Very little is known about Sarûniaspace beyond the worlds sister moon-planet Lasarnia, and its four elemental moons. However what information is known isn't exactly a well guarded secret. Magic and technology make it possible to augur the breathless void between the suns and planets of the solar system. What is commonly known is that unlike other solar systems in the galaxy Sarûniaspace seems cut off as some kind of invisible shell encompasses everything within the system. What the purpose of the shell is for evades logical reasoning.
All groundlings know that the system has two suns; one red sun at the center of the sphere and a yellow sun quite some distance away from the first, with several planets orbiting around the first sun, one of which is populated by many of the same types of creatures that call Lasarnia and Sarûnia home. Magic has allowed for every planet to be catalogued by name, each one a variation on another or unique in it own right.
Helatia is an all terran world, completely devoid of moisture or atmosphere. The only beings that survive here are those that do not have the need to breathe or can draw sustenance from either stellar or basal fire energies.
Caerwyn is a world that is baked in the rays of the suns between it. Temperatures are extremes, fluctuating wildly as the world rotates around the primary and at its high climax is exposed to both suns on both sides of the world. It ocasionally gets a reprieve during the summer as solar alignment mostly shields it from the suns, with only the polar caps being mostly exposed at the time.
It is ocasionally possible to survive here without extreme preparation, assuming that one knows the seasons of planet well enough or is lucky enough to make landfall during the pre and post summer months (during the fall and spring seasons).
Jraenor is a hot world like Caerwyn, but due its thick atmosphere and relative position between the two suns, it doesn't suffer too much. Summers are tolerable in non-tropical temperature bands and winter months the tropical zone becomes near temperate; this fluctuation leaves not many places open for permanent settlements that can be tolerated at all times of the year and most of the world's population migrates to better weather acclimated conditions for the continued survival of those the call the world home.
Sholnara is a world that is much like Earth, except that is has an atmosphere that is twice as dense; this allows the world to function as though it is unaffected by it position between two suns. It is the same size as Earth and is almost identical in all aspects except for its atmosphere and hydrogaphy. The hydrography is 85%, which is 15% more than Earth standard, this direactly correlates into its atmoshphere, which helps to regulate the weather.
Sholnara is massively colonized, but the technology is a bit further advanced that Sarunia; they have developed the means to create artificial coral reefs and enclosed domed cities that dot the seascape of the world, but mostly only in areas that arent too tectonically active.
Grenoriv is identital to Jraenor in respects to climate.
Aerea is a unique world; it has two shells that encompass it, one effectively serving as an airlock, and another that provides immediate access to the world. Aerea has a very small landmass at its center of the second shell, about the size of the Earth's moon. The world has no hydrography to speak of that is known about and those that live on the landmass are tight lipped about revealing if it does.
Natives of Aerea are mostly adapted to surviving through means of flight, as though the landmass is small, but the size and density and pressure of the atmoshphere is ground-level Earth standard along the outer edge of the first shell, and as one decends to the landmass below, the atmospheric pressure decreases. Structures exist on the interior of the first shell, making the world world essentially inverted to land-walkers; they thrive in these stuctures and those that are capable of flight pretty much have total dominion over the landmass at the center of the second sphere and the airways in-between.
Moltaria is a world bathed in liquid magma, there is very little land that is untouched by it. Those that would be brave enough to try to make port on it need ample protection for both their ship and their physical well being. Making landfall and being protected aren't the only things that are cause for worry, the magma itself teems with life. Creatures native to basal fire energies are at home here and pose a threat to any that would be foolish enough to try create conflict with them.
Not only is Moltaria steaming with liquid lava, but it is also close to the second sun. The world is best avoided altogether during its ellipse when making its yearly rotation close to it.
Randojka is a world that is exactly the same size as Mars. It is pretty much an Earth standard world. Randojka is primarily all ocean except for one landmass from which the world gets its name from.
Atheirre is a huge air world and a gas giant. It has a violent atmosphere making exploration hazardous. Interplanetary vessels use Atheirre as a means to replenish their air supply by skimming the the top of the planets mesosphere.
More info coming very soon...
Last edited by Angel Tarragon
on Thu Jun 28, 2012 6:35 pm, edited 9 times in total.
When I hit 8,888 posts you're going to see some serious sh*t.