[Abbabylon] New D&D World Concept for 3E/5E

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Knightfall
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Abbabylon Wizards and other arcanists

Post by Knightfall » Mon Apr 11, 2016 5:38 pm

All wizards on this world must be specialist wizards, but a player cannot choose to be a Necromancer or a Transmuter. (The Dread Necromancer fills the role of the Necromancer and it is a highly restricted class included mainly for NPC villains.) As well, the player must choose one additional opposition school in addition to Necromancy and Transmutation.

Wizard's cannot learn or cast 7th-level spells until they reach 16th level, 8th-level spells until they reach 18th level, and 9th-level spells until they reach 20th level. The spell slots they gain for those higher level spells can be filled with lower-level spells, however, as well as spells modified with Metamagic feats. It's important to note that not all Metamagic feats will likely be available for the setting. The Metamagic feats that are available for the world are changed to use up a spell level one-level higher than noted for the feat under Benefit. If a Metamagic feat doesn't normally increase a spell's level, the feat is changed to use up a spell level one-level higher. For example, the Maximize Spell feat, when applied to a spell, uses up a spell slot four levels higher than the spell's actual level.

i'll post more about the changes I'm going to make to Metamagic feats (as well as Item Creation feats) [see below].

All arcanist classes must have high values for the ability score that is used for the casting of spells. Intelligence for wizards, Charisma for sorcerers, etc. All arcanists can cast spells from 1st- to 3rd-level as normal for D&D 3E. In order to cast 4th- and 5th-level spells, an arcane spellcaster must have an ability score of 17. In order to cast 6th- and 7th-level spells, an arcane spellcaster must have an ability score of 19. In order to cast 8th- and 9th-level spells, an arcane spellcaster must have an ability score of 21.

Sorcerers (as well as most other non-wizard arcane spellcasters) can cast Necromancy and Transmutation spells up to 4th level. Most arcane casters have the same restrictions for higher-level spells as noted above for wizards. For the Dread Necromancer class, the class has access to Necromancy spells up to 7th level, but to gain access to 8th- or 9th-level Necromancy spells, the character will have to take either a new prestige class or a new feat (or feats) that I will have to design.
Last edited by Knightfall on Thu Apr 14, 2016 7:16 am, edited 3 times in total.
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D20 System/OGL Classes for Abbabylon

Post by Knightfall » Tue Apr 12, 2016 11:17 pm

Standard Classes
PENUMBRA Crime and Punishment
Bounty Hunter
Investigator
Justice (NPC class)

PENUMBRA Occult Lore
Computer (NPC class)
Skeptic

Power Classes: Heroes of Fantasy
Alchemist
Explorer
Gladiator
Mercenary
Noble

Swashbuckling Adventures
Courtier
Highwayman
Théan Ranger
Spy
Wanderer

Other Sourcebooks
[b]Class[/b]|[b]Source[/b] Delver|Legends & Lairs: Path of Shadow Seasonal Druid|Secrets Sun Mage [color=#0000FF](maybe)[/color]|Legends & Lairs: Path of Magic Thaumaturge [color=#0000FF](maybe)[/color]|Legends & Lairs: Path of Faith Urban Warrior|Legends & Lairs: Path of the Sword
Restricted Classes
Babylon 5 RPG and Fact Book
Diplomat
Lurker
Worker (NPC class)

PENUMBRA Occult Lore
Astrologer
Elementalist

Power Classes: Heroes of Fantasy
Assassin
Cabalist *
Crusader
Fool
Pirate

Swashbuckling Adventures
Inquisitor *
Musketeer
Théan Bard
Théan Paladin
Witch *

Other Sourcebooks
[b]Class[/b]|[b]Source[/b] Arsenalist|Legends & Lairs: Path of Magic Bard of the Black Crow *|Secrets Chameleon|Legends & Lairs: Path of Shadow El Fuego Adentro (The Fire Within) * [color=#0000FF](maybe)[/color]|Swashbuckling Arcana Fate Witch * [color=#0000FF](maybe)[/color]|Swashbuckling Arcana
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Changes to Magical Feats for 3E

Post by Knightfall » Wed Apr 13, 2016 6:40 am

Item Creation Feats
All item creation feats have higher prerequisites for this campaign world. Any item creation feat with a caster level prerequisite of level 1st to 5th has its prerequisite increase by 1. Any item creation feat with a caster level prerequisite of level 6th to 10th has its prerequisite increase by 2. And any item creation feat with a caster level prerequisite of level 11th or higher has its prerequisite increase by 3. Thus, the standard item creation feats from the PHB v.3.5 are changed as per the chart below.

[b]Feat Name[/b]|[b]Prerequisites[/b] Brew Potion|Caster level 4th Craft Magic Arms and Armor|Caster level 6th Craft Rod|Caster level 11th Craft Staff|Caster level 15th Craft Wand|Caster level 6th Craft Wondrous Item|Caster level 4th Forge Ring|Caster level 15th Scribe Scroll|Caster level 2nd
Any class or prestige class that gains one of these feats as bonus feat, now gains the feat at the level matching the feat's new caster level prerequisite -- unless the class/PrC intentionally gives the feat to the character sooner, if possible. In such a case, move the feat up either 1, 2, or 3 levels in the class/PrC's pregression chart.

As well, any item creation feat that exists in any other other D&D v.3.5 sourcebooks or in a d20 system/OGL sourcebook used for this campaign that has other prerequisites besides caster level has those prerequisites increased by 1. Thus, if it is an ability score of 15, the ability score must be 16 for this world. The same goes for skill ranks and any other numerical value. (This modification will be applied to all metamagic feats, as well. And maybe reserve feats, if I even allow reserve feats those for this world.)

The creation of magical items will be more costly for this world. I haven't decided by how much the costs in the DMG will increase, but I can say that it will be at least 25% more with the possibility of of 50% more for armor, weapons, and staffs. As well, any XP that must be expended to create an item will be double the standard amount. (I'll post more details in a later post.)

Metamagic Feats
DM's Note: I consider metamagic feats to be slightly overpowered as they stand in D&D v.3.5. For a high-level magic campaign, the feats are fine they way they are, i guess. However, Abbabylon is meant to be lower in power when it comes to arcana and, to a lesser extent, clerical magic. So, metamagic feats will be harder to take and not all of them will be available for this setting.

Metemagic feats are changed significantly for the World of Abbabylon. Every metamagic feat has at least one prerequisite and feats that already have prerequisites have those prerequisites increased to make them more difficult to take. As well, not all metamagic feats are available for this setting. The one metamagic feat from the PHB that isn't available is Quicken Spell. All the other metamagic feats from the PHB are available, but are changed as follows:

[b]Feat Name[/b]|[b]Prerequisites[/b]|[b]Uses up a spell slot...[/b] Empower Spell|Spellcraft 6 ranks, caster level 4th|Three levels higher Enlarge Spell|Spellcraft 4 ranks, caster level 2nd|Two levels higher Extend Spell|Spellcraft 4 ranks, caster level 2nd|Two levels higher Heighten Spell|Spellcraft 6 ranks, caster level 6th|As noted under 'Benefit' in the PHB Maximize Spell|Spellcraft 8 ranks, caster level 8th|Four levels higher Silent Spell|Spellcraft 4 ranks, caster level 3rd|Two levels higher Still Spell|Spellcraft 4 ranks, caster level 2nd|Two levels higher Widen Spell|Spellcraft 8 ranks, caster level 8th|Four levels higher
Any metamagic feat (or prestige class) that has Quicken Spell as a prerequisite either isn't available for this setting or is going to have to be altered to work without the feat. I'm more likely to go with the idea of exclusion rather than modification.

Post is still a work in progress. Will likely add a section regarding Reserve Feats.
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Change to Table 3-2 in the PHB

Post by Knightfall » Thu Apr 14, 2016 7:35 am

I'm toying with the idea of changing how often and the number of feats that PCs receive as level increases. I'm not going to touch the feats for the classes, but I'm thinking of changing up Table 3-2 (on p. 22) as per the following:

[b]Character Level[/b]|[b]Feats[/b]|[b]Character Level[/b]|[b]Feats[/b] 1st|1st, 2nd (B)|11th|6th 2nd|—|12th|— 3rd|3rd|13th|7th 4th|—|14th|— 5th|—|15th|— 6th|4th|16th|8th 7th|—|17th|— 8th|5th|18th|9th 9th|—|19th|— 10th|—|20th|—
This would increase the number of feats that each PC gets by two between levels 1 through 20. As many of my players can attest to, I often give an extra bonus feat at first level. For this world, it is a given since there will be more restrictions on magical abilities and magic items. The bonus feat will have to be chosen from a select list chosen from the feats listen in the PHB. Once I've built that list of feats, I'll post here.
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Modifying the B5 RPG Classes for D&D v.3.5

Post by Knightfall » Thu Apr 14, 2016 7:58 pm

DIPLOMAT
Alignment: Any.
Hit Die: d6.

Class Skills
Remove the skill Computer Use and add the skill Ride.

Class Features
Weapon Proficiency: A diplomat is proficient with all simple weapons, as well as any type of flintlock pistol.

Starting Gold: 5d4 X 10 (125 gp)
______________________________________

LURKER
Alignment: Any non-lawful.
Hit Die: d6.

Class Skills
Remove the skill Technical and add the skills Knowledge (engineering) and Knowledge (local). Pick Pocket becomes Sleight of Hand.

Class Features
Weapon Proficiency: A lurker is proficient with all simple and martial weapons, as well as any type of flintlock pistol. A lurker is also proficient with light shields.

Bonus Feats: Remove the feat Ambidexterity from the list.

Starting Gold: 2d4 X 10 (50 gp).
______________________________________

WORKER (NPC Class)
Possible Manual Laborer Professions: Cook, Farmer, Herder, Lumberjack, Miner, Porter, Rancher, Stablehand, Tanner, and Woodcutter.

Possible Administrator Professions: Apothecary, Barrister, Bookkeeper, Herbalist, Merchant, Scribe, and Siege Engineer.

Alignment: Any.
Hit Die: d6 or d8 (see below).

Class Skills
Remove the skills Computer Use, Drive, and Technical and add the skills Craft and Ride.

Class Features
The Blue Collar/White Collar and Salary Increase features are renamed and changed as noted below.

Weapon Proficiency: A worker is proficient with all simple weapons.

Manual Laborer/Administrator: At 1st level, the worker chooses to be either a manual laborer or an administrator. Manual laborer workers have 1d8 hit dice at each level while administrator workers have 1d6 hit dice and gain 2 bonus skill points per level, which must be spent on Intelligence, Wisdom or Charisma-based skills.

Advanced Profession: This class feature is the same as the Salary Increase class feature listed on p. 42 of the B5 RPG sourcebook with he name changed.

Starting Gold: 3d4 X 10 (75 gp).
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Re: Abbabylon: New D&D World Concept [3E/5E]

Post by Knightfall » Mon Apr 18, 2016 11:43 pm

Updated the compiled races list to show favored class, level adjustment, ECL, and alignment tendencies for each race.

EDIT: When it comes to create monster lists for this world (see next post), I'm going to stick mainly with official D&D scourcebooks even though I've included races from several d20 System/OGL sources. However, the main exception will be the Tome of Horror series by Necromancer Games. I won't be including anything from the Creature Collection series done for the Scarred Lands.
Last edited by Knightfall on Tue Apr 19, 2016 7:25 am, edited 1 time in total.
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Monster Lists start here!

Post by Knightfall » Tue Apr 19, 2016 7:21 am

Creatures from Monster Manual v.3.5
This lsit shows the standard monsters from the MM v.3.5 that exist on the World of Abbabylon. The list is divided between what exists on the world versus what exists elsewhere in the world's crystal sphere (on other worlds or in wildspace). As well, extraplanar creatures are not listed unless they are often encountered within the crystal sphere.

All of the animals and the vermin from MM v.3.5 can be found on Abbabylon. Any vermin of Gargantuan or Colossal size are considered Rare creatures.

DM's Note: Rare creatures have their Organization numbers chopped down by half of what is listed in the MM v.3.5; however, if the creature's lowest listed number is 3 or less, it is only reduced by 1 (eg. 3-9 would be come 2-8). A Unique creature is something that one group of PCs should encounter in their entire adventuring career.

Abbabylon
Standard Creatures
• Allip
• Assassin Vine
• Basilisk
• Blink Dog
• Carrion Crawler
• Chimera
• Cockatrice
• Darkmantle
• Destrachan
• Dire Animal (all)
• Dragonne
• Dryad
• Ettercap
• Fungus (both)
• Ghoul (both)
• Giant, Hill
• Giant, Stone
• Girallon
• Golem, Flesh
• Gray Render
• Griffon
• Hag, Sea
• Harpy (both)
• Hippogriff
• Hobgoblin [called the Krangor]
• Homunculus
• Hydra, Five- and Six-Headed *
• Lamia
• Manticore
• Mohrg
• Naga, Water
• Nymph
• Ogre [called the Elir]
• Ooze (all)
• Otyugh
• Phantom Fungus
• Planetouched (both)
• Remorhaz
• Rust Monster
• Satyr
• Sea Cat
• Shadow
• Shambling Mound
• Shocker Lizard
• Skeleton [Template]
• Skum
• Spectre
• Spider Eater
• Stirge
• Swarm (all except Hellwasp)
• Tendriculos
• Treant
• Troll
• Wight
• Will-o'-Wisp
• Worg
• Wraith
• Wyvern
• Zombie [Template]

Rare Creatures
• Animated Object (all)
• Centaur [called the Cheith]
• Chuul
• Dinosaur (all)
• Gargoyle [called the Zel'rant]
• Ghost [Template]
• Golem, Clay
• Hag, Green
• Hydra, Seven-Headed *
• Invisible Stalker
• Locathah
• Lycanthrope (all) [Template]
• Medusa
• Merfolk
• Minotaur [called the Uex]
• Mummy
• Naga, Dark
• Nightshade, Nightwing
• Pegasus
• Pseudodragon
• Shadow, Greater
• Shield Guardian
• Sprite (all)
• Titan
• Unicorn
• Vampire Spawn
• Wraith, Dread

Unique Creatures
• Half-Celestial [Template]
• Half-Fiend [Template]
• Kraken
• Lich [Template]
• Nightshade, Nightwalker
• Roc
• Vampire [Template]

Babylospace
Standard Creatures
• Aboleth
• Aranea
• Athach
• Behir
• Beholder (both)
• Bulette
• Choker
• Cloaker
• Delver
• Displacer Beast
• Doppelganger
• Eagle, Giant
• Ethereal Filcher
• Ethereal Marauder
• Frost Worm
• Giant, Fire
• Giant, Frost
• Grick
• Grimlock
• Krenshar
• Mimic
• Naga, Spirit
• Owl, Giant
• Owlbear
• Phase Spider
• Phasm
• Rakshasa
• Roper
• Sahuagin
• Shadow Mastiff
• Thoqqua
• Triton
• Umber Hulk (both)
• Winter Wolf

Rare Creatures
• Celestial Creature [Template]
• Fiendish Creature [Template]
• Gnome, Svirfneblin
• Golem, Iron
• Golem, Stone
• Hag, Annis
• Hydra, Eight- to Eleven-Headed *
• Kuo-Toa
• Mummy Lord
• Naga, Guardian
• Nightmare
• Sphinx (all)
• Swarm, Hellwasp
• Yrthk
• Yuan-Ti (all)

Unique Creatures
• Hydra, Twelve-Headed *
• Nightshade, Nightcrawler

* There are no pyro- or cyrohydras in Babylospace.
Last edited by Knightfall on Fri Apr 22, 2016 5:02 pm, edited 5 times in total.
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Monster Manual II

Post by Knightfall » Tue Apr 19, 2016 8:47 pm

Creatures from Monster Manual II
Unlike with the MM v.3.5, the lists for MM2 aren't 100% finalized. A few creatures that normally would have been added to the list were left off because the creature was updated for v.3.5 in an official D&D sourcebook at a later date.

Abbabylon
Standard Creatures
• Ash Rat
• Asperi
• Bogun
• Breathdrinker
• Catoblepas
• Cloaked Ape
• Corollax
• Darktentacles
• Dire Animal (all)
• Dread Guard
• Felldrake (all)
• Forest Sloth
• Frost Salamander
• Giant, Forest
• Golem, Brass
• Golem, Stained Glass
• Gravorg
• Greenvise
• Hook Horror
• Ixitxachitl (both)
• Jermlaine
• Kopru
• Meenlock
• Megalodon
• Moonrat
• Morkoth
• Mudmaw
• Nethersight Mastiff
• Nimblewright
• Phase Wasp
• Reason Stealer
• Red Sundew
• Sirine
• Spawn of Kyuss
• Stone Spike
• Swamplight Lynx
• Twig Blight

Rare Creatures
• Dinosaur (all)
• Dragon, Gem (all) *
• Ethereal Slayer
• Formorian
• Gravecrawler
• Naga, Bone
• Orcwort and Wortling
• Planetouched, Zenythri
• Spirit of the Land
• Sylph

Unique Creatures
• Banshee
• Cloud Ray
• Death Knight [Template]
• Famine Spirit
• Leviathan
• Ocean Strider
• Phoenix

Babylospace
Standard Creatures
• Abeil
• Avolakia
• Blood Ape
• Boggle
• Braxat
• Bronze Serpent
• Crimson Death
• Desmodu Bat (all)
• Effigy
• Elemental Weird (all)
• Fihyr
• Fire Bat
• Galeb Duhr
• Giant, Ocean
• Grimalkin
• Immoth
• Leechwalker
• Mooncalf
• Myconid (all)
• Needlefolk
• Nightmare Beast
• Ormyrr
• Rampager
• Razor Boar
• Scorpionfolk
• Shadow Spider
• Tempest
• Teratomorph
• Windghost
• Wyste
• Yak Folk

Rare Creatures
• Fiendwurm
• Fihyr, Great
• Flesh Jelly
• Golem, Chain
• Jahi
• Linnorm (all)
• Megapede
• Moonbeast
• Planetouched, Chaond
• Ragewind
• Runic Guardian
• Spell Weaver
• Spellgaunt

Unique Creatures
• Chaos Roc
• Doppelganger, Ethereal
• Hellfire Wyrm

* Gem dragons of age category Very Old or older are always Unique encounters.
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Fiend Folio

Post by Knightfall » Wed Apr 20, 2016 6:20 am

Creatures from Fiend Folio
I am happier with this list than with the MM2 list. It felt more clear in my mind which creatures would go where and which creatures would be excluded from the setting. Note that any 'race' listed in the Abbabylon list isn't available as the PC race. For example, there are Feytouched on the world but they aren't usable as a PC race even though they are for World of Kulan. I want to keep a clear divide between races and creatures.

However, when dealing with the 'races' listed in the Babylospace lists, there is more leeway. For example, the two planetouched races listed below could be used to create PCs for a Babylospace only campaign.

Abbabylon
Standard Creatures
• Blood Hawk
• Caryatid Column
• Crypt Thing
• Death Dog
• Fensir (both)
• Flame Snake, Minor
• Fossergrim
• Iron Cobra
• Jackalwere
• Kelp Angler
• Ooze, Aquatic (all)
• Rhinoceros, Dire
• Oread
• Shadow Asp
• Swarm, Plague Ant
• Swarm, Cranium Rat (Lesser Pack)
• Swarm, Viper
• Swarm, Wasp
• Swordwraith
• Vine Horror

Rare Creatures
• Bhut
• Dark Ones (both)
• Drake, Sea
• Feytouched
• Flame Snake, Lesser
• Giant, Bog
• Golem, Blood
• Half-Fey [Template]
• Half-Troll [Template]
• Huecuva [Template]
• Octopus Tree
• Ooze, Ethereal
• Rukanyr
• Spirit of the Air
• Swarm, Cranium Rat (Average Pack)
• Wendigo [Template]
• Yelow Musk Creeper and Zombie Orc

Unique Creatures
• Bloodthorn (max. HD)
• Crawling Head
• Flame Snake, Greater
• Giant, Shadow
• Maulgoth
• Spectral Lurker
• Swarm, Cranium Rat (Greater Pack)
• Thunder Worm

Babylospace
Standard Creatures
• Ahuizotl
• Aoa (both)
• Golem, Brain
• Indricothere
• Jackal Lord
• Kelpie
• Megatherium
• Necrophidius
• Ophidian
• Selkie
• Senmurv
• Swarm, Locust (Rapture)
• Terror Bird
• Wicker Man
• Yurian

Rare Creatures
• Century Worm
• Disenchanter
• Gathra (16 HD)
• Half-Illithid [Template]
• Lucent Worm
• Ocularon
• Planetouched, Mechanatrix
• Planetouched, Shyft
• Sarkrith (both)
• Shedu
• Sporebat
• Swarm, Scarab Beetle
• Ti-Khana [Template]
• Tunnel Terror
• Ulgurstasta
• Zodar

Unique Creatures
• Blackstone Gigant
• Chronotyrn
• Hullathoin
• Skybleeder (18 HD)
• Sunwyrm (36 HD)
• Yuan-Ti Anathema
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Monster Manual III

Post by Knightfall » Wed Apr 20, 2016 6:41 pm

Creatures from Monster Manual III
Monster Manual III is one of my 'go to' sourcebooks for for monsters and races. This stems from the uniqueness of its entries. The Eberron influence in the book is obvious, but that's not why I like it. In fact, it's that (most of) the creatures in the book can be taken out of Eberron and placed in any world. And the weirdest creatures are perfect for a spelljammer-based campaign. As a result, a few of the creatures listed for Abbabylon might move out into Babylospace. (I've already moved a few creatures that were initially place in the first list.)

Abbabylon
Standard Creatures
• Armand
• Bearhound
• Changeling [called the Ixxyhim]
• Chelicera
• Dinosaur, Fleshraker
• Dinosaur, Swindlespitter
• Drake, Rage
• Feral Yowler
• Glaistig
• Goatfolk [called the Klohae]
• Golem, Hangman
• Golem, Web
• Harpoon Spider
• Knell Beetle, Lesser
• Mastodon
• Ooze, Snowflake
• Petal
• Redcap, Young
• Mummy, Salt
• Sea Tiger
• Swarm, Dread Blossom
• Swarm, Needletooth
• Swarm, Swamp Strider
• Topiary Guardian (all)
• Troll, Forest
• Wood Woad

Rare Creatures
• Deathskrieker
• Dinosaur, Bloodstriker
• Dracotaur [called the Vlica]
• Drake, Fiendish Rage
• Drowned
• Giant, Sand (both)
• Glaistig Mindbender
• Golem, Mud
• Harpoon Spider, Dread
• Harssaf
• Knell Beetle
• Night Twist
• Ooze, Summoning (15 HD)
• Quaraphon
• Redcap, Elder
• Swarm, Shimmerling
• Siege Crab (both)
• Ssvaklor
• Troll, Cave
• Vasuthant (min. 16 HD)
• Vazalka (9 HD)
• Witchknife (both) [Athame]
• Woodling [Template]

Unique Creatures
• Deathskrieker, Advanced
• Geriviar
• Golem, Alchemical
• Night Twist, Ancient
• Ooze, Arcane (30 HD)
• Ragewalker
• Skindancer (27 HD)
• Spellwarped Creature [Template]
• Ssvaklor, Greater
• Troll, Mountain
• Vasuthant, Horrific
• Vazalkyon

Babylospace
Standard Creatures
• Drake, Ambush
• Avalancher
• Dinosaur, Battletitan
• Boneclaw
• Bonedrinker, Lesser
• Gulgar
• Ironclad Mauler
• Lhosk
• Lurking Strangler
• Mindshredder Larva and Warrior
• Ogre, Skullcrusher (both) [called the Eiuham Elir]
• Ooze, Conflagration
• Otyugh, Lifeleech
• Phoera
• Rot Reaver
• Runehound
• Seryulin
• Shredstorm
• Splinterwaif (both)
• Stonesinger
• Susurrus
• Swarm, Ephemeral
• Troll, Crystalline
• Warbound Impaler
• Zezir

Rare Creatures
• Battlebriar
• Bonedrinker
• Cadaver Collector
• Charnel Hound
• Dragon Eel
• Giant, Death
• Giant, Eldritch
• Golem, Shadesteel
• Grimweird
• Grisgol
• Living Spell (all)
• Mindshredder Zenthal
• Necrothane
• Nycter (both)
• Phoelarch
• Plague Spewer
• Protean Scourge
• Roper, Prismatic
• Seryulin, Greater
• Thorn
• Troll, War
• Wight, Dust

Unique Creatures
• Brood Keeper (plus Larva Swarm)
• Cadaver Collector, Greater
• Giant, Eldritch (Confessor)
• Golem, Shadesteel (Greater)
• Protean Scourge Arcanist
• Slaughterstone Behemoth (45 HD)
• Slaughterstone Eviscerator (30 HD)
• Vermin Lord
• Voidmind Creature [Template]
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Monster Manual IV

Post by Knightfall » Wed Apr 20, 2016 10:54 pm

Creatures from Monster Manual IV
Monster Manual IV is the last of the official monster books that I own. I did have MM5 at one point, but I didn't really like it. If I manage to find it again for cheap (unlikely), I might re-add it to my collection. However, I already have more than enough monster books for 3rd Edition.

MM4 has a lot of alternative stat blocks for drow, gnolls, lizardfolk, and orcs. Since Abbabylon doesn't include most of the standard humanoids and monstrous humanoids, I won't need those stats for the world. As well, I won't be using the Spawn of Tiamat for this world. However, there are good options for the world including the stats for the githyanki, ogres, and yuan-ti. The varag will be important for wildspace.

Abbabylon
Standard Creatures
• Bloodsilk Spider
• Briarvex
• Golem, Fang
• Howler Wasp
• Ogre (all)
• Plague Walker
• Quanlos
• Wizened Elder

Rare Creatures
• Corrupture
• Joystealer
• Lunar Ravager
• Minotaur, Greathorn [called the Uex Cholph]
• Necrosis Carnex
• Oaken Defender
• Ooze, Bloodfire
• Tomb Spider (all)
• Zern
• Zern Experiments (all)

Unique Creatures
• Giant, Craa'ghoran
• Demonhive (all)
• Verdant Prince

Babylospace
Standard Creatures
• Bloodhulk Fighter and Giant
• Defacer
• Githyanki Soldier
• Inferno Spider
• Nagatha
• Sailsnake
• Swarm, Mageripper
• Windblade (both)

Rare Creatures
• Balhannoth
• Bloodhulk Crusher
• Gish
• Githyanki Captain
• Lodestone Marauder
• Varag
• Vitreous Drinker
• Yuan-Ti Deceiver
• Yuan-Ti Slayer
• Yuan-Ti Ignan

Unique Creatures
• Dwarf Ancestor
• Yuan-Ti Abomination Cult Leader
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Draconomicon and Lords of Madness

Post by Knightfall » Thu Apr 21, 2016 11:37 pm

Creatures from other D&D v.3.5 Sourcebooks (Part One)
Description to be added.

DRACONOMICON: THE BOOK OF DRAGONS
Abbabylon
Standard Creatures
• Draconic Creature [Template]
• Dragon, Faerie
• Dragonnel
• Elemental Drake, Air
• Elemental Drake, Ice
• Horde Scarab (both)

Rare Creatures
• Dragon, Fang (Wyrmling to Mature Adult)
• Elemental Drake, Earth
• Elemental Drake, Fire
• Elemental Drake, Water
• Golem, Dragonbone
• Half-Dragon (any gem dragon) [Template]
• Skeletal Dragon [Template]
• Zombie Dragon [Template]

Unique Creatures
• Dracolich [Template]
• Dragon, Fang (Old to Great Wyrm)
• Dragon, Shadow
• Elemental Drake, Magma
• Elemental Drake, Ooze
• Elemental Drake, Smoke
• Ghostly Dragon [Template]
• Golem, Drakestone
• Golem, Ironwyrm
• Half-Dragon (Fang) [Template]
• Vampiric Dragon [Template]

Babylospace
Standard Creatures
• Dragonkin
• Landwyrm, Plains
• Landwyrm, Underdark
• Squamous Spewer

Rare Creatures
• Landwyrm, Forest
• Landwyrm, Hill
• Landwyrm, Tundra

Unique Creatures
• Drake, Storm
• Landwyrm, Desert
• Landwyrm, Jungle
• Landwyrm, Mountain
• Landwyrm, Swamp
_________________________________________

LORDS OF MADNESS: THE BOOK OF ABERRATIONS
Abbabylon
Standard Creatures
• Cildabrin
• Gas Spore
• Grell

Rare Creatures
• Half-Farspawn [Template]
• Shadow Creature [Template]
• Silthilar
• Grell Philosopher
• Tsochar

Unique Creatures
• Elder Eidolon [Template]
• Pseudonatural Creature [Template]
• Zeugalak


Babylospace
Standard Creatures
• Beholderkin, Director
• Beholderkin, Spectator
• Gibbering Mouther
• Illithidae (all)
• Neogi (all)

Rare Creatures
• Beholderkin, Eye of the Deep
• Beholderkin, Overseer
• Cloaker, Shadowcloak Elder
• Hound of the Gloom
• Mind Flayer, Ulitharid
• Mind Flayer, Vampire
• Psurlon (all)
• Shaboath
• Urophion

Unique Creatures
• Beholderkin, Hive Mother
• Elder Brain
• Mind Flayer, Alhoon [Template]
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Drow of the UnderDark | Expanded Psionics | Savage Species

Post by Knightfall » Fri Apr 22, 2016 5:40 pm

Creatures from other D&D v.3.5 Sourcebooks (Part Two)
Description to be added

DROW OF THE UNDERDARK
Abbabylon
Standard Creatures
• Husk Spider, Medium
• Lizard, Giant (all)
• Monstrous Spider, Spitting
• Monstrous Spider, Tangle Terror

Rare Creatures
• Dragon, Deep (Wyrmling to Juvenile)
• Husk Scorpion, Huge
• Husk Vermin [Template]
• Husk Widowmaker
• Monstrous Spider, Widowmaker
• Ooze, Venom

Unique Creatures
• Dragon, Deep (Young Adult to Very Old)

Babylospace
Standard Creatures
• Adamantine Spider
• Elf, Albino Drow (Szarkai)
• Quaggoth
• Vril [PC Race] *

Rare Creatures
• Chwidencha
• Draegloth
• Elf, Szarkai Provocateur
• Kuo-Toa, Monitor
• Kuo-Toa, Whip
• Quaggoth, Greater
• Quaggoth, War Leader

Unique Creatures
• Draegloth, Favored One
• Dragon, Deep (Ancient to Great Wyrm)

* Vril are not allowed as a PC race on Abbabylon, only for a wildspace campaign.
_________________________________________

EXPANDED PSIONICS HANDBOOK
Abbabylon
Standard Creatures
• Crysmal
• Dromite
• Folugub
• Psicrystal
• Udoroot

Rare Creatures
• Astral Construct (all)
• Phrenic Creature [Template]
• Puppeteer
• Puppeteer, Flesh Harrower
• Thought Eater
• Xeph

Unique Creatures
• Caller in Darkness
• Psion Killer
• Thought Slayer
• Yuan-Ti, Psionic (all)

Babylospace
Standard Creatures
• Intellect Devourer
• Githzerai, Psionic
• Phthisic
• Temporal Filcher
• Unbodied

Rare Creatures
• Blue
• Gray Glutton
• Githyanki, Psionic
• Mind Flayer, Psionic
• Thri-kreen

Unique Creatures
• Neothelid
_________________________________________

SAVAGE SPECIES
Abbabylon
Standard Creatures
• Insectile Creatures [Template]
• Ogre, Insectile [called the Chikelir]
• Winged Creature [Template]

Rare Creatures
• Half-Ogre (PC Race) [called the Elirid'o]
• Loxo
• Monstrous Beast [Template]
• Ogre, Mummified
• Tauric Hobgoblin-Griffion [called the Krang-Chal]

Unique Creatures
• Ghost Brute [Template]
• Mummified Creature [Template]
• Spectral Creature [Template]
• Tauric Creature [Template]
• Wight [Template]
• Wraith [Template]

Babylospace
Standard Creatures
• Feral Creature [Template]
• Minotaur, Feral [called the Uex Aensi]
• Reptilian Creature [Template]

Rare Creatures
• Desmodu
• Incarnate Construct [Template]
• Bugbear, Reptilian [called the Ycralk]
• Multiheaded Creature [Template]
• Yuan-Ti Tainted One

Unique Creatures
• Gelatinous Creature [Template]
• Symbiotic Creature [Template]
• Umbral Creature [Template]
• Yuan-Ti, Tainted One/Broodguard [Template]
Last edited by Knightfall on Sat Apr 23, 2016 7:27 am, edited 1 time in total.
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Environmental Series

Post by Knightfall » Sat Apr 23, 2016 7:26 am

Creatures from other D&D v.3.5 Sourcebooks (Part Three)
Description to be added

FROSTBURN: MASTERING THE PERILS OF ICE AND SNOW
Abbabylon
Standard Creatures
• Animals, Arctic (all)
• Ice Toad
• Megaloceros
• Polar Bear, Dire
• Pudding, White
• Rusalka
• Smilodon
• Spider, Snow (all)
• Vodyanoi

Rare Creatures
• Entombed
• Golem, Ice
• Icegaunt
• Uldra
• Tlalusk
• Winterspawn
• Woolly Mammoth
• Yeti

Unique Creatures
• Chilblain
• Ghost, Frostfell [Template]
• Ice Beast [Template]
• Rimefire Eidolon
• Spirit Animal [Template]
• Yeti, Abominable

Babylospace
Standard Creatures
• Branta
• Domovoi
• Glyptodon
• Marzanna
• Raven, Giant
• Snowcloak

Rare Creatures
• Elemental Weird (both)
• Frost Folk
• Giant, Frost (all)
• Malasynep
• Urskan
• Zeuglodon

Unique Creatures
• Malasynep Mindmage
• Shivhad
• Yuk-on-na (16 HD)
_________________________________________

SANDSTORM: MASTERING THE PERILS OF FIRE AND SAND
Abbabylon
Standard Creatures
• Animals (all)
• Asherati
• Bhuka
• Crucian
• Dire Animal (all)
• Dust Twister
• Porcupine Cactus
• Swarm, Scorpion
• Tumbling Mound
• Vermin (all)

Rare Creatures
• Ashen Husk
• Chekryan
• Dinosaur, Protoceratops
• Dragon, Sand (Wyrmling to Juvenile)
• Hag, Dune
• Forlorn Husk
• Lizard, Giant Banded
• Lycanthrope, Werecrocodile
• Ooze (both)
• Troll, Wasteland

Unique Creatures
• Dragon, Sand (Young Adult to Great Wyrm)
• Dry Lich [Template]
• Dustform Creature [Template]
• Golem, Sand
• Thunderbird

Babylospace
Standard Creatures
• Ashworm
• Camelopardel
• Cursed Cold One (Gelgun)
• Diprotodon
• Sand Hunter

Rare Creatures
• Crawling Apocalypse
• Dunewinder
• Dustblight
• Ironthorn
• Marruspawn (all)
• Saguaro Sentinel
• Sphinx (all)
• Swarm, Scarab (Death)

Unique Creatures
• Marruspawn Abomination
• Mirage Mullah [Template]
_________________________________________

STORMWRACK: MASTERING THE PERILS OF WIND AND WAVE
Abbabylon
Standard Creatures
• Animals (all)
• Blackskate
• Darfellan
• Dire Animal (both)
• Hadozee (both)
• Hippocampus
• Leech, Giant
• Monstrous Crab, Small to Huge
• Swarm (all)

Rare Creatures
• Dinosaur, Ichthyosaur
• Dinosaur, Mosasaur
• Dinosaur, Plesiosaur
• Diving Spider, Monstrous
• Golem, Coral
• Monstrous Crab, Gargantuan and Colossal
• Nereid
• Seawolf

Unique Creatures
• Amphibious Creature [Template]
• Medusa, Amphibious

Babylospace
Standard Creatures
• Anguillian
• Aventi
• Hammerclaw
• Sea Snake

Rare Creatures
• Archelon
• Caller from the Deeps
• Ramfish
• Sisiutl
• Uchuulon (Slime Chuul)

Unique Creatures
• Scyllan
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B5 Races as monster manual creature entries

Post by Knightfall » Mon Apr 25, 2016 7:29 am

FYI... the next thing I'm going to do is create converted stat block writeups for the various B5 races, as well as the few creatures listed in the core book. These Monster Manual-style stat blocks will be done in the original D&D monster format, as I'm not a huge fan of the writeup style in the later monster manuals. The writeups will not include the full racial traits from the core book, but I will include important stat. tidbits, if leaving them out would be confusing or if I change them to something else.

For example, the Brakiri race have a special ability that gives them the ability to shrug off heat. For Abbabylon, I'm gong to replace that ability with a bonus feat from D&D Sandstorm called Heat Endurance.

I should also mention that the D&D-sourcebook monster lists above are 99% complete. I might, at a later date add monsters from Heroes of Horror and Tome of Magic, but I haven't yet decided whether or not I'm going to use those two books fully for this world. (Right now its 50/50.) I will be posting the monster lists for the three Tome of Horrors d20 books before I share any of my monster entries for the b% races/creatures.
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Tome of Horrors: Revised

Post by Knightfall » Thu Apr 28, 2016 7:09 am

Creatures from the Tome of Horrors Series (Part One)
Description to be added

THE TOME OF HORRORS: REVISED
Abbabylon
Standard Creatures
• Adherer
• Archer Bush
• Babbler
• Beetle, Giant Death Watch
• Beetle, Gaint Slicer
• Blindheim
• Bonesnapper
• Carbuncle
• Cave Cricket
• Cave Fisher
• Cave Moray
• Clam, Giant
• Cobra Flower
• Dragonfish
• Draug
• Eel, Giant Moray
• Forester's Bane (Snapper Saw)
• Gorilla Bear
• Jellyfish, Monstrous
• Leech, Giant
• Muckdweller
• Nilbog
• Rock Reptile
• Slithering Tracker
• Stymphalian Bird (Bronze Beak)
• Tsathar
• Tick, Giant
• Troll, Swamp
• Vulchling
• Witherstench
• Witherweed
• Wolf-Spider

Rare Creatures
• Al-mi'raj, Psionic
• Barrow Wight (12 HD)
• Basidirond
• Bettle, Giant Boring
• Beetle, Giant Rhinoceros
• Boalisk (9 HD)
• Boggart
• Carrion Moth
• Coffer Corpse
• Demiurge
• Dire Animal [Template]
• Fen Witch
• Fogwarden
• Giant, Wood [called the Clenbyr]
• Golem, Tallow
• Gorgimera
• Hangman Tree
• Livestone
• Midnight Peddler
• Oliphant
• Ooze, Undead
• Quickwood
• Scythe Tree
• Slug, Giant
• Stormwarden [called the Vittex]
• Trapper
• Tri-Flower Frond
• Troll, Rock
• Troll, Two-Headed
• Wizard's Shackle

Unique Creatures
Abomination [Template]
• Chrystone (15 HD)
• Eblis (12 HD)
• Elemental, Psionic (all)
• Froghemoth
• Obsidian Minotaur (36 HD)
• Skeleton Warrior [Template]
• Thessalmonster [Template]

Babylospace
Standard Creatures
• Algoid
• Ascomoid
• Axe Beak
• Belabra
• Bog Beast
• Bone Cobbler
• Caterwaul
• Clubnek
• Crayfish, Monstrous
• Diger
• Executioner's Hood
• False Spider (both)
• Flail Snail
• Flumph (6 HD)
• Forlarren
• Gambado
• Gorbel
• Grippli
• Korred
• Marble Snake
• Ooze, Mercury
• Slime Crawler
• Vampire Rose
• Volt

Rare Creatures
• Banderlog
• Basilisk, Greater
• Bhuta
• Bleeding Horror [Template]
• Bog Mummy
• Bonesucker
• Dakon
• Darnoc
• Dragon Horse
• Drelb (Haunting Custodian)
• Eye Killer
• Fire Lizard
• Fire Nymph
• Gargoyle, Margoyle
• Hell Moth
• Kamadan
• Kelp Devil
• Ooze, Magma
• Ooze, Vampiric
• Sandling
• Sandman
• Screaming Devilkin
• Skeleton, Lead
• Spectral Troll [Template]
• Squealer
• Tenebrous Worm
• Thunder Beast
• Ubue
• Wolf-In-Sheep's-Clothing

Unique Creatures
• Beast of Chaos [Template]
• Death Worm (21 HD)
• Elemental, Time (all)
• Slime Zombie [Template]
• Stone Roper (18 HD)
• Transposer (12 HD)
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ToH 2 and 3

Post by Knightfall » Thu Apr 28, 2016 9:47 pm

Creatures from the Tome of Horrors Series (Part Two)
Description to be added

THE TOME OF HORRORS II
Abbabylon
Standard Creatures
• Ahlinni (Cackle Bird)
• Archerfish, Giant
• Beetles, Giant (all)
• Cadaver
• Cave Leech
• Chameleon, Giant
• Church Grim
• Corpse Rook
• Elusa Hound
• Beetle, Lesser Gelid
• Grave Risen
• Hanged Man
• Hoar Spirit
• Jaguar
• Leopard, Snow
• Lion, Mountain
• Lizard, Cavern
• Lynx
• Oakman
• Pike, Giant
• Rakklethorn Toad
• Rat, Barrow
• Ronus
• Ryven
• Skeleton, Black
• Slime Mold
• Sloth Viper
• Swarm, Piranha
• Swarm, Velvet Ant

Rare Creatures
• Aberrant [called the Aottogh]
• Bog Creeper
• Cadaver Lord
• Cerebral Stalker
• Corpsespinner
• Crucifixion Spirit
• Dragon, Dungeon
• Dragonship
• Falcon, Giant
• Fear Guard (9 HD)
• Fyr
• Beetle, Greater Gelid
• Giant, Volcano
• Gloom Crawler
• Golem, Iron Maiden
• Grimstalker (Banaan)
• Landwalker Shark
• Ogren [called the Krangelir]
• Renzer (Devilfin)
• Sea Slug, Giant
• Seahorse, Giant
• Sepia Snake
• Sleeping Willow
• Swarm, Grig
• Swarm, Poisonous Frog
• Thundershrike
• Turtle, Giant Bog
• Witch Tree

Unique Creatures
• Colossus, Jade
• Corpsespun Creature [Template]
• Fear Guard (18 HD)
• Golem, Furnace
• Landwalker [Template]
• Slorath
• Undead Lord [Template]

Babylospace
Standard Creatures
• Asrai
• Bloodsuckle
• Cave Lion
• Clamor
• Crag Man
• Dragon, Smoke
• Fire Crab (both)
• Fire Phantom
• Fungoid
• Gutslug
• Hornet, Giant
• Huggermugger
• Hyaenodon
• Kathlin
• Niln (Vapor Horror)
• Phlogiston
• Pudding, Blood
• Retch Hound
• Sand Stalker
• Scythe Horn
• Sea Wasp, Monstrous (Tiny to Large)
• Silid
• Swarm, Warden Jack
• Tangtal (Dupli-Cat)
• Vapor Creature (both)
• Yellowjacket, Giant

Rare Creatures
• Arcanoplasm
• Barbegazi (Ice Gnome)
• Bedlam
• Cinder Ghoul
• Debased Fey [Template]
• Draconid
• Encephalon Gorger
• Geon
• Golem, Magnesium
• Helix Moth (both)
• Magmoid
• Mammoth
• Nuckalavee
• Pudding, Stone
• Riptide Horror
• Sand Kraken
• Sea Wasp, Monstrous (Huge to Colossal)
• Slaughterford
• Tazelwurm
• Temporal Crawler
• Tentacled Horror
• Time Flayer (standard HD)
• Weird, Blood
• Weird, Lava
• Weird, Lightning

Unique Creatures
• Amphisbaena [Template]
• Brass Man (18 HD)
• Giant, Ferrous
• Phase Creature [Template]
• Red Jester (30 HD)
• Stygian Leviathan
• Time Flayer (26 HD)
_________________________________________

THE TOME OF HORRORS III
Abbabylon
Standard Creatures
• Assassin Bug, Giant
• Blood Bush
• Bumblebee, Giant (both)
• Catfish, Giant Electric
• Ectoplasm (Ghost Ooze)
• Fetch
• Golden Cat
• Golem, Mummy
• Gremlin (both)
• Horsefly, Giant
• Lantern Goat
• Mandrill
• Margay
• Memory Child
• Mosquito, Giant
• Onyx Deer
• Ooze, Amber
• Paleoskeleton Creature [Template]
• Phooka
• Raccoon
• Raccoon, Dire
• Sea Serpent, Fanged
• Sea Serpent, Gilded
• Sheet Fungus
• Swarm, Raven
• Swarm, Shadow Rat
• Tendrul
• Triceratops, Paleoskeleton
• Tuatara, Giant
• Turtle-Shark
• Weird, Fungus
• Whip Jelly

Rare Creatures
• Anemone, Great (Giant) Sea
• Arach [called the Qabla]
• Blood Wight
• Bogeyman
• Brykolakas
• Drake, Splinter (both)
• Dream Spectre
• Giant, Bronze
• Gnarlwood
• Gnasher Lizard
• Golem, Flagstone
• Golem, Witch-Doll
• Gulper Eel
• Lantern Goat, Advanced
• Lich Shade
• Mantidrake
• Mire Brute
• Mythical Lion
• Nazalor
• Plant-Imbued Ape
• Reliquary Guardian
• Sea Serpent, Brine
• Sea Serpent, Spitting
• Sepulchral Guardian
• Swarm, Undead Raven
• Tombstone Fairy
• Well Lurker
• Widow Creeper
• Willow Dusk

Unique Creatures
• Afanc
• Arach Spellbinder [called the Qabla Arcanus]
• Crimson Basilisk (18 HD)
• Demilich (min. 20 HD)
• Dragon, Wrath
• Giant, Jack-in-Irons
• Grimm (36 HD)
• Living Lake
• Mortuary Cyclone
• Mythical Animal[Template]
• Plant-Imbued Creature [Template]
• Psiwyrm (28 HD)
• Sea Serpent, Deep Hunter
• Sea Serpent, Shipbreaker

Babylospace
Standard Creatures
• Baccae
• Boneneedle (both)
• Brontotherium
• Chupacabra
• Churr
• Forgotten One
• Fye
• Giant, Smoke
• Kuah-Lu
• Marsh Jelly
• Mudbog
• Murder Crow
• Raggoth
• Skin Stitcher
• Spore Rat
• Stroke Lad
• Sudoth
• Swarm, Heat
• T'shaan
• Wang Liang

Rare Creatures
• Baobhan Sith
• Biclops (both)
• Brume
• Chain Worm
• Corpse Orgy
• Dragon, Glass Wyrm
• Elemental, Gravity (Small to Huge)
• Gargoyle, Fungus
• Gohl (Hydra Cloud)
• Golem, Gelatinous
• Gray Nisp
• Lightning Treant
• Ooze, Metallic (Hoard Ooze)
• Orc, Ghost-Faced
• Phasma
• Rawbones
• Reigon
• Sea Spider
• Spider Collective
• Smilodon, Dire
• Stone Maiden
• Swarm, Adamantine Wasp
• Thermite (all)
• Troll, Flame-Spawned
• Vorin
• Wang Liang Master

Unique Creatures
• Beetle, Requiem
• Cherum
• Collective Creature [Template]
• Deathleech [Template]
• Elemental, Gravity (Greater or Elder)
• Flame-Spawned Creature [Template]
• Herald of Tsathogga (33 HD)
• Marsh Jelly, Jubilex-Touched
• Quantum
• Sea Spider, Pelagos
• Slag Worm
• Soul Reaper (33 HD)
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
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Knightfall
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Monster lists done, for now...

Post by Knightfall » Thu Apr 28, 2016 9:59 pm

With the above post, that is the last of the published d20/OGL monsters for this setting. Like i mentioned above, more official D&D monsters might be added at a later date, but as far as I'm concerned, the monster lists for Abbabylon are 99.5% complete. Other creatures are likely to be added to the other worlds of Babylospace's crystal sphere. (I'll likely create a compiled list of creatures for Abbabylon that sorts them by either challenge rating or by rarity [like I've done for Kulan] or a combination of both. That will take a while and will be an OpenOffice document file [plus PDF].)

It's important to note that if a creature exists on Abbabylon, it doesn't alawys mean that it exists elsewhere in Babylospace. Many of the races of Abbabylon have a presence in wildspace but not all of them. (The Babylon 5 races for sure.)

You might have also noticed that there are very few of the standard D&D races on the world or in the crystal sphere. There are a few, but they are almost always rare. Any PC race, that exists elsewhere in the crystal sphere, will not have a permanent foothold on Abbabylon. Period! They exist as civilizations on other worlds or they are spelljamming races. I haven't decided which of the Babylospace races will be spelljamming races.

Note that this world and crystal sphere doesn't exist in my Mirrored Cosmology (originally created for Kulan). it will be more at home in the standard cosmology of the Spelljammer/Planescape setting. The world is considered to be isolated from the rest of Spelljammer, like with Dark Sun, but the crystal sphere is expansive. It will have dozens of worlds and multiple spelljamming ports like Rock of Bral.
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
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Spelljammer minigame

Post by Knightfall » Thu Apr 28, 2016 10:21 pm

I should also mention that the 3E Spelljamming rules for this setting will be the same as for that in the Shadow of the Spider Moon minigame, so any of the non-race crunch from that game will be canon for Babylospace. I'm not likely to add in tons of the standard Spelljammer races (if I do add a few it will be from here [except the Hadozee]) but any traditional Spelljammer creature is considered canon for the setting, as well. But, not on Abbabylon itself!

I haven't looked at it in a while, so I need to refresh my memory. :roll:
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
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Narns of Abbabylon

Post by Knightfall » Fri Apr 29, 2016 6:59 am

Narn
|[b]Narn, 1st-Level Warrior[/b]|[b]Narn Protector, 5th-Level Fighter[/b] |[b]Medium Humanoid (Narn)[/b]|[b]Medium Humanoid (Narn)[/b] [b]Hit Dice:[/b]|1d8+2 (6 hp)|5d10+5 (32 hp) [b]Initiative:[/b]|+0|+1 (Dex) [b]Speed:[/b]|30 feet (6 squares)|20 feet (4 squares), base 30 ft. [b]AC:[/b]|14 (+4 chain shirt), touch 10, flat-footed 14|18 (+1 Dex, +6 banded mail, +1 light steel shield), touch 11, flat-footed 17 [b]Base Attack./Grp.:[/b]|+1/+2|+5/+6 [b]Attack:[/b]|+3 melee (1d8+1/19–20/x2, ka'toc) or +3 melee (1d8+3 vs. Centauri/19–20/x2, ka'toc) or +1 ranged (1d8/19–20/x2, light crossbow) or +1 ranged (1d8+1 vs. Centauri/19–20/x2, light crossbow)|+7 melee (1d8+1/19–20/x2, ka'toc) or +7 melee (1d8+3 vs. Centauri/19–20/x2, ka'toc) or +6 ranged (1d10/x3, flintlock pistol) or +6 ranged (1d10+1 vs. Centauri/x3, flintlock pistol) [b]Full Attack:[/b]|+3 melee (1d10+1/19–20/x2, ka'toc) or +3 melee (1d10+3 vs. Centauri/19–20/x2, ka'toc) or +1 ranged (1d8/19–20/x2, light crossbow) or +1 ranged (1d8+1 vs. Centauri/19–20/x2, light crossbow)|+7 melee (1d10+1/19–20/x2, ka'toc) or +7 melee (1d10+3 vs. Centauri/19–20/x2, ka'toc) or +6 ranged (1d10/x3, flintlock pistol) or +6 ranged (1d10+1 vs. Centauri/x3, flintlock pistol) [b]Space/Reach:[/b]|5 feet/5 feet|5 feet/5 feet [b]Special Attacks:[/b]|Racial foe (Centauri)|Racial foe (Centauri) [b]Special Qualities:[/b]|Low-light vision, nonpsionic, weapon familiarity, weapon mastery|Low-light vision, nonpsionic, weapon familiarity, weapon mastery [b]Saves:[/b]|Fort +4, Ref +0, Will -1|Fort +5, Ref +2, Will +0 [b]Abilities:[/b]|Str 13 (+1), Dex 11 (+0), Con 14 (+2), Int 10 (+0), Wis 8 (-1), Cha 7 (-2)|Str 13 (+1), Dex 12 (+1), Con 12 (+1), Int 10 (+0), Wis 8 (-1), Cha 7 (-2) [b]Skills:[/b] *|Climb +3 (+5), Jump +3 (+5)|Climb -2 (+5), Jump -2 (+5), Ride +5, Swim -2 (+5) [b]Feats:[/b]|Weapon Focus (ka'toc)|Diehard, Endurance, Exotic Weapon Proficiency (firearms) (B), Improved Unarmed Strike (B), Weapon Focus (ka'toc) (B) [b]Environment:[/b]|Warm forest and hills|Warm forest and hills [b]Organization:[/b]|Squad (2–4), company (10–25 plus 2 3rd-level sergeants and 1 leader of 4th–6th level), or band (30–200 plus 50% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, 3 7th-level captains and 1 9th-level commander)|Solitary, fighting duo, elite squad (4–8 plus 2 7rh-level captains and 1 9th-level commander) [b]Challenge Rating:[/b]|½|5 [b]Treasure:[/b]|Standard|Standard [b]Alignment:[/b]|Often chaotic good|Usually neutral good [b]Advancement:[/b]|By character class|By character class [b]Level Adjustment:[/b]|+1|+1
This heavily built humanoid has dark brown skin that is mottled with darker spots and it has no visible hair. Its eyes are a deep red. The humanoid is well-armored and carries a fine sword. A crossbow is slung on its back.

The Narn are one the many races that are native to Abbabylon. As a race, they are considered to be passionate and prone to violence. They are not a evil people, however. The Narn were once a slave race to the Centauri – forced to serve cruel masters who never saw them as equals. When the Centauri Republix waned in power, the Narn rose up and threw off their shackles.

Narns have a very unique appearance in comparison to humans. Their reddish brown mottled skin is quite noticeable and often intimidating to other races. Narns wear what is practical and do not go in for finery. They are practical and hardy. Their communities are located in the warmest parts of Abbabylon, especially in warm rainforests and hills.

Narns speak their own language and the Common tongue of the world.

COMBAT
Narns prefer to not start fights. However, they will finish them when provoked. Narn wish to be peaceful and this was their nature before being conquered. They have given up their former pastoral lives to become some of the toughest warriors on Abbabylon.

Narns are rarely unarmored or unarmed. Their primary racial weapon is a sword called the ka'toc, but they are quick studies when it comes to weaponry. Narns often use axes, crossbows, daggers, and swords. Narns wear the best armor they can get, but often prefer to wear lighter armors that allow more flexibility. Narn Protectors are required to wear heavier armors.

The Narn do not have gods like most of the world's other races. Instead they worship their ancestors, or more specifically, they worship revered Narns who in the ancient past were considered enlightened. Each of these spiritual leaders often have a text that is associated with their teachings. Narn who choose to worship a god or goddess is considered odd.

Racial Foe (Centauri): All Narns gain a +1 racial bonus to their damage rolls versus the Centauri. When attacking with a ka'toc, this bonus damage increases to +2.

Nonpsionic: Narns cannot take any sort of psionic class. As a race, Narns can still be affected by psionic powers used by other races. However, they gain a +1 racial bonus when saving against opponents using telepathic powers.

Weapon Familiarity: Narns may treat the sword known as the ka'toc as a martial weapon instead of an exotic weapon. (Full weapon stats for the ka'toc can be found on p. 85 of the Babylon 5 RPG and Fact Book except for the following changes: A ka'toc sized for a Medium character does 1d10 damage while one sized for a Small character does 1d8 damage. A standard ka'toc costs 40 gp.)

Weapon Mastery: Narns are always proficient with any sort of non-exotic melee or ranged weapon, except for any weapon designed for psionic characters.

Skills: *The numbers in braces are for while unarmored.

The Narn warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 8, and Cha 9.

NARN SOCIETY
Narns, as individuals, tend to be chaotic. Their society used to be this way too, before the Centauri conquered them. The Narn learned that they needed to work and fight together (with more than farming implements) to throw off their oppression. Thus, Narn society has its own rules and regulations, but such laws are designed more to protect them from outsiders (especially the Centauri) than for day-to-day living. While the old ways are still practiced, young Narn tend to lean more towards neutrality than chaos. Narn society is still evolving and changing, sometimes violently.

Narns get along with most of the world's civilized race, but they cannot stand the Centauri. This hatred often leads to conflict over the littlest thing and border skirmishes are commonplace between the two races. The Centauri seem reluctant to go to war, at this time. Narns are keen to form pacts with other races such as Coivalds, Hadozees, Humans, the Krangor, and the Minbari. Narns have a grudging respect for the Drazi.

Narns do not worship divine beings (but many respect them). Instead, they follow the written teachings of ancients of their culture. The most famous of these are the books of G`Quan, G`Lon, and Na`Kili. Newer revered scholars are named Ka`Yon, G`Karra, and Ne`Mal.

Narn cities tend to be independent city-states that once were controlled by the Centauri. There is only one true Narn kingdom, which is called the Narnid Polity. This land is rulled by a group known as the Kha`ri. Justice in Narn society is administered through a blood oath known as the Chon-Kar. It is both swift and, usually, final. The Chon-Kar, to other races, seems to be only about revenge. However, Narns consider it a sacred duty to bring vengeance down on those in their society that break laws. Who decides upon what those laws should be tends to fluctuate, however.

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Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
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