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Re: The Totally Awesome Self-Wielding Orcish Axe

Posted: Wed Mar 02, 2016 12:43 am
by willpell
For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

ARMOR
NAME : Mithral-Spiked Mithral (Chain) Shirt
TYPE : Light
AC BONUS : +4
MAX DEX : +6
CHECK PENALTY : -0
SPELL FAILURE : 10%
SPEED: No effect
WGHT : 15 lb.
PROPERTIES: Spikes deal damage on a successful grapple attack or when used as a light weapon (as a primary or off-hand attack).
Hardness: 15
HP: 30
COST: 3750 or 6250 gp, depending on whether the mithral spikes' "500 gp per pound" cost applies to the weight of the mithril spikes, or the weight they would have if they weren't mithral.

Re: The Totally Awesome Self-Wielding Orcish Axe

Posted: Wed Mar 02, 2016 12:44 am
by willpell
For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Greathammer
ATT : Melee +0
DMG : 1d12+STR+1/2 bludgeoning
CRIT : x4
RNG : -
WGHT : 30 lb.
TYPE : Exotic
SIZE : Two-Handed (for Medium)
Hardness: 5
HP: 10
COST : 30 gp.
Special: +2 on Sunder attempts (the opposed check, not the to-hit roll).

Re: The Totally Awesome Self-Wielding Orcish Axe

Posted: Wed Mar 02, 2016 12:44 am
by willpell
For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Greathammer
ATT : Melee +0
DMG : 3d6+STR+1/2 bludgeoning
CRIT : x4
RNG : -
WGHT : 60 lb.
TYPE : Exotic
SIZE : Two-Handed (for Large)
Hardness: 5
HP: 10
COST : 60 gp.
Special: +2 on Sunder attempts (the opposed check, not the to-hit roll).

Re: The Totally Awesome Self-Wielding Orcish Axe

Posted: Wed Mar 02, 2016 12:45 am
by willpell
For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Greathammer
ATT : Melee +0
DMG : 1d10+STR+1/2 bludgeoning
CRIT : x4
RNG : -
WGHT : 15 lb.
TYPE : Exotic
SIZE : Two-Handed (for Small)
Hardness: 5
HP: 10
COST : 30 gp.
Special: +2 on Sunder attempts (the opposed check, not the to-hit roll).

Re: The Totally Awesome Self-Wielding Orcish Axe

Posted: Wed Mar 02, 2016 12:45 am
by willpell
For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

SHIELD
NAME : Heavy Darkwood
AC BONUS : +2
CHECK PENALTY : -0
SPELL FAILURE : 15%
WGHT : 5 lb.
Hardness: 5
HP: 20? 30? How thick is a heavy shield in inches?
PROPERTIES: Druid OK; may bash.
COST: 257 gp.

Re: The Totally Awesome Self-Wielding Orcish Axe

Posted: Wed Mar 02, 2016 12:45 am
by willpell
For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

SHIELD
NAME : Spiked Light Steel
AC BONUS : +1
CHECK PENALTY : -1
SPELL FAILURE : 5%
WGHT : 11 lb.
Hardness: 10
HP: 10
PROPERTIES: May bash.
COST: 14 gp

Re: The Totally Awesome Self-Wielding Orcish Axe

Posted: Wed Mar 02, 2016 12:45 am
by willpell
For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

SHIELD
NAME : +1 Buckler
AC BONUS : +2
CHECK PENALTY : +0
SPELL FAILURE : 5%
WGHT : 5 lb.
Hardness: 12
HP: 15
PROPERTIES: No penalty when using a bow or crossbow, but -1 on other attacks when using the off hand, and the shield's bonus doesn't apply that round.
COST: 1165 gp.

Re: The Totally Awesome Self-Wielding Orcish Axe

Posted: Wed Mar 02, 2016 12:46 am
by willpell
For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

SHIELD
NAME : +1 Light Steel
AC BONUS : +2
CHECK PENALTY : +0
SPELL FAILURE : 5%
WGHT : 6 lb.
Hardness: 12
HP: 20
PROPERTIES: May bash.
COST: 1159 gp

Re: The Totally Awesome Self-Wielding Orcish Axe

Posted: Wed Mar 02, 2016 12:46 am
by willpell
For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : +1 Steel Tower Shield
AC BONUS : +5
CHECK PENALTY : -9
SPELL FAILURE : 50%
WGHT : 100 lb.
PROPERTIES: -2 to all attacks while wielding. May provide Total Cover (may not be attacked) against all except spells in place of its Armor Class bonus, but the wielder may not attack while so covered.
Hardness: 12
HP: 30?
COST: 1225 gp.
Note: Characters proficient in normal shields are not automatically proficient with a tower shield.

Re: The Totally Awesome Self-Wielding Orcish Axe

Posted: Wed Mar 02, 2016 12:46 am
by willpell
For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

SHIELD
NAME : +1 Heavy Steel
AC BONUS : +3
CHECK PENALTY : -1
SPELL FAILURE : 15%
WGHT : 15 lb.
Hardness: 12
HP: 30
PROPERTIES: May bash.
COST: 1170 gp.

Re: The Totally Awesome Self-Wielding Orcish Axe

Posted: Wed Mar 02, 2016 12:47 am
by willpell
For time-management reasons, I'm now going to toss up the weapon stats en masse, and then edit in the magic abilities, and epic and sweeping fluff about the weapons, to complete the articles later later.

NAME : Steel Tower Shield
AC BONUS : +4
CHECK PENALTY : -10
SPELL FAILURE : 50%
WGHT : 100 lb.
PROPERTIES: -2 to all attacks while wielding. May provide Total Cover (may not be attacked) against all except spells in place of its Armor Class bonus, but the wielder may not attack while so covered.
Hardness: 10
HP: 20?
COST: 75 gp.
Note: Characters proficient in normal shields are not automatically proficient with a tower shield.

(I'm presuming the HP is the same between wooden and metal tower shields, though this is untrue of smaller shields; the light shield increases from 7 to 10, and the heavy from 15 to 20, but I can't be sure exactly what that should imply here, so I'll just leave it.)

Re: The Totally Awesome Self-Wielding Orcish Axe

Posted: Wed Mar 02, 2016 12:47 am
by willpell
And I'm finally done! This is gonna be a LOT of creative writing in the upcoming weeks....

NAME : Scythe
ATT : Melee +0
FULL ATT: Melee +0
DMG : 2d4+STR+1/2 piercing or slashing
CRIT : x4
RNG : -
WGHT : 10 lb.
TYPE : Martial
SIZE : Two-Handed (for Medium)
Hardness: 5
HP: 10
COST : 18 gp.
Special: May make trip attacks; drop to avoid being counter-tripped.

[Whiteleaf] Hyxa the Broadsword

Posted: Wed Apr 25, 2018 12:25 am
by willpell
Stats to come. (Posts like this one are mostly attempts at "reactivating" my neglected threads for easier access.)

Created by a peculiarly Lawful tribe of lizardfolk, who regard their row of dorsal spines as a mark of honor, this sentient broadsword has been given to Borg the Black Viking, whom the Hyx regard as a "dorsal man" according to their own custom.

[Whiteleaf] S-Calibyrne

Posted: Wed Nov 28, 2018 7:05 pm
by willpell
This is a placeholder codename for the moment. This intelligent spear has survivor's guilt, having been used to murder the person it loved the most.