Magic Items and [Whiteleaf]

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:19 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Sap
ATT : Melee +0
DMG : 1d6+STR nonlethal bludgeoning (1d6+STR-1/2 if wielded in off hand)
CRIT : x2
RNG : -
WGHT : 2 lb.
TYPE : Martial
SIZE : Light (for Medium)
COST : 1 gp.

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:19 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Chain Shirt
TYPE : Light
AC BONUS : +4
MAX DEX : +4
CHECK PENALTY : -2
SPELL FAILURE : 20%
SPEED: No effect
WGHT : 25 lb.
Hardness: 10
HP: 20
PROPERTIES:
COST: 100 gp.

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willpell
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Posts: 3137
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:20 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Mithral (Chain) Shirt
TYPE : Light
AC BONUS : +4
MAX DEX : +6
CHECK PENALTY : -0
SPELL FAILURE : 10%
SPEED: No effect
WGHT : 10 lb.
PROPERTIES:
COST: 1100 gp.

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willpell
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Posts: 3137
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Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:20 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Chainmail
TYPE : Medium (includes gauntlets)
AC BONUS : +5
MAX DEX : +2
CHECK PENALTY : -5
SPELL FAILURE : 30%
SPEED: -10 ft.
WGHT : 40 lb.
Hardness: 10
HP: 25
PROPERTIES:
COST: 150 gp.

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willpell
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Posts: 3137
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Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:20 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Mithral Chainmail (aka Elven Chain)
TYPE : Light (includes gauntlets)
AC BONUS : +5
MAX DEX : +4
CHECK PENALTY : -2
SPELL FAILURE : 20%
SPEED: No effect
WGHT : 20 lb.
PROPERTIES:
COST: 4150 gp.

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willpell
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Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:21 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

SHIELD
NAME : Heavy Steel
AC BONUS : +2
CHECK PENALTY : -2
SPELL FAILURE : 15%
WGHT : 15 lb.
Hardness: 10
HP: 20
PROPERTIES: May bash.
COST: 20 gp.

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willpell
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Posts: 3137
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Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:21 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Banded Mail
TYPE : Heavy (includes gauntlets)
AC BONUS : +6
MAX DEX : +1
CHECK PENALTY : -6
SPELL FAILURE : 35%
SPEED: -10 ft.
WGHT : 35 lb.
Hardness: 10
HP: 30
PROPERTIES: Wearer's Run multiple decreased to x3.
COST: 250 gp.

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willpell
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Posts: 3137
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Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:21 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Dwarven Waraxe
ATT : Melee +0
DMG : 1d10+STR slashing (1d8+STR+1/2 if wielded in both hands)
CRIT : x3
RNG : -
WGHT : 8 lb.
TYPE : Martial / Exotic
SIZE : Two-Handed / One-Handed (for Medium)
COST : 30 gp.

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:22 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Shortspear
ATT : Melee +0 or Throw +0
DMG : 1d6+STR Piercing (1d6+STR+1/2 if wielded with both hands)
CRIT : x2
RNG : 20 ft. (attack at -2 per full increment, max 5)
WGHT : 3 lb.
TYPE : Simple
SIZE : One-Handed (for Medium)
COST : 1 gp.

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:22 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Shortspear
ATT : Melee +0 or Throw +0
DMG : 1d4+STR piercing (1d4+STR+1/2 if wielded in two hands)
CRIT : x2
RNG : 20 ft. (attack at -2 per full increment, max of 5)
WGHT : 1.5 lb.
TYPE : Simple
SIZE : One-Handed (for Small)
COST : 1 gp.

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willpell
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It's Curtains For You

Post by willpell » Wed Mar 02, 2016 12:22 am

NAME : +5 Merciful Keen Mighty Cleaving Bastard Sword. Is either Holy or Axiomatic, depending on when it is encountered.
ATT : Melee +0
DMG : 1d10+1d6+STR nonlethal slashing (add +STRx1/2 if wielded in both hands)
CRIT : 17-20 / x2
RNG : -
WGHT : 6 lb.
TYPE : Martial / Exotic
SIZE : Two-Handed / One-Handed (for Medium)
Hardness: 10
HP: 7
COST : 222,335 gp.

The legendary sword named Cortena is one of the mightiest blades ever to be wielded by the pre-Imperial "knights paladine" (for whom the modern Paladin class is named, even if these archetypes often failed to live up to the high moral standard which is currently synonymous with it). Once wielded by the heroic Halgier the Daune (whose arrival from another universe in the "hour of greatest darkness" is thought to be the origin of the word "dawn" in modern Common - and of course the Fey Folk, who dwell in a realm of eternal twilight and were at the time attempting to spread its reach, remember the whole episode very differently), Cortena is likely still somewhere within the boundaries of Daunloe. It may well reside inside the same enchanted hill (referred to quite vulgarly by the ignorant locals of today, since they no longer believe the tales of a sleeping champion, and see only the risque shape of the landmark) where Hal still resides. Supposedly, they will both return in the time of greatest need...but the Empire discourages today's people from fixating on such "barbaric" legendry, as it doesn't drive the economic needs of today (at least not enough to be worth the tradeoff, in creating nostalgia and "indirectly disparaging" responsible modern behavior).

The modern-day hero Giordain Arcenault is likely named after Hal Gier-Daune, whose exploits as a high-flying defender of Law are said to be famous even on other far-flung worlds, so distant in the night sky that they are harder to reach even than the Outer Planes (which, although impossible to travel to through mere space in any amount of time, are relatively easy to reach with only a change in thought). The rank of Captain in the modern Imperial military still bears arms related to those the Daune is believed to have worn, and today's Trolls still use the name "Hal" (all they can manage to pronounce of the hero's moniker) as a curse, remembering the defeat of one of their legendary patriarchs at the hands of the knight (and more specifically his hill-dwarf ally, who is called Muni since his actual name is lost to history).

Regardless of the mytho-historic figure believed to wield it, the sword itself would be of interest to anyone who found it, simply for the lessons it could teach in the study of "legendaria" (a developing discipline of wizardry focused on the creation of what are still being called "magic items", for lack of a better term). Forged in a time when the rampant spread of Chaos threatened to dissolve reality and break the power of the gods (perhaps simply casting the whole Material Plane into the Fateheart at the center of the Protean Sea, which wouldn't have been so bad...but more likely releasing the Omnicide and submerging all of existence in the Flux), Cortena was forged as an Axiomatic Weapon, and according to all theoretical thamaturgic models, it should have remained that way forever. The blade's atomic structure is burdened by the maximum amount of magical "anchoring" that can be attached to such a quantity of raw matter; in order to theoretically change its enchantments, they would have to be somehow dissolved, and that methodology isn't known to even exist, but would certainly involve tremendous expense if it could be done. Yet somehow, over time, the nature of Law and Good themselves has shifted, and unlike nearly all other artifacts of such antiquity, Cortena has changed as well. It is still a blade of Justice tempered by Mercy, but those qualities are more Good than Lawful today, and unlike other relics of the Dark Eras, this sword has managed to adapt, making it a Holy weapon if it is recovered in the modern age. Thusly, it now devastates the forces of the Nine Hells, who would once have been immune to its power (since they stood on Mankind's side in that particular conflict, not wanting the "unguiltable" fey to gain a permanent beachhead on the Prime which would impair the diabolic efforts at building stable fascist regimes), but conversely it is no longer as ruinous against the very mages and fey lords whom it was originally created to battle.

(I'm just randomly adding 22K gold to the weapon's cost, partly to make it look less absurd, and partly to account for the idea of it shifting alignments over the centuries. It may have other "plot level" powers besides the +5 in magical enhancements listed, such as granting miraculous knowledge or even imbuing life into inanimate steel...but those abilities might be associated with its equally legendary wielder instead, or be divine blessings bestowed only upon the combination - nobody really knows.)
Last edited by willpell on Thu Jul 07, 2016 11:49 pm, edited 1 time in total.

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:23 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Dart
ATT : Throw +0 or Melee -4
DMG : 1d4+STR piercing (+1/2 STR if wielded in melee with 2 hands, -1/2 STR if wielded in melee with off hand)
CRIT : x2
RNG : 20 ft. (attack at -2 per full increment, max 5)
WGHT : 0.5 lb.
TYPE : Simple
SIZE : Ranged (for Medium)
COST : 0.5 gp.

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:23 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Heavy Mace
ATT : Melee +0
DMG : 1d8+STR bludgeoning (1d8+STR+1/2 if wielded with both hands)
CRIT : x2
RNG : -
WGHT : 8 lb.
TYPE : Simple
Hardness: 10
HP: 20
SIZE : One-Handed (for Medium)
COST : 12 gp.

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:23 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Morningstar
ATT : Melee +0
DMG : 1d8+STR bludgeoning and piercing (1d8+STR+1/2 if wielded with both hands)
CRIT : x2
RNG : -
WGHT : 6 lb.
TYPE : Simple
Hardness: 5
HP: 5
SIZE : One-Handed (for Medium)
COST : 8 gp.

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:24 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Longspear
ATT : Melee +0
DMG : 1d8+STR+1/2 piercing
CRIT : x3
RNG : Reach weapon (threatens and attacks 10 ft. away, but never 5)
WGHT : 9 lb.
TYPE : Simple
SIZE : Two-Handed (for Medium)
COST : 5 gp.
SPECIAL: Double damage when readied against a charge.

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:24 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Rapier
ATT : Melee +0
DMG : 1d6+STR piercing
CRIT : 18-20 / x2
RNG : -
WGHT : 2 lb.
TYPE : Martial
SIZE : One-Handed (for Medium)
COST : 20 gp.
SPECIAL: Finesse weapon. Gains no benefit from two-handed wielding.

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:24 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Heavy Pick
ATT : Melee +0
DMG : 1d6+STR piercing (1d6+STR-1/2 if wielded in off hand)
CRIT : x4
RNG : -
WGHT : 6 lb.
TYPE : Martial
SIZE : One-Handed (for Medium)
Hardness: 5
HP: 5
COST : 8 gp.

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:24 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Heavy Pick
ATT : Melee +0
DMG : 1d4+STR piercing (1d4+STR-1/2 if wielded in off hand)
CRIT : x4
RNG : -
WGHT : 3 lb.
TYPE : Martial
SIZE : One-Handed (for Small)
COST : 8 gp.

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:25 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Light Pick
ATT : Melee +0
DMG : 1d6+STR piercing (1d6+STR-1/2 if wielded in off hand)
CRIT : x4
RNG : -
WGHT : 6 lb.
TYPE : Martial
SIZE : Light (for Large)
COST : 8 gp.

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willpell
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Posts: 3137
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:25 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Splint Mail
TYPE : Heavy (includes gauntlets)
AC BONUS : +6
MAX DEX : +0
CHECK PENALTY : -7
SPELL FAILURE : 40%
SPEED: -10 ft.
WGHT : 45 lb.
Hardness: 10
HP: 30
PROPERTIES: Wearer's Run multiple decreased to x3.
COST: 200 gp.

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willpell
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Posts: 3137
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:25 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Half-Plate
TYPE : Heavy (includes gauntlets)
AC BONUS : +7
MAX DEX : +0
CHECK PENALTY : -7
SPELL FAILURE : 40%
SPEED: -10 ft.
WGHT : 50 lb.
Hardness: 10
HP: 35
PROPERTIES: Wearer's Run multiple decreased to x3.
COST: 650 gp.

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willpell
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Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:26 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Full Plate
TYPE : Heavy (includes gauntlets)
AC BONUS : +8
MAX DEX : +1
CHECK PENALTY : -6
SPELL FAILURE : 35%
SPEED: -10 ft.
WGHT : 50 lb.
Hardness: 10
HP: 40
PROPERTIES: Wearer's Run multiple decreased to x3.
COST: 1500 gp.

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:26 am

Reuse this placeholder post.
Last edited by willpell on Fri Mar 04, 2016 1:54 pm, edited 1 time in total.

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willpell
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Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:26 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

SHIELD
NAME : Spiked Heavy Steel
AC BONUS : +2
CHECK PENALTY : -2
SPELL FAILURE : 15%
WGHT : 20 lb.
Hardness: 10
HP: 20
PROPERTIES: May bash.
COST: 30 gp.

NAME : Heavy Spiked Shield Bash
ATT : Melee +0
DMG : 1d6+STR-1/2 piercing
CRIT : x2
RNG : -
WGHT : See shield.
TYPE : Martial
SIZE : One-Handed (for Medium)
COST : See shield.
Note: you lose the shield's AC bonus for the round if you bash with it.
Last edited by willpell on Fri Mar 04, 2016 1:54 pm, edited 1 time in total.

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willpell
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Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:27 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Nunchaku
ATT : Melee +0
DMG : 1d6+STR-1/2 bludgeoning (1d6+STR if used in primary hand)
CRIT : x2
RNG : -
WGHT : 1 lb.
TYPE : Exotic
SIZE : Light (for Medium)
COST : 2 gp.
Special: Special monk weapon. Gives +2 bonus on rolls to disarm opponent (and avoid being disarmed while doing so).

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