a D&D world based on 16th century Holy Roman Empire

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lwhitehead
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a D&D world based on 16th century Holy Roman Empire

Post by lwhitehead » Fri Apr 22, 2016 3:55 am

HI I would like to due an official D&D setting a game world were the main lands are based on the 16th century Holy Roman Empire, Yes I know of Warhammer Fantasy Empire but there Emperor is based on the Knight of the Hapsburgs. My Emperor is based on Charles the V,


So this is a 16th Century timeframe for D&D,


LW

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Otto Harkaman
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Re: a D&D world based on 16th century Holy Roman Empire

Post by Otto Harkaman » Fri Apr 22, 2016 1:20 pm

A Mighty Fortress Campaign Sourcebook?
http://www.drivethrurpg.com/product/169 ... ok-2e?it=1

From 1550 to 1650, Europe was torn apart by constant warfare. Social order collapsed under countless religious and civil wars. This was the age of Elizabeth, Francis Drake, Cromwell, Richelieu, D'artagnan and Captain Blood. Bold mercenaries carved kingdoms out of the chaos; inquisitions and witch hunts raged; brazen pirates plundered the Spanish Main. A Mighty Fortress blends the AD&D game with this swashbuckling era. Flourish a rapier, shoulder a musket, and step into the golden age of adventure!

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Angel Tarragon
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Re: a D&D world based on 16th century Holy Roman Empire

Post by Angel Tarragon » Fri Apr 22, 2016 2:20 pm

Or the Medieval Player's Handbook from Green Ronin.
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Otto Harkaman
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Re: a D&D world based on 16th century Holy Roman Empire

Post by Otto Harkaman » Sat Apr 23, 2016 2:57 am

I think the 16th century is the Reformation not the Middle Ages.

Ah so Suleiman the Magnificent is a contemporary and you can have the wars against the Ottoman Turks
The Battle of Mohács
https://en.wikipedia.org/wiki/Battle_of_Moh%C3%A1cs
https://www.youtube.com/watch?v=Nby6izL6luM

And at the court of Charles V, Doctor Faustus and Mephistopheles
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Doctor Faustus with Richard Burton and Elizabeth Taylor
https://www.youtube.com/watch?v=URMCiX9rEhg
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Re: a D&D world based on 16th century Holy Roman Empire

Post by lwhitehead » Sat Apr 23, 2016 8:27 am

Fine but if I use AD&D 2nd rules, I hate how 4th and 5th version you have to use prepainted figures to RPG I get Games Workshop flashbacks.


So it's is the Reformation and Tudors ruled England,




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Angel Tarragon
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Re: a D&D world based on 16th century Holy Roman Empire

Post by Angel Tarragon » Sat Apr 23, 2016 3:52 pm

lwhitehead wrote:Fine but if I use AD&D 2nd rules, I hate how 4th and 5th version you have to use prepainted figures to RPG I get Games Workshop flashbacks.
5E is far more theater of the mind than 4E.
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Re: a D&D world based on 16th century Holy Roman Empire

Post by Otto Harkaman » Sun Apr 24, 2016 6:08 am

:facepalm:
Last edited by Otto Harkaman on Sun Apr 24, 2016 1:37 pm, edited 4 times in total.
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lwhitehead
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Re: a D&D world based on 16th century Holy Roman Empire

Post by lwhitehead » Sun Apr 24, 2016 10:16 am

But 5th Version still want you to use painted mintures, Maybe I should create Tudor England as my timeframe for D&D setting.




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Re: a D&D world based on 16th century Holy Roman Empire

Post by maddog » Sun Apr 24, 2016 3:00 pm

There's also Kingdoms of Legend by Interaction Point Games. I bought it from Paizo's online store and enjoyed reading the setting so much that I bought some of the modules too. Haven't played a game with it yet though. If you use it, be sure to post back here. I'd like to know your results with the setting.

http://paizo.com/companies/interactionPointGames
http://paizo.com/companies/interactionP ... es/discuss

Kingdoms of Legend is set in the year 1415 CE. We have tried to remain more-or-less true to the technology level and
geographical layout of this historical era while adding in all the trappings of classic high fantasy: dragons, magic, elves,
etc. I think the result is a very accessible and interesting setting.

Kingdoms of Legend can host many different types of campaign because there is a lot going on in the world at this time!
The Mongols press in on Europe from the east, Barbary Corsairs raid Mediterranean settlements in search of slaves, the
Kingdoms of England and France are locked in a series of battles which will come to be known as the Hundred Year’s
War. You have an ancient Egyptian setting (Mamluk Sultanate of Egypt), a Transylvania horror setting (Moldavia and
Wallachia), classic knights in shining armor, Viking-like hordes, and even Medieval piracy! All set in a world rife with
conflict: perfect for adventurous heroes of all types!

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Re: a D&D world based on 16th century Holy Roman Empire

Post by lwhitehead » Mon Apr 25, 2016 1:11 am

Yes but to A Song of Fire and Ice made the War of the Roses interesting at least, I want to create a Tudor timeframe for my D&D setting.



LW

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Re: a D&D world based on 16th century Holy Roman Empire

Post by Angel Tarragon » Mon Apr 25, 2016 12:13 pm

Otto Harkaman wrote: :facepalm:
:shock:
lwhitehead wrote:But 5th Version still want you to use painted mintures, Maybe I should create Tudor England as my timeframe for D&D setting.
Unless I am mistaken, there is nothing that is implied in either the 5E PHB or the DMG that dictates the need for miniatures.
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Re: a D&D world based on 16th century Holy Roman Empire

Post by Angel Tarragon » Mon Apr 25, 2016 12:21 pm

Alos, if you want gritty fantasy you might want to check out Cthulhu: Dark Ages, it provides an overview of European culture at about the time of most D&D settings, the only thing to note about that is that magic would be significantly different.
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Re: a D&D world based on 16th century Holy Roman Empire

Post by Big Mac » Mon Apr 25, 2016 7:31 pm

Angel Tarragon wrote:
Otto Harkaman wrote: :facepalm:
:shock:
lwhitehead wrote:But 5th Version still want you to use painted mintures, Maybe I should create Tudor England as my timeframe for D&D setting.
Unless I am mistaken, there is nothing that is implied in either the 5E PHB or the DMG that dictates the need for miniatures.
While that might be correct, I think we are getting away from the theme of the OP's topic, if we keep talking about how well different rules do or do not work.
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Re: a D&D world based on 16th century Holy Roman Empire

Post by Otto Harkaman » Mon Apr 25, 2016 10:19 pm

Angel Tarragon wrote:
Otto Harkaman wrote: :facepalm:
:shock:
I had realized I had too much Spanish wine and was babbling :|

I like the idea of historical campaigns but I think its hard to roleplay them, they are more adaptable to boardgame or wargame simulations IMHO
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Re: a D&D world based on 16th century Holy Roman Empire

Post by Otto Harkaman » Mon Apr 25, 2016 10:25 pm

Thinking of the Tudors there is an interesting book I want to read
The Wars of the Roses didn't end at the Battle of Bosworth in 1485. Despite the death of Richard III and Henry VII's victory, it continued underground into the following century with plots, pretenders and subterfuge by the ousted white rose faction. Here, Desmond Seward reviews the story of the Tudors' seizure of the throne.
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Re: a D&D world based on 16th century Holy Roman Empire

Post by Angel Tarragon » Tue Apr 26, 2016 1:48 pm

Big Mac wrote:
Angel Tarragon wrote:
Otto Harkaman wrote: :facepalm:
:shock:
lwhitehead wrote:But 5th Version still want you to use painted mintures, Maybe I should create Tudor England as my timeframe for D&D setting.
Unless I am mistaken, there is nothing that is implied in either the 5E PHB or the DMG that dictates the need for miniatures.
While that might be correct, I think we are getting away from the theme of the OP's topic, if we keep talking about how well different rules do or do not work.
My bad. Sorry.
Otto Harkaman wrote:Thinking of the Tudors there is an interesting book I want to read
The Wars of the Roses didn't end at the Battle of Bosworth in 1485. Despite the death of Richard III and Henry VII's victory, it continued underground into the following century with plots, pretenders and subterfuge by the ousted white rose faction. Here, Desmond Seward reviews the story of the Tudors' seizure of the throne.
Image
Hmm, interesting book. Hadn't heard of it before. Into the Amazon wishlist it goes.
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Re: a D&D world based on 16th century Holy Roman Empire

Post by Otto Harkaman » Tue Apr 26, 2016 11:14 pm

It would be fun to model some Tudor/Lancaster conspiracy but this would be hard to roleplay with D&D, or roleplay with any system. Perhaps it would be better we sit around with shots of bourbon and a cup of coffee and talk about the craziness of history? ;)
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