[Guardian Chronicles] A Superhero Campaign Concept

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[Guardian Chronicles] A Superhero Campaign Concept

Post by Knightfall » Mon May 02, 2011 4:10 am

Guardian Chronicles
What follows is something I original posted on EN World in 2008. However, the concept is much older than that. It goes back to when Alternity was still new. Back then it was just "First Defense," which is now the key part of the Third Chronicle (more on that later). It appeared in the Action Check e-zine and was VERY different from what the Guardian Chronicles is now. I'm copying over the EN World posts here and have also posted them on my Modern RPG Yahoo! Group. I'm going to modify the posts here, slightly, and maybe add some new bits and pieces.

Here's the EN World thread...
http://www.enworld.org/forum/general-rp ... ncept.html

When I created that thread, the plan was to create the Guardian Chronicles using the Mutants & Masterminds 2E rules. And while that is still the plan, I might experiment with another RPG system. I still love Alternity so that's a possibility plus I just bought the Savage Worlds: Explorer's Edition rulebook.

THE FIRST CHRONICLE
The overall plot of the Guardian Chronicles is that there is a unnatural threat invading our universe, which is called The Darkness. No other name truly fits what this dark, evil threat is as it is an unknown alien presence from another dimension and/or universe.

The main opponent of this evil are the Guardians of Creation. This mantle of hope and freedom has been passed from species to species as the universe ages. The previous Guardians, a dying race only known as the Predecessors, is forced to pass the Energy to humanity instead of the alien race they had originally chosen.

(Either that race was destroyed before the Predecessors could get the Energy to them or the Predecessors are forced to pass the Energy on to humanity because the agents of The Darkness come too close to catching them. I haven't decided yet.) [I haven't decided what that alien race will be but it won't be humanoid. -KF]

The Energy is transferred to humanity through psychic power and elemental forces. However, it fails to spread evenly amongst the people of our world. Instead it concentrates in one region of the world — the border between Canada and the United States.

The date-of-impact isn't exactly known, but it takes place during the time of the Old West. Those near the epicenter of the Energy transfer are either killed outright or changed in some fundamental way. Most are driven mad but some gain enhancements to their intelligence or strength.

The deaths are blamed on a plague. No one truly understands what happened.

The Immortal Gunman
The first chronicle deals with the effect of how the Energy initially affects out world. Those that gain an ability only gain one or two powers and nothing truly extraordinary.

There are exceptions, however.

Legends grow of an outlaw that is nearly impossible to kill. If he is shot down one week, he appears again alive and well the next week. He is said to ride with several outlaw bands including the famous gang of Jesse James. Other legends say he in the man who really shot Billy the Kid. Others claim that he was both those men, somehow.

He is the Immortal Gunman.

Other notable outlaws and lawmen with amazing abilities exist as well but none of them seem able to come back to life. Other men and women become gifted scientists way ahead of their time. As well, strange unnatural forces spread across the Old West all the way to Mexico in the south and Alaska and the Yukon to the north.

Rumors of monsters, and worse, spread like wildfire but most scoff at such notions. The truth of what is really happening is unknown as the Energy slowly spreads across North America.

Then the legends of the Immortal Gunman begin to fade to memory and most believe he was only ever a legend. The pace of the world goes back to normal. The legends of the Old West are left behind as a new age dawns.
Last edited by Knightfall on Mon Jul 24, 2017 7:36 pm, edited 4 times in total.
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Re: Guardian Chronicles: A M&M Campaign Concept

Post by Knightfall » Mon May 02, 2011 4:13 am

FIRST CHRONICLE AFTERMATH
In between the first and second chronicle is the time of the early 1900s to around 1980. This time is almost exactly like our real world although with an element of the fantastical. There aren't supers flying around or any super sciences; however, there are changes to the world. This time is dominated by the idea of pulp adventures but dialed up a bit.

Think Indiana Jones mixed with ideas like Journey to the Center of the Earth and the Lost World. There are strong men who can lift elephants and crazed Nazis (and, later, bad ass Soviets) bent on taking over the world. It is a time of upheaval and war.

The World Wars give way to the 50s and 60s. Vietnam, Korea, and the rise of America and the Soviet Union as world superpowers. The atomic bomb and the space race.

Still, there is the fantastic behind the scenes. Mystics predict the coming of a terrible evil. Bandits and outlaws are on the rise as the Mob comes into its own in America. Rumors abound of strange magicks in Africa and South America. Europe and Asia are hotbeds of conflict as the nations of the world begin to take sides. Assassinations and black ops begin to unfold.

Technology advances and so does culture. Music gains a power over people even more so than in our world. Their is almost an Energy to it all. TV and other technology leads to a modernization unlike anything before. The Internet begins earlier than in our real world but is still in its beginning stages. The 70s are more like a blend of that decade with the 80s.

It is on January 1st, 1980, that the second chronicle truly begins.
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Re: Guardian Chronicles: A M&M Campaign Concept

Post by Knightfall » Mon May 02, 2011 4:17 am

Each chronicle has a major secret that the heroes should not know about.

First Chronicle Secret
The Immortal Gunman lives beyond the time of his legend. He purposely hides himself from the world until World War I breaks out. He fights in both World War I and World War II. No one but his closest allies know who he is. He dies at the end of WW II while helping to defeat a Nazi plot. There is a bit of Captain America-style influence but without the fancy uniform.
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Re: Guardian Chronicles: A M&M Campaign Concept

Post by Knightfall » Mon May 02, 2011 4:43 am

THE SECOND CHRONICLE
The second chronicle begins in the year 1980. It is a time when the world becomes a much more violent place. Black ops become commonplace across the globe and technology advances at a rapid pace. The technology of this campaign's 1980 is roughly ten years ahead of the real world.

(The World Wide Web goes online in 1981 instead of 1991. Dolly the sheep is cloned in 1987 instead of 1997. Things like that.)

Important events such as Chernobyl, the end of apartheid in South Africa, the fall of the Berlin Wall, the Gulf War, and the break-up of the Soviet Union all happen as the real world although these events might have different causes that could be public or well-hidden state secrets.

True globalization begins with and new trade agreements such as NAFTA are formed. The European Union comes into existence.

Powerful gangs and cartels begin to dominate the street economics across the world. At first, governments fight clandestine wars against drug dealers and terrorists. However, the battles soon become an open war on the vices and evils of the world.

The super soldier projects that were started (and then abandoned) in the 40s and 50s start up again. These projects are renewed due to a perceived threat to the power of governments.

That threat is known as Darkstar.

Darkstar
At the beginning of the 1980s, rumors of a masked hero begins to circulate through the major cities of North America. Most believe the "hero" is a myth that is told to suspected snitches to scare them from squealing. "If you help the cops, the darkman will get you."

That sort of thing.

However, Darkstar is very real and he is not your typical hero. He is an antihero. Think Batman but darker and meaner. He makes bad guys disappear and even goes after dirty cops and politicians. He has few boundaries.

Throughout the 80s he remains a clandestine figure who is never truly seen or heard. He has staggering Energy-based powers and can seem to manipulate the fabric of reality. Bullets seem to pass right through him. He is a source of fear amongst the criminal element. No one knows his age and many believe he is some sort of alien.

The governments and many powerful corporations see him as a grave threat. They hunt him relentlessly. They force the super soldier concept forward to field new agents that can hopefully capture him. These agents often come close but can never quite catch him. Some even secretly help him.

The 80s are dark time dominated by a dark antihero that protects the innocent and judges the guilty. Still, most of the world doesn't truly believe he exists.

That all changes when the First Gulf War breaks out in 1991. In this timeline, the war lasts four years. As the war progresses, super soldiers begin to fight on both sides but in secret. The conflict gets out of hand and threatens to erupt globally.

Then, Darkstar appears on the battlefield on the side of the UN coalition. He turns the tide of the war, which only lasts for another few months. After this, the world learns of his existence and the super soldier programs, which he exposes.

Governments still fear him but a lot of the world begins to admire him and the super soldiers that fought alongside him. These soldiers are tired of hiding and wish to be recognized as heroes.

The 90s and early 21st Century become a time of change in every way imaginable. Science progresses a breakneck pace and technology advances to the levels that we now enjoy in the real world. The super soldier programs are brought to end, forcibly, but several of them go underground.

Crazed, power-hungry supers begin to appear; they sell their services to the highest bidder. The few sane heroes left in the world battle to protect the innocent from these madmen and their creators.

Darkstar remains a clandestine figure who works behind the scenes to try to bring the governments and corporations of the world together to prepare for an invasion that he insists is coming. He tries to inform the world about the threat of The Darkness, but the powers-that-be refuse to listen to him.

Then, in the year 2099, an alien agent of The Darkness arrives on Earth. It is drawn to the Energy like a moth to a flame. It kills numerous supers, both good and bad. It insists that the world bow down to it and prepare for the coming of The Darkness.

Darkstar leads a team of supers and normals to battle the alien across Great Britain and in the skies above. The battle does not go well. Very few of the heroes survive and Darkstar sacrifices himself to destroy the alien invader.

The people of the world mourn his passing and those who died alongside him. However, many in power are glad that he is gone.

As the clock clicks over to a new century, the world begins to tear itself apart.
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Re: Guardian Chronicles: A M&M Campaign Concept

Post by Knightfall » Mon May 02, 2011 4:47 am

SECOND CHRONICLE AFTERMATH
This time period extends from the year 2100 to 2200.

What I can say is this. After Darkstar's death, the number of super-powered heroes begins to decline. Many are killed in wars as they continue the fight for freedom. Others mysteriously lose their abilities or are at least diminished. It is as if Darkstar's death caused another diffusion of the Energy.

Super teams become a thing of the past. Many heroes retire to a relatively normal life. They yearn for the conflicts of old. There are some second and third generation supers but they are rare.

The Energy is still there, however. More powerful than before Darkstar appeared out of nowhere. Mutation begins to take hold amongst humanity, which is greatly feared. Rumors abound that aliens truly walk amongst humanity.

(Many still believe Darkstar was an alien or an agent of a divinity. Cults begin to form around his worship.)

The alien agent's death also affects the world by infecting it with a vileness that threatens to become a pandemic. Research is done and the worst of symptoms are cured. However, things get messy as Energy mixes with mutation and Darkness.

Wars erupt in the later part of the century. Another World War. Fascism gains a foothold in South America while communist China falls. Central America becomes the new battleground. Mexico is absorbed into the United States as the New Mexican States.

There is a renewed interest in space now that people of the world know they are not alone.
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Re: Guardian Chronicles: A M&M Campaign Concept

Post by Knightfall » Mon May 02, 2011 4:50 am

Second Chronicle Secret (Minor)
Darkstar builds a secret base, called Watchdog Station, on the far side of the moon. He built it using knowledge he gained through conversing with the several Predecessors spirits that only he can see and hear. These alien ghosts helped him tap into the Energy in unique ways. With this knowledge he gained the ability to design advanced technology, robotics, and AI beyond that possible on Earth. The station is operated by an AI that Darkstar nicknames Watchdog. The base is discovered during the time of the Third Chronicle, which is why it is only a minor secret. During the time of the Second Chronicle, however, very few people on Earth should know of the base's existence.
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Re: Guardian Chronicles: A M&M Campaign Concept

Post by Knightfall » Mon May 02, 2011 4:53 am

Second Chronicle Secret (Major)
There is more to Watchdog Station than what is discovered during the Third Chronicle. When it is discovered, it is found in shutdown mode. Only the most basic robots, programmed to upkeep the station, are active. Watchdog remains offline until certain conditions are met. What isn't discovered is that the Station was once home to humans. Darkstar clandestinely brought many of the brightest and strongest normals (and a handful of supers) from Earth to live at the station during the 90s. They helped in the development of new technology. Most of this research was designed to help these humans construct ships capable of traveling to other star systems. The alien intruder didn't discover the base, which allowed these humans to survive unscathed. After Darkstar's death, they continued their research and eventually constructed a dozen starships. Once completed, these humans used the ships to leave the Sol system (around 2120). Their mission — to find allies for humanity. One superhuman went with each ship. After they left, Watchdog erased any trace of their existence and the technology they used to leave the system before shutting down. Darkstar deemed the rest of humanity not ready to have that technology. They would have to discover it on their own. The knowledge of this secret remains hidden until certain events of the Fourth Chronicle.
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Re: [M&M 2E] Guardian Chronicles: A Superhero Campaign Conce

Post by Knightfall » Mon May 02, 2011 6:00 am

THE THIRD CHRONICLE
The Third Chronicle officially begins in the year 2200 with the formation of the World Union Alliance, which replaces the United Nations. (The UN fell apart during the Third World War.)

The World Union Alliance (WUA) is a more powerful world government with the ability to step in anywhere to quash injustice and human rights violations. It is considered to have jurisdiction over all world issues including all conflicts that involve two or more countries, environmental disasters, genocide, mutation, religious freedom, space exploration (including terraforming), super beings, world-changing technologies (i.e. super soldier projects), xenoform threats, etc.

The World Union Alliance would form many planetary agencies to protect the Earth and the solar system. The most powerful of these agencies is First Defense.

First Defense
Some of the most important Third Chronicle heroes are part of an elite superhero team known as First Defense. It is responsible for the defense of the WUA and its holdings throughout the solar system. First Defense is the superhero division of Department 7 (borrowed from d20 Modern) — a black ops military agency that was created by the WUA in 2225 after the world's leaders discover the existence of Watchdog Station built by the First Guardian who had died defending the Earth from an alien interloper.

The First Guardian (i.e. Darkstar) recorded a message detailing the existence of the evil force known throughout the universe for its destructive influence and incorporeal nature. The Darkness, as he called it, enslaved entire species bending them to its awful will. The alien interloper had been a member of one of these servant species. Darkstar told them of the great gift (or curse, depending on one's point-of-view) that had been passed to humanity through the will of a conclave of Predecessors — the previous species to wear the mantle of Guardians of Creation.

The Predecessors had not only passed humanity the Energy but also a great deal of the technical knowledge of the all the previous Guardian species. This knowledge would usually lay dormant in the DNA of all those touched by the Energy, but it could manifest in individuals as flashes of technological insight.

Darkstar built Watchdog Station to store as much of the technological information that he had gained as he could and created a powerful AI to run the station after his death, which he had known would happen. The AI, called Watchdog, contained part of the First Guardian’s knowledge and experiences as well. It and its robotic entities stood to defend the Earth from The Darkness.

The First Guardian's message suggested the formation of First Defense and that such a force would be needed within 100 to 200 years, minimum. The creation of First Defense only came about after a heated debate as to whether or not the First Guardian had spoken the truth or if it was a trick by some unknown alien force. (Darkstar hadn't been popular with the world leaders of the late 20th Century.)

It took nearly 75 years to bring the countries of the world together to form First Defense and another 75 years to decipher the key knowledge required to create the process of genetic manipulation without the risks of the super soldier experiments of the late 20th (and early 21st) Century, which had obviously been flashes of insight gained by scientists by who were (unbeknown to them) touched by the Energy.

Department 7 was given control of Watchdog Station and the organization has uncovered that agents of The Darkness have already found their way to Earth. These agents sow the seeds of dissent in the WUA, civilian organizations around the world, and throughout the solar system.

The colonies on Mars are particularly hard pressed as are the mining facilities orbiting Jupiter and Saturn. Clandestine raiders attack convoys and patrols out of the asteroid field although not all of these raiders are under the sway of The Darkness. Spies, saboteurs, assassins, and super powered minions are causing problems from one end of the solar system to the other.

The year is 2375.
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Re: [M&M 2E] Guardian Chronicles: A Superhero Campaign Conce

Post by Knightfall » Mon May 02, 2011 6:15 am

MAIN CHARACTERS OF THE THIRD CHRONICLE
Most Guardian Earth heroes are considered enhanced humans due to genetic engineering (controlled mutations), and many of its heroes are also superheroes. In truth, the superpowers come from the Energy that integrated itself into the life force of the planet.

William Aguilar
Code Name: Darkstar
Country: Spain
Hometown: Toledo
Powers: 5 to 8
Mutations: None
Psionics: Yes

Quote: “Get the hell out of my way, I have a war against evil to win!”

Background: When the WUA finally agreed to form First Defense, they decided to honor the First Guardian by assuring that there would always be a Guardian with the code name of Darkstar. It was also decided that the first person to be given that code name was to be from Europe where the First Guardian was considered a hero. The WUA, since its inception, has always had to worry about terrorist attacks from radical extremists, and it was a Spanish soldier in the Army of the European Union (AEU) that saved the President of the WUA from a suicide bomber.

This hero was William Aguilar — the man destined to become the next Darkstar.

William is a 2nd generation Spaniard whose family came across the Atlantic from Canada during the Exodus. His grandfather wished to escape the increasingly fast paced life taking over the North American continent and decided to settle in Spain. William's father married a local girl and William was the result. His parents died when he was very young, and he inherited the small estate his father had purchased. He spent his youth learning academics and playing football and was considered the best striker on his team. Many thought he would go pro.

Instead, William decided to join the AEU on his 21st birthday. He served the European Union both on Earth as well as throughout the solar system. Saving the President of the WUA hadn’t been a big deal to him. It was part of his job. However, when asked to join First Defense to become the next Darkstar, he couldn’t refuse. He takes his job as a Guardian very seriously, almost to seriously. He considers being given the code name Darkstar to be a great honor and an even greater responsibility. So much so that he tends to be moody and temperamental. (Note: He likes to quote Spider-Man comics/movies. It is one of his few amiable traits.)

Michael Starter
Code Name: Ironhawk
Country: USA
Hometown: Denver, Colorado
Powers: 1
Mutations: 3
Tech: 1

Quote: Response to above: “You need to learn how to relax. If it were up to you these aliens would attack tomorrow. Here, have a beer. That's an order.”

Background: A veteran of the Central American War that freed Central America from fascist tyranny in 2370, Michael Starter is easy-going and is happiest when he has his buddies around him and the game is on. However, when in combat, he is as serious as they come. As Ironhawk, he is the consummate leader on the battlefield and there is little that his enhanced strength and constitution can’t handle. He is charismatic but a little naive about the state of the world. He has a tendency to not be able to see the big picture.

Michael knows William means well but he believes that the Guardians will need to fight with guts and determination, not unbridled emotions, when The Darkness comes. That's why Ironhawk leads the core group of Guardians and Darkstar doesn't. At least, that is what the leaders of Department 7 would have Michael believe. In truth, Ironhawk only leads the Guardians on the battlefield and, even then, only on Earth. (Darkstar has more support amongst the colonies of the Solar Union, which is a member of the WUA.)

Denise Conroy
Code Name: Firestorm
Country: England
Hometown: London
Powers: 2
Mutation: 3; must have a flight mutation.

Quote: “I can fly... can you?”

Background: "Young, attractive, punk rock listening, bantam-starload firing, kick your ass if you piss me off, British woman." That's how Denise Conroy describes herself to those who only see the woman and not the Guardian. Denise believes that either she should be second-in-command of the Guardians or that William should listen to her more.

However, she doesn't hate him — she's just a little worried that when The Darkness arrives he might get the bulk of the First Defense force killed. She recognizes that he has abilities that she and the other members of First Defense could only dream of. Yet, she believes he is not commander material and to hotheaded. Of course, many would say the same thing about her, just not to her face.

Denise, secretly, has a huge crush on William that she will never admit too. She like the dark brooding type.
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Re: [M&M 2E] Guardian Chronicles: A Superhero Campaign Conce

Post by Knightfall » Mon May 02, 2011 6:21 am

OTHER CHARACTERS OF THE THIRD CHRONICLE
Below are a few other character ideas that could be fleshed out into full-blown Guardian Earth heroes. Most are designed to be members of First Defense. Other futuristic character archetypes also fit well into a Guardian Earth campaign.

Akiyo Hasimoto
Code Name: Samurai
Country: Japan
Tech: 1d3+1
Powers: 1d4-1

Chow Su Lee
Code Name: Shogun
Country: China
Powers: 1d6
Mutations: 1d8

William S. Baker
Code Name: Ice Dog
Country: Canada
Powers: 1d3+1
Mutations: 1d8

Christina Tyler *
Code Name: Hunter
Country: New Britain, Mars Colony
Tech: 1d4+1
Mutations: 1d3

Teresa Demengez
Code Name: Thunderwing
Country: USA (New Mexican States)
Powers: 1d3+1
Mutations: 1d4+1

Jason Tyler *
Code Name: Striker
Country: New Britain, Mars Colony
Tech: 1d3+2
Mutations: 1d8

Joseph Moreau
Code Name: Legionnaire
Country: France
Tech: 1d3
Mutations: 1d6-1

Anthony Chase
Code Name: Hotoru
Country: USA (Native American)
Mutations: 1d6
Psionics: Yes

Marco Toctemos
Code Name: Quetzalcoatl
Country: USA (New Mexican States)
Tech: 1
Mutations: 1d8

Jasper Hardtack
Code Name: None
Country: NA, resident of Thunder Station orbiting Jupiter
Tech: 1d4+1
Powers: 1 (dormant)
Psionics: Yes
Note: Not a member of First Defense

Said El Boussaïd
Code Name: Red Angel
Country: Morocco
Tech: 1d3+1
Mutations: 1d6

* Brother and sister
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Re: [M&M 2E] Guardian Chronicles: A Superhero Campaign Conce

Post by Knightfall » Mon May 02, 2011 6:42 am

THIRD CHRONICLE AFTERMATH
Unlike with the other chronicle periods, the Third Chronicle has no specific end time.

The end, whenever it comes, will be when the bulk of the forces of The Darkness arrive in the Sol system. When that happens, a quick painful war erupts throughout the system that quickly goes from bad to worse. Heroes die including the iconic NPCs I've presented. Darkstar does his predecessor proud but it is other heroes (i.e. the PCs) that save the bulk of humanity. However, the cost is high. The Earth is destroyed. (I love the movie Titan A.E.) The system becomes nearly unlivable.

Humanity survives and spreads beyond our solar system. Guardians become rare and The Darkness retreats. Official contact with the civilizations of many alien races occurs. The Energy shifts with the death of so many Guardians. When humans come to new worlds, the Energy comes with them. It is in their blood.

But, so does the touch of Darkness. Thousands of the minions of The Darkness died in the Sol system. It and the Energy collide in the DNA of humanity causing all sorts of unforeseen effects. For the first time in the eon long conflict between the Guardians and The Darkness, a race gains the power to wield both types of power at once. It blurs the line between good and evil.

Many aliens view humans as harbingers of destruction and hunt them ruthlessly. Other aliens gain Energy or Darkness powers. The genie is out of the bottle. The Darkness no longer has an iron grip on its power source and the Energy of the Guardians spreads throughout the Milky Way.

The aftermath lasts for nearly 500 years (but there isn't a firm timeline). What comes next is the Guardian Galaxy — the Fourth Chronicle.

It begins near the dawn of the 31st Century.
Last edited by Knightfall on Mon May 02, 2011 7:19 am, edited 1 time in total.
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Re: [M&M 2E] Guardian Chronicles: A Superhero Campaign Conce

Post by Knightfall » Mon May 02, 2011 7:18 am

Third Chronicle Secret
William Aguilar is immortal. He is the original Darkstar. Only the Watchdog AI knows who he truly is and would never reveal his secret. While immortal, Darkstar's body can be destroyed by massive damage. It takes a long time for his body to completely reform. It took nearly two centuries for him to physically reform after he destroyed the alien invader at the end of the Second Chronicle. During that time, his life force was dormant under the polar ice of the Arctic. For a time, he didn’t remember who he was and spent several decades in obscurity. When his memories returned, he quickly built a new identity for himself (he was his father) and easily integrated himself into First Defense. He works to strengthen the Earth for the coming of the Darkness, which is closer than anyone else knows. Darkstar has foreseen his next death and knows it will usher in another age. He is not sure when this will happen but believes it will be within 200 years. He knows he will either have to reveal himself or mysteriously die and reinvent his identity. He would rather it be the former but believes the world will not accept his curse of immortality.

Complications
Darkstar: William is forced to reveal his secret when a vanguard force of The Darkness arrives in the Sol system. The reaction is varied. The Church of the First Guardian call him a living saint. The traditional religions of the world see him as either a divine servant of God or a corrupted being of pure evil. His life gets very complicated very fast. Department 7 officially declares him the Commander of Sol, which causes rifts amongst the Guardians. When the full force of The Darkness arrives, William ceases to exist as anything but the beloved/reviled antihero he once was during the Second Chronicle.

During the final battle that destroys the Earth, he holds off the Evil Entities while the other Guardians save as many people as they can. His death sunders the Energy from his body and soul; it quickly spreads throughout the system touching everything. As he dies, he kills one of the Entities. It is the combined force of those two deaths that rips the Earth apart. (Note: At this point, the Earth was already a burning wasteland. The Darkness unleashed a horrible weapon that set the world's atmosphere on fire and burned away the oceans.)

Darkstar is not reborn again until 100 year before the start of the Fourth Chronicle.

Ironhawk: Michael is shocked to learn Darkstar's secret. He considers the man his friend and is shattered to learn that “DS” has been lying to him. He distances himself from the First Guardian as Darkstar was very unpopular with the military in the States, which Ironhawk’s family has a long heritage of serving in. When The Darkness arrives, he is captured and turned (unwillingly) to evil. He, viciously, kills Firestorm and is killed by Darkstar in retaliation. Their battle devastates much of Mars. The remains of his body are buried in the sun.

Firestorm: Denise's attitude towards Darkstar changes greatly when she finds out his true identity. (The First Guardian was highly revered in Britain as that was where the battle with alien interloper took place. If he hadn’t come to the country’s aid, the alien interloper would have laid waste to all of England in less than a day. The British people considered the First Guardian to be a near mythological hero and some believe he was an angel sent from Heaven.) She fawns over him like a disciple, which just pisses him off. When The Darkness arrives, she and William become good friends but not lovers. She learns to see him for who he is now and they become like siblings. Her death is a tragedy that deeply hurts William.
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Re: [M&M 2E] Guardian Chronicles: A Superhero Campaign Conce

Post by Angel Tarragon » Mon May 02, 2011 2:26 pm

Glad to see this again! :cool:

Got mine up too.
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Re: [M&M 2E] Guardian Chronicles: A Superhero Campaign Conce

Post by Big Mac » Sun Oct 23, 2011 10:48 am

Knightfall wrote:Guardian Chronicles
What follows is something I original posted on EN World in 2008. However, the concept is much older than that. It goes back to when Alternity was still new. Back then it was just "First Defense," which is now the key part of the Third Chronicle (more on that later). It appeared in the Action Check e-zine and was VERY different from what the Guardian Chronicles is now. I'm copying over the EN World posts here and have also posted them on my Modern RPG Yahoo! Group. I'm going to modify the posts here, slightly, and maybe add some new bits and pieces.
MODERATOR NOTE: This sounds like unpublished stuff to me. Moving to Homebrew Worlds.
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Re: [M&M 2E] Guardian Chronicles: A Superhero Campaign Conce

Post by Knightfall » Tue Nov 29, 2011 7:08 am

You're right...

No worries. ;)
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Re: [M&M 2E] Guardian Chronicles: A Superhero Campaign Conce

Post by Knightfall » Sun Nov 22, 2015 10:06 pm

My plan for Guardian Chronicles is to use a different system rather than Mutants & Masterminds 2E. I sold my M&M 2E books some time ago, actually. I'm still not sure what system I want to use for GC. I could go back to its original system, Alternity, or I might design it with Savage Worlds in mind. Another option is the FATE Core System, which will make GC compatible with my plans for Heroworld.
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