Based on this
thread, I'm creating this character solely based on his name, and disregarding all concerns of game balance, in order to fully embrace the extreme potency of what is probably my overall favorite of the eleven base classes (I could debate that subject forever, but if Druid isn't my absolute favorite, it's at least in the top three, and for more straightforward reasons than the other candidates, such as Cleric). No longer having time to do the one-level-at-a-time thing I used to prefer, and disliking the boring nature of first-level characters after having made probably a literal thousand of them in the past half-decade, I'll put him at level 6, right where a druid gets access to the basically-mandatory Natural Spell feat (unless you find some shenanigan for gaining a feat of your choice at character level 5, and I don't know of one offhand that's compatible with druids).
Named after an ancient serpent god by his evil-worshipping family, the young fellow named Typhon embraced the cause of Good as an adolescent rebellion against the foolishly destructive behavior of his parents, but in so doing he brought the attentions of the Imperial military down on them, resulting in their deaths and his becoming a ward of the state. While he was treated kindly, he never fully forgave the "guardians of the common good" for the personal harm they had done to him, and rejected all of their subtle prompting to go into public service. Instead, he tried his hand at petty crime, and nearly died after crossing the representatives of one of the few gangster outfits hardcore enough to operate right under the Emperor's nose in the capital district. Rescued from them by an "urban ranger" in the service of the continent-spanning Greenswardens organization, Typhon was introduced to the idea of druidic craft by his occasionally-spellcasting protector, and found the idea of joining the service of Nature to be an acceptable compromise between the two moral systems of his youth, both of which he felt some affinity for while also firmly rejecting them as intellectually satisfactory systems. Upon completing his apprenticeship to the archdruid Hansel Hartigan, Typhon took the honorific of Greyheart in place of his original surname, symbolizing his aggressive commitment to neutrality as a moral principle in and of itself; Hansel approved, as did many of his fellows in the Dogwood Collective (one particular regional chapter of the loose continent-wide association to which virtually all Whiteleaf druids belong, though not all of them actually attend the meetings of their nearest group).
Typhon sees the maintenance of balance between ethical extremes as crucial, extending this logic to Law and Chaos as well as Good and Evil; unbeknownst to his fellow Druids, he even suspects the existence of the "third dichotomy", where even Nature itself may have an opposite, and if he could confirm the existence of Exemplars for this "sixth force", he might well begin to betray a few of Nature's bastions to this invading energy, as one more manifestation of his drive for Balance. (This mild degree of Neutral Stupidity distinguishes him from other ethically-compromised druids, such as the eminently practical Willow Silverthorn and the outright psychotic Lisker, both of whom are morally Evil, yet would never once consider diminishing the potency of their shared powersource in the name of some cosmic abstraction of "evening the scales".) A potential Blighter in the making, or possibly an ally of Alienists and even invading Far Realm species (whether he would join the Abolishers or become one of the things they fight against is a thoroughly open question), Typhon does Evil deeds no more often than he does Good ones, but even those who have directly benefitted from his "good side" are generally creeped out by his secretive, mocking demeanor.
Character sheet follows.
aside wrote:(For my own reference, here's a quick write-up of how the stat requirements for a primary spellcaster work, which I should cut out and move elsewhere at some point:)
1sts at 1 = 11 (start at 11 only if multiclassing early)
2nds at 3 = 12 (start at 12 if you want to have only one class during your initial career)
3rds at 5 = 13 (start at 12, +1 at level 4 if going into a PrC by level 6)
4ths at 7 = 14 (start at 13, +1 at level 4 to cast grade-4 spells without delay)
5ths at 9 = 15 (start at 13, +2 by level 8; will be inadequate during 11th level, but mitigation options should be manageable by now)
6ths at 11 = 16 (start at 14, +2 by level 8)
7ths at 13 = 17 (start at 14, +3 by level 12)
8ths at 15 = 18 (start at 15 for optimal performance; any full-spellcaster should be no lower than this)
9ths at 17 = 19 (start at 15, +4 by level 16)
So because I've not used Typhon's first +1 in his casting stat, he will not be a perfectly optimal druid, and will need to take one level of multiclassing, a PrC, or just being sub-par in his casting abilities. This fits for a character who is by no means a purely archetypal Druid.
Abilities (32-point buy, +1 at level 4): STR 10 (pb cost 2), DEX 16 (10), CON 12 (4), INT 16 (purchased at 15 for 8), WIS 15 (8), CHA 8 (0).
Selected Feats: Able Learner, Choose Two, Natural Spell.
Skill Ranks (28 at cc, +7 each for levels 2 and 3, +8 each for the three subsequent levels, totaling 66): Concentration 9, Heal 9, Knowledge: Nature 9, Listen 9, Survival 9, Handle Animal 7, Spellcraft 5, Diplomacy 5, and cross-class K: The Planes 4. No real personal-interest skills here, though a few choices of what not to maximize indicate his attitudes on several subjects. Heal is included only in case I might want him to go into the "Fleshcrafter" PRC later; I don't recall the other prerequisites for that one, or whether it's suitable to a Druid anyway, and those 9 points can be respent if the answer turns out to be "no".
Typically Prepared Spells:
Grade 0: Create Water, Cure Minor Wounds, Naturewatch
, Read Magic, Resistance
Grade 1: Faerie Fire, Shillelagh, Longstrider, Rot of Ages
Grade 2: Spider Climb, Flaming Sphere, Bull's Strength, Summon Swarm
Grade 3: Spike Growth, Dominate Animal, Evard's Menacing Tentacles
Animal Companion: TBD
(My browser is doing funky things, so I'll have to come back to this later.)