Here is the blurb that Amazon has for Crime & Punishment:Keith Baker on keithbaker.com wrote:Back in 2003 I wrote a 3.5 sourcebook for Atlas Games called Crime & Punishment… setting neutral, but with a lot of material that would be useful for inquisitives or Dreadhold. C&P also included a forensic version of Detect Magic. Just out of curiosity, does the Ultimate Intrigue version allow you to identify the race or nationality of caster? This are some of the hardest checks to make in the C&P version, but the principle is that an Aundairian wizard is going to have a slightly different technique than a Karrnathi warcaster or an Aereni archmage.Pteryx on keithbaker.com wrote:On the topic of Eberron in Pathfinder, the new supplement Ultimate Intrigue has some interesting, potentially Eberron-relevant content in it, including a much-needed forensic-grade version of Detect Magic…
Has anyone got Crime & Punishment?Amazon wrote:Crime and Punishment (Penumbra D20) Hardcover – September 23, 2003
by Keith Baker (Author)
Law is one of the defining elements of civilization. But it’s too often overlooked in a fantasy setting. In a world where high-level characters can single-handedly defeat armies, how can any powerful individual be captured or imprisoned?
Just as Dynasties and Demagogues deals with political intrigue, Crime and Punishment takes an in-depth look at campaigns that focus on the forces of the law. Players can take the roles of bounty hunters tracking down mystical renegades, justicars seeking to restore order in a cesspool of corruption and crime, mage hunters, itinerant justices, the local sheriff’s men, or even spies for the crown.
And consider that even an innocent adventurer may find himself hunted by the law if he doesn’t know what to watch out for. If the characters are on the wrong side of the law, this book provides information on what they may be up against, including new magical methods of law enforcement and imprisonment.
Crime and Punishment includes:
- Extensive rules on conducting investigations, including new uses for old skills, new forensic spells, and specialized equipment. Plus new classes for agents of the law and those who work against them.
- A detailed look at different systems of justice, from common law to divine law, with an emphasis on how such systems can provide opportunities and challenges for adventurers.
- Information on running campaigns based on the law, showing players how to bring together a party of bounty hunters, a royal justice and his entourage, or a group of investigators solving crimes in a gritty metropolis.
- Floor plans and descriptions for a variety of prisons, ranging from an extraplanar cell, to a stone garden filled with petrified prisoners, to a full-fledged mystical fortress.
How much bespoke Penumbra Campaign Setting stuff is in the book? How hard would it be to put an Eberron spin on that stuff?
Investigation seems to be a thing in Eberron, but how about the bounty hunter and royal justice stuff? Would bounty hunting work the same way in Eberron (or would it need a few tweaks)? Could the royal justice work for PCs, or would it need to be an NPC thing?
Could the various legal systems in C&P be mapped over to the various nations of Eberron? Would any need to be dropped? Are there any Eberron nations that would need totally different legal systems that are nothing like anything in the Penumbra book?
How about the prisons? How easy would it be to file the serial numbers off of them and place them on the map of Eberron?
Is there anything else in the book, that is especially useful for Eberron, that isn't in the blurb on the Amazon page?