Magic Items and [Whiteleaf]

Roll your own. Dice, that is...
User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:34 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Shortbow
ATT : Ranged +0
DMG : 1d6 piercing (minus any Strength penalty, not plus any bonus)
CRIT : x3
RNG : 60 ft. (attack at -2 per full increment, max of 10)
WGHT : 2 lb, plus 3 lb per 20 arrows.
TYPE : Martial
SIZE : Ranged (for Medium)
Hardness: 5
HP: 5
COST : 30 gp, plus 1 gp per 20 arrows.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:35 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Composite Shortbow
ATT : Ranged +0 (attack at -2 if Strength bonus is below 0)
DMG : 1d6 or 1d6+STR piercing, whichever is lower
CRIT : x3
RNG : 70 ft. (attack at -2 per full increment, max of 10)
WGHT : 2 lb, plus 3 lb per 20 arrows.
TYPE : Martial
SIZE : One-Handed (for Medium)
Hardness: 5
HP: 5
COST : 75 gp, plus 1 gp per 20 arrows.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:35 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Rapier
ATT : Melee +0
DMG : 1d4+STR piercing
CRIT : 18-20 / x2
RNG : -
WGHT : 1 lb.
TYPE : Martial
SIZE : One-Handed (for Small)
COST : 20 gp.
SPECIAL: Finesse weapon. Gains no benefit from two-handed wielding.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:35 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Sharkskin
TYPE : Light
AC BONUS : +3
MAX DEX : +6
CHECK PENALTY : -1
SPELL FAILURE : 10%
SPEED: No effect.
WGHT : 15 lb.
PROPERTIES: Denticules deal damage on a successful grapple attack or when used as a light weapon (as a primary or off-hand attack). Adds a +6 circumstance bonus to Escape Artist checks when the wearer is tied with ropes or the like which the teeth can cut.
COST: 85 gp.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:36 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Shell
TYPE : Medium (includes gauntlets)
AC BONUS : +3
MAX DEX : +3
CHECK PENALTY : -2
SPELL FAILURE : 20%
SPEED: -10 ft.
WGHT : 20 lb.
PROPERTIES: Druid OK
COST: 25 gp.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:36 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Shell (with keel)
TYPE : Medium (includes gauntlets)
AC BONUS : +3
MAX DEX : +3
CHECK PENALTY : -2
SPELL FAILURE : 20%
SPEED: -10 ft.
WGHT : 22 lb.
PROPERTIES: Druid OK; +2 to Swim checks.
COST: 75 gp.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:36 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Chitin
TYPE : Medium (includes gauntlets)
AC BONUS : +4
MAX DEX : +4
CHECK PENALTY : -3
SPELL FAILURE : 30%
SPEED: -10 ft.
WGHT : 20 lb.
PROPERTIES: Druid OK
COST: 75 gp.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:36 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Living Coral
TYPE : Medium (includes gauntlets)
AC BONUS : +6
MAX DEX : +3
CHECK PENALTY : -4
SPELL FAILURE : 20%
SPEED: -10 ft.
WGHT : 30 lb.
PROPERTIES: Druid OK. Dies in dark conditions, and regrows from amulet over course of 2 hours in daylight. For +500 gp, 1/day when you achieve a hold, coral stings to paralyze the target for 1d4 rounds unless it Fortitude saves at DC 14.
COST: 16,000 gp; +500 gp for stinging ability.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:37 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Cutlass
ATT : Melee +0
DMG : 1d6+STR-1/2 slashing (1d6+STR if used in primary hand)
CRIT : 19-20 / x2
RNG : -
WGHT : 3 lb.
TYPE : Martial
SIZE : Light (for Medium)
COST : 15 gp.
Special: +2 circumstance bonus to resist being disarmed.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:37 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Stingray Whip
ATT : Melee or Throw +0; Weapon Finesse applicable.
DMG : 1d6+STR slashing or piercing (1d6+STR+1/2 if wielded with both hands)
CRIT : x3
RNG : 10 ft. (attack at -2 per full increment, max of 5)
WGHT : 3 lb.
TYPE : Exotic
SIZE : One-Handed (for Medium)
COST : 15 gp.
Special: Deals no damage to a target with armor bonus of at least +2 or natural armor bonus of at least +4. Target damaged must Fortitude save at DC 12 or suffer painful welts which impose a -1 on attack rolls, damage rolls, and skill (not ability) checks.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:37 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Aquatic Longbow
ATT : Ranged +0
DMG : 1d8 piercing (minus any Strength penalty, not plus any bonus)
CRIT : x3
RNG : 60 ft., or 10 ft. underwater (attack at -2 per full increment, max of 10)
WGHT : 3 lb, plus 3 lb per 20 arrows.
TYPE : Martial
SIZE : One-Handed (for Medium)
COST : 400 gp, plus 1 gp per 20 arrows.
Special: Does not suffer a penalty for underwater use. Range increment is 30 feet underwater if user has the Aquatic Shot feat.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:38 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Skipping Blade
ATT : Throw +0
DMG : 1d3+STR slashing
CRIT : x3
RNG : 10 ft.; 15 feet if a body of liquid is between attacker and target (attack at -2 per full increment, max 5)
WGHT : 1/2 lb per 3.
TYPE : Exotic
SIZE : Ranged (for Medium)
COST : 1 gp per 3.
Special: Is destroyed if it hits; 50% chance to be lost or destroyed if it misses. Draw as ammunition instead of as a weapon. Cost for masterwork is as ammunition.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:38 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Aquatic Crossbow
ATT : Ranged +0
DMG : 1d8 piercing
CRIT : 19-20 / x2
RNG : 40 ft. (attack at -2 per full increment, max of 10)
WGHT : 4 lb, plus 1 lb per 10 bolts.
TYPE : Exotic
SIZE : Ranged (for Medium)
COST : 250 gp, plus 1 gp per 10 bolts.
Special: Load as a move action (provokes AoO). Requires two hands to load; may fire one-handed at a -2 attack, or one in each hand at an additional -4/-8. Does not suffer the usual penalty on attacks underwater (range penalties apply normally).

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:38 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Harpoon
ATT : Melee +0
DMG : 1d10+STR+1/2 piercing
CRIT : x3
RNG : 30 ft. (attack at -2 per full increment, max of 5)
WGHT : 10 lb.
TYPE : Exotic
SIZE : Ranged (for Medium)
COST : 15 gp.
Special: Target dealt X damage by the harpoon must Reflex save at DC 10+X or the harpoon lodges in it; it moves at half speed, cannot charge or run, and cannot escape the 30-foot length of the rope unless it beats or equals the holder on an opposed Strength check. A harpooned spellcaster must make a Concentration check at DC 15 or lose a spell. Pulling out the harpoon requires two hands and a full-round action; this deals an additional X damage unless a DC 15 Heal check is made.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:38 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Shortbow
ATT : Ranged +0
DMG : 1d4 piercing (minus any Strength penalty, not plus any bonus)
CRIT : x3
RNG : 60 ft. (attack at -2 per full increment, max of 10)
WGHT : 1 lb, plus 1.5 lb per 20 arrows.
TYPE : Martial
SIZE : Ranged (for Small)
Hardness: 5
HP: 2
COST : 30 gp, plus 1 gp per 20 arrows.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:39 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Studded Leather (for Small)
TYPE : Light
AC BONUS : +3
MAX DEX : +5
CHECK PENALTY : -1
SPELL FAILURE : 15%
SPEED: No effect.
WGHT : 10 lb.
Hardness: 2
HP: 7
PROPERTIES:
COST: 25 gp

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:39 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Bastard Sword
ATT : Melee +0
DMG : 1d8+STR slashing (1d8+STR+1/2 if wielded in both hands)
CRIT : 19-20 / x2
RNG : -
WGHT : 3 lb.
TYPE : Martial / Exotic
Hardness: 10
HP: 3
SIZE : Two-Handed / One-Handed (for Small)
COST : 35 gp.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:39 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Mithral Breastplate
TYPE : Light
AC BONUS : +5
MAX DEX : +5
CHECK PENALTY : -1
SPELL FAILURE : 15%
SPEED: No effect.
WGHT : 15 lb.
PROPERTIES:
COST: 4200 gp.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:40 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Scimitar
ATT : Melee +0
DMG : 1d8+STR slashing (1d8+STR+1/2 if wielded in both hands)
CRIT : 18-20 / x2
RNG : -
WGHT : 8 lb.
TYPE : Martial
SIZE : One-Handed (for Large)
COST : 30 gp.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: Magic Items and [Whiteleaf]

Post by willpell » Wed Mar 02, 2016 12:40 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

SHIELD
NAME : Spiked Heavy Wooden
AC BONUS : +2
CHECK PENALTY : -2
SPELL FAILURE : 15%
WGHT : 15 lb.
Hardness: 5
HP: 15
PROPERTIES: Druid OK; may bash.
COST: 17 gp.

SHIELD
NAME : Spiked Light Wooden
AC BONUS : +1
CHECK PENALTY : -1
SPELL FAILURE : 5%
WGHT : 10 lb.
Hardness: 5
HP: 7
PROPERTIES: Druid OK; may bash.
COST: 13 gp

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: The Totally Awesome Self-Wielding Orcish Axe

Post by willpell » Wed Mar 02, 2016 12:42 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Shortbow
ATT : Ranged +0
DMG : 1d8 piercing (minus any Strength penalty, not plus any bonus)
CRIT : x3
RNG : 60 ft. (attack at -2 per full increment, max of 10)
WGHT : 4 lb, plus 6 lb per 20 arrows.
TYPE : Martial
SIZE : Ranged (for Large)
Hardness: 5
HP: 10
COST : 60 gp, plus 2 gp per 20 arrows.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: The Totally Awesome Self-Wielding Orcish Axe

Post by willpell » Wed Mar 02, 2016 12:42 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Flindbar
ATT : Melee +0
DMG : 2d4+STR bludgeoning (2d4+STR+1/2 if wielded in both hands)
CRIT : 19-20 / x2 damage if confirmed, and even if not confirmed, proficient wielder may immediately roll a Disarm against the target of the attack (no AoO).
RNG : -
WGHT : 2 lb.
TYPE : Exotic
SIZE : One-Handed (for Medium)
COST : 30 gp.
Special: Gives +2 bonus on rolls to disarm opponent (and avoid being disarmed while doing so).

NAME : Acid Flask (1)
ATT : Throw +0 (touch)
DMG : 1d6 acid and 1 pt. splash damage within 5 feet.
CRIT : n/a
RNG : 10 ft. (attack at -2 per full increment, max 5)
WGHT : 1 lb.
TYPE : Alchemical
SIZE : Ranged (for Medium)
COST : 10 gp.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: The Totally Awesome Self-Wielding Orcish Axe

Post by willpell » Wed Mar 02, 2016 12:43 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Hellsteel (aka Baatorian Green Steel) Dagger
ATT : Melee +0 or Throw +0
FULL ATT: Melee +0, or -4/-8 to attack with two daggers.
DMG : 1d4+1+STR-1/2 piercing or slashing (1d4+STR if used in primary hand)
CRIT : 19-20 / x2
RNG : 10 ft. (attack at -2 for each full increment, max of 5)
WGHT : 1 lb.
TYPE : Simple
SIZE : Light (for Medium)
Hardness: 12
HP: 2
COST : 2002 gp.
Special: A character who uses Sleight of Hand to conceal a dagger on their person gets a +2 bonus to the roll.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: The Totally Awesome Self-Wielding Orcish Axe

Post by willpell » Wed Mar 02, 2016 12:43 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Halberd
ATT : Melee +0
DMG : 1d10+STR+1/2 slashing
CRIT : x3
RNG : - (not a reach weapon)
WGHT : 12 lb.
TYPE : Martial
SIZE : Two-Handed (for Medium)
Hardness: 5
HP: 10
COST : 10 gp.
Special: Double damage when readied against a charge. May be used for Trip attacks; drop to avoid being counter-tripped.

User avatar
willpell
Black Dragon
Posts: 3104
Joined: Wed Sep 23, 2015 9:10 pm
Gender: male

Re: The Totally Awesome Self-Wielding Orcish Axe

Post by willpell » Wed Mar 02, 2016 12:43 am

For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Spiked Mithral (Chain) Shirt
TYPE : Light
AC BONUS : +4
MAX DEX : +6
CHECK PENALTY : -0
SPELL FAILURE : 10%
SPEED: No effect
WGHT : 20 lb.
PROPERTIES: Spikes deal damage on a successful grapple attack or when used as a light weapon (as a primary or off-hand attack).
Hardness: 15
HP: 30
COST: 1250 gp.

Post Reply

Return to “Homebrew Worlds”