The whole post can be found here: http://monstersandmanuals.blogspot.ca/2 ... raphy.html. It discusses the different perspectives that people who live in one community can have from people from another community regarding the same geography. I remember this growing up as a country kid with a lot of city friends; they always seemed to think that driving 45 minutes to downtown was a short trip, but driving 30 minutes to our acreage was hell-and-gone. The post goes on to consider what would happen if this was literally true in a fantasy world.Imagine, then, a world in which after you spent a few days in a place you actually slipped into a different plane - imagine that psychic geography was actually real. Imagine if moving from village to village, town to town, city to city and so on meant moving between psychic filters which changed the way reality is perceived and hence the stuff of reality itself. In village A, the nearby forest is haunted, and the nearby city is 100 miles away because the people in the village almost never go there. But in village B, on the other side of the forest, the nearby city is only 10 miles away because the people trade with it quite a bit. And in village C, which is inside the forest, the forest is completely benign but the outside world of open fields and skies is full of foreboding.
I thought it would be an interesting approach to the Traveller's Curse if distances actually changed because of the perspectives of the locals - and travellers got caught up in the locals' psychic geography. This is particularly interesting since locals seem to be affected less by the Curse.
Imagine that for locals from a village who feel like Stormreach isn't that far away, it consistently isn't; whereas for foreigners travelling near a number of villages and tribes, they get caught up in all the different perspectives, and the distances become inconsistent.
Or imagine a drow tribe, xenophobic and afraid that the Khorvairan culture is closing in on them, that Stormreach is far too close, and therefore raid the trade routes near the city constantly; since the city feels close, it is close, and they can hit it often. But the Stormreachers feel like pretty much anywhere outside of the city is far away, and have trouble retaliating or policing the roads because to them, the drow territory is so far away.
Imagine that this was psychic residue from the separation of Dal Quor and Eberron. Perhaps it is the backlash from the snapping of the virtual cord that bound them together, a residual dream-energy that links the physical geography to people's unconscious perception of it. Or perhaps it results from the constant remoteness of Dal Quor, which is heightened in Xen'drik; dreams being more distant and less fulfilling of their psychic duties, people unconsciously construct their own dream landscape in the place in which they live. In either event, the only way to end the Traveller's Curse is to mend the rift between Dal Quor and Eberron.