so... why Large instead of the original Medium? Cause the only Tsucora miniature I have is Large sized.
The tsucora quori are the foot soldiers of the Devourer of Dreams's forces on Dal Quor. Beings of pure nightmare and fear incarnate, they form the majority of the Dreaming Dark forces that infiltrate the material plane, as well as many Inspired soldiers and guards in the Empire of Riedra.
Large fiend (quori), lawful evil
Armor Class 15 (mage armor)
Hit Points 95 (10d10 + 40)
Speed 40 ft.
Saving Throws Dex +5, Cha +6
Skills Intimidate +6, Perception +10, Stealth +5
Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities charm, frightened
Senses darkvision 60 ft., passive Perception 20
Languages Common, Quor, Reidran, telepathy 120 ft.
Challenge 7 (2,900 XP)
Nightmare Awareness. Magical darkness doesn't impede the quori's darkvision, and magic can't put the quori to sleep.
Innate Spellcasting (Psionic). The tsucora's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components:
At will: mage armor, mage hand, teleport (on Dal Quor only)
1/day each: charm person, cure wounds (self only), inflict wounds (3rd level; 27 (5d10) necrotic damage)
Invade Dreams. A quori on the plane of Dal Quor can cast the dream spell on a creature known to it currently on another plane. It can send only itself as the messenger, but it can change appearance, as if it was a medium sized humanoid using alter self. The Wisdom saving throw for a nightmarish message is DC 14. The quori regains the use of this ability after a long rest.
Magic Resistance. The tsucora has advantage on saving throws against spells and other magical effects.
Multiattack. The tsucora makes three attacks: two with its pincers and one with its sting.
Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage and the target is grappled (escape DC 13). The tsucora has two pincers, each of which can grapple only one target.
Terrifying Sting. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 12 (2d8 + 3) piercing damage and the target must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. While frightened by this effect, at the start of each of its turns, the target must succeed on another Wisdom saving throw or take 22 (4d10) psychic damage. On a successful save, the target is no longer frightened.
Quori Possession (Recharge after a Long Rest). A quori can automatically possess a Chosen assigned to it, as well as a willing human of non-good alignment and a Charisma score of at least 13. The vessel must be dreaming, and therefore psychically projecting into Dal Quor, and the quori must be adjacent to the target's psychic projection. The quori merges with the vessel's psychic projection, gaining immediate access to the vessel's thoughts and memories and taking full control of the body when it wakes up. The quori's body remains behind in Dal Quor in a state of suspended animation, paralyzed. Damage to the quori's body does not end the possession.
While possessing a vessel, the quori retains its Intelligence, Wisdom, and Charisma scores, but has access to none of its abilities or actions except its condition immunities, innate spellcasting, languages, skill proficiencies, and telepathy. While controlling the vessel, the quori has access to all the vessel's statistics, including the target's class features and all of its proficiencies. If the vessel is proficient in any skills the quori is also proficient in, the quori uses whichever check is better. Finally, while possessing a vessel, the quori has advantage on all Charisma saving throws.
A possessing quori can't be targeted by any attack, spell, or other effect, except ones that turn fiends. Physical harm to the vessel does not harm the quori. The possession lasts until the vessel is killed, the quori ends it as a bonus action, or the quori is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the quori immediately returns to its body on Dal Quor and its paralyzed condition ends.