
Incite Riot*
Magic Convalescence*
Mind Fog
Mirage Arcana
Mislead
Nightmare
Persistent Image
Renewed Vigor*
Seeming
Shadow Evocation
Shadow Walk
Song of Discord
Suggestion, Mass
Summon Monster V (not savage bards)
Contact Other Plane (bardic sages only)
Scrying, Greater (bardic sages only)
Divination (divine bards only)
Restoration (divine bards only)
Commune with Nature (savage bards only)
Summon Nature's Ally V (savage bards only)


•Level 6
Analyze Dweomer (lower for bardic sages)
Animate Objects
Cat's Grace, Mass
Charm Monster, Mass
Cure Moderate Wounds, Mass
Eagle's Splendor, Mass
Eyebite
Find the Path
Fox's Cunning, Mass
Geas/Quest
Heroes' Feast
Otto's Irresistable Dance
Permanent Image
Programmed Image
Project Image
Scrying, Greater (lower for bardic sages)
Shout, Greater
Summon Monster VI (not savage bards)
Sympathetic Vibration
Veil
True Seeing (bardic sages only)
Vision (bardic sages only)
Commune (divine bards only)
Hallow (divine bards only)
Unhallow (divine bards only)
Raise Dead (divine bards only)
Creeping Doom (savage bards only)
Reincarnate (savage bards only)
Summon Nature's Ally VI (savage bards only)

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Re: [Whiteleaf] Arcane Spellcaster Lists

Post by willpell » Thu Nov 12, 2015 10:22 pm

All Beguiler Spells
•Level 0
Dancing Lights
Daze
Detect Magic
Ghost Sound
Message
Open/Close
Read Magic


•Level 1
Charm Person
Color Spray
Comprehend Languages
Detect Secret Doors
Disguise Self
Expeditious Retreat
Hypnotism
Mage Armor
Obscuring Mist
Rouse
Silent Image
Sleep
Undetectable Alignment
Whelm


•Level 2
blinding color surge*
Blur
Daze Monster
Detect Thoughts
Fog Cloud
Glitterdust
Hypnotic Pattern
Invisibility
Knock
Minor Image
Mirror Image
Misdirection
See Invisibility
Silence
Spider Climb
Stay the Hand
Touch of Idiocy
vertigo*
Whelming Blast*


•Level 3
arcane sight
Clairaudience/Clairvoyance
crown of veils*
Deep Slumber
Dispel Magic
displacement
Glibness
halt*
Haste
Hesitate
Hold Person
inevitable defeat*
invisibility sphere
legion of sentinels*
Major Image
Nondetection
Slow
Suggestion
vertigo field*
zone of silence


•Level 4
Charm Monster
Confusion
crushing despair
Freedom of Movement
Invisibility, Greater
greater mirror image*
Locate Creature
mass whelm*
phantom battle*
Rainbow Pattern
Solid Fog


•Level 5
break enchantment
dominate person
feeblemind
friend to foe*
hold monster
incite riot*
Mind Fog
Rary’s telepathic bond
seeming
Sending
swift etherealness*.


•Level 6
greater dispel magic
mass suggestion
mislead
overwhelm*
repulsion
shadow walk
True Seeing
veil


•Level 7
Ethereal Jaunt
greater arcane sight
mass hold person
mass invisibility
phase door
power word blind
project image
spell turning


•Level 8
demand
discern location
mind blank
moment of prescience
power word stun
scintillating pattern
screen.


•Level 9
dominate monster
etherealness
foresight
mass hold
monster
power word kill
time stop

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Re: [Whiteleaf] Arcane Spellcaster Lists

Post by willpell » Thu Nov 12, 2015 10:22 pm

All Warmage Spells

•Level 0
Acid Splash
Disrupt Undead
Light
Ray of Frost


•Level 1
Accuracy
Burning Hands
Chill Touch
Fist of Stone
Hail of Stone
Magic Missile
Orb of Acid, Lesser
Orb of Cold, Lesser
Orb of Electricity, Lesser
Orb of Fire, Lesser
Orb of Sound, Lesser
Shocking Grasp
True Strike



•Level 2
Blades of Fire
Continual Flame
Fire Trap
Fireburst
Flaming Sphere
Ice Knife
Melf’s Acid Arrow
Pyrotechnics
Scorching Ray
Shatter
Whirling Blade



•Level 3
Fire Shield
Fireball
Flame Arrow
Gust of Wind
Ice Storm
Lightning Bolt
Poison
Ring of Blades
Sleet Storm
Stinking Cloud


•Level 4
Blast of Flame
Contagion
Evard’s Black Tentacles
Orb of Acid
Orb of Cold
Orb of Electricity
Orb of Fire
Orb of Force
Orb of Sound
Phantasmal Killer
Shout
Wall of Fire


•Level 5
Arc of Lightning
Cloudkill
Cone of Cold
Fire Shield, Mass
Fireburst, Greater
Flame Strike
Prismatic Ray


•Level 6
Acid Fog
Blade Barrier
Chain Lightning
Circle of Death
Disintegrate
Fire Seeds
Otiluke’s Freezing Sphere
Tenser’s Transformation


•Level 7
Delayed Blast Fireball
Earthquake
Finger of Death
Fire Storm
Mordenkainen’s Sword
Prismatic Spray
Sunbeam
Waves of Exhaustion


•Level 8
Horrid Wilting
Incendiary Cloud
Polar Ray
Prismatic Wall
Scintillating Pattern
Shout, Greater
Sunburst


•Level 9
Elemental Swarm
Implosion
Meteor Swarm
Prismatic Sphere
Wail of the Banshee
Weird

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Re: [Whiteleaf] Arcane Spellcaster Lists

Post by willpell » Thu Nov 12, 2015 10:23 pm

All Assassin Spells
Books: DMG, PHB2.

Level 1
Detect Poison
Ghost Sound
Obscuring Mist
True Strike
Shock and Awe
Sleep
Disguise Self
Blade of Blood
Feather Fall
Jump

Level 2
Darkness
Invisibility
Alter Self
Cat's Grace
Fox's Cunning
Increase Virulence
Spider Climb
Illusory Script
Pass Without Trace
Undetectable Alignment

Level 3
False Life
Misdirection
Magic Circle Against Good
Deep Slumber
Deeper Darkness
Nondetection

Level 4
Dimension Door
Locate Creature
Clauraudience/Clairvoyance
Freedom of Movement
Glibness
Invisibility, Greater
Modify Memory
Poison

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Re: [Whiteleaf Reference] Arcane Spellcaster Lists

Post by willpell » Thu Mar 29, 2018 10:08 pm

List of "Duskblade" spells (all are in either the PHB or PHB2, and I know of none in any other books that are explicitly cleared, other than the four cantrips I've added).
Additional informational categories to be added:
(V) or (G) - Spell lacks Verbal or Gestural components.
(M) or (F) - Spell has Material or Focus component; includes gp cost if any (paid once for a focus, or per-casting for materials).
(S) or (I) - Spell can be cast as a Swift or Immediate action.
(R) or (L) - Spell takes a full Round or Longer to cast (if time is more than 1 minute, it is listed)
(+) - Spell is recommended for selection only at higher levels, being useless or nearly so at the time you first gain access to it. (This is incomplete.)
Color-coding shows descriptors, other than school. (This is incomplete.)
Compulsions, Charms and Patterns are also Mind-Affecting and not separately labeled as such; spells which aren't in those categories but are mind-affecting have an {MA} bug. Some spells, often Compulsions or Charms, are also Language-Dependant and may have the {LD} bug.
Spells with the {Incarnum} descriptor are available only to characters who take a feat for the purpose.

Grade 0
* Acid Splash
* Disrupt Undead
* Ray of Frost
* Touch of Fatigue
* Electric Jolt
* Launch Bolt
* Launch Object
* Sonic Snap

Grade 1
* Vhigdravathi's Tripping Finger
* Blade of Blood
* Burning Hands
* Cause Fear
* Chill Touch
* Color Spray
* Jump
* Kelgore's Fire Bolt
* Lesser Deflect
* Magic Weapon
* Obscuring Mist
* Ray of Enfeeblement
* Resist Energy
* Rouse
* Shocking Grasp
* Stand
* Swift Expeditious Retreat
* True Strike

Grade 2
* Animalistic Power
* Bear's Endurance
* Vhigdravathvi's Striking Fist
* Bull's Strength
* Cat's Grace
* Darkvision
* Deflect
* Dimension Hop
* Ghoul Touch
* Maleph's Acid Arrow
* Scorching Ray
* See Invisibility
* Seeking Ray
* Spider Climb
* Stretch Weapon
* Sure Strike
* Swift Fly
* Swift Invisibility
* Touch of Fatigue (this is an error to be corrected; it's probably actually Touch of Idiocy)

Grade 3
* Crown of Might
* Crown of Protection
* Dispelling Touch
* Doom Scarabs
* Energy Aegis
* Energy Surge
* Greater Magic Weapon
* Halt
* Keen Edge
* Protection from Energy
* Ray of Exhaustion
* Regroup
* Vampiric Touch

Grade 4
* Vhigdravathi's Interposing Hand
* Channeled Pyroburst
* Dimension Door
* Dispel Magic
* Enervate
* Fire Shield
* Phantasmal Killer
* Shout
* Toxic Weapon

Grade 5
* Vhigdravathi's Clenched Fist
* Chain Lightning
* Disintegrate
* Hold Monster
* Polar Ray
* Slashing Dispel
* Sonic Shield
* Waves of Fatigue

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