settled frontiers, so it's relatively easy to find a good place to set Princes ofthe Apocalypse. Here are a few examples", an admission that "Eberron lacks the traditional elemental planes" and some dubious advice on making various groups in eberron into the roles of the Forgotten Realms factions rather than advice on adapting the FR factions used in PotA as they are used so that those roles & functions can be adapted to fit various groups in eberron. There is zero guidance on adapting FR specific lore & such to fit those of Eberron.
This discussion on reddit made me want to start doing some proper Eberronizing of it ahead of time in the hope that ToA does a better job.
What we know:
- Back cover blurb?
- Acererak is a wizard, lich, and child of a demon/human pairing.The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.
The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.
- Chult has a population breakdown of Humans 60%
Goblin 20%, Lizardfolk 10%, Wild dwarves 5%, Pterafolk 4%, Other 1%. two of those don't exist in eberron & likely don't exist anywhere other than FR.
-- Chult is an island, so what?
-- Chult has dangerous jungles with dinosaurs, carnivorous plants, & more
--Chult has some mountains that
Sounds a lot like a manifest zone to Mabar or maybe Dolurrh under them?The Peaks of Flame were the abode of salamanders and other creatures of fire. The peaks were also said to sit over a pair of iron doors that led to the Fugue Plane, the world of the dead. Legend had it that at the end of the world Dendar the Night Serpent would tear down these doors and break through into the world.
-this post on twitter lists a bunch of ToA "brainstorming" ideas & not all of them made it into toa per the tweet... but it can give some idea for themes/flavors/etc. Among the various pictures are:
- of these things, an awful lot of them would be difficult to fit in at first glance as it's largely a soup of new races & cultures that just don't exist in Eberron, but then we get to the Dr.Moreau-like Figure savior. We know that there are multiple instances of rumored illegal House Vadalis experiments trying to make magebred humans & such during the war between 3.5 & 4e Eberron books. Poof... Aarakocra, ptrafolk, Yaun-Ti, & crazy albino dwarves re the result of Moreau d'Vadalis & his team over the last hundred years (or more/less)Mezro, the Last City (ruins)
Omu, the Forbidden City (ruins) - Flooded garden w/ froghemoth
Pterafolk roost(beacon) - Elemental Evil Beacon
Goblins ("Batiri") - Goblin "town" & markers houdtah(??)-town
Yaun-Ti Giralbans (bodyguards)
Grung flower eaters'.
Dwarves (albino) Craaazy!
Undead - Ghouls
Red Wizards of Thay
Zent flying snake catcher
Blazed(??) trail (continual flame spells)
Dracolich - Cult of the Dragonexplanation.
Red Dragon lair
Hive of _______
Giant uneaten carcass full of stirges
Crashed ship (Haruaan airship)
Lava plain w/firenewts
Deadlands (bogs, dead forests)
Dinosaur graveyard culture/burial ground
Treefort structures & emerald enclave retreats
Old coral "reef" in riverbed canyon
Ring of Winter "event"
Abandoned shield guardian w/amulet
- While Grung don't really have a presence in Eberron, they don't have one in faerun either since they seem to have been introduced with Volo's guide to monsters. Going by their entry there, they are a pretty insular culture & their treefort villages can just be stuck in jungles without disruption
- In the brief reddit discussion I linked earlier, someone suggested that xen'drik would make for an easy location to simply dump the whole thing, but I disagree & feel like Q'Barra would be a much better fit for a lot of reasons. I dislike Xen'drik because it's too far away & somewhat isolated from so much of the depth & intrigue of Khorvaire & its status as an unexplored dark continent makes it too easy to just say "dump all this forgotten realms stuff in wholesale". More importantly against xen'drik is that there are numerous reasons why somewhere else fits better. Specifically, Q'Barra from the looks of things given the lack of more details
- The racial breakdown in Qbarra is similar to chult with
Lizardfolk 40%, Humans 30%, Kobolds 7%, Halflings 7%, Dwarves 3%, Half-Elves 2%, Other 3%
- Q'barra is relatively primitive compared to most of the 5 nations, but not so unexplored that setting up shop in an isolated area means risking god knows what horrors making it a perfect place for Moreau d'Vadalis & his team to work in isolation without being too far from khorvaire & The War back when The War was still going.
- Because it's on Khorvaire, an airship could have crashed there after a battle & not gotten repaired/recovered for numerous reasons.
- Gatekeeper druids are there & could potentially stand in for the emerald enclave retreats with minor changes to those retreats to focus them more on the anti-aberration/outsider/undead role of gatekeepers than the pointlessly absurd emerald enclave harmony between civilization & nature. Many of the gatekeepers are lizardfolk.
- The Dracolich/cult of the dragon thing is incredibly wound up in forgotten realms lore & history, but altering them shouldn't be too difficult. Cult of the dragon below groups are generally borderline crazy (at least) & sort of extremely varied catchall for any number of cults. The gatekeeper druids could easily have been protecting some kind of artifact from the age of demons or somesuch that is important to creating a dracolich or the cultists could be followers of Vvarak who chose to become/was raised as a dracolich after death & has gone over the deep end over the last several thousand years. It's also possible that if Vvarak, or some other screw loose dracolich calling themselves Vvarak, is involved with the cultists... he/she could be out to recover something entrusted to the gatekeepers all those years ago when they were learning the magic to end the war between the Dhakaani Empire & Daelkyr
It was already noted that - Acererak could be one of the Lords of Dust, working with a dracolich who may or may not also be one or both using/wanting to use the same artifact/manifest zone is more than reasonable, that goes double if there is an extremely rare overlapping manifest zone to dolurrh & mabar happening there
Granted at this point we won't know enough about what's inside the pages of Tomb of Annihilation to do more than make guesses, but that's no reason not to make guesses to start making the prospect of running ToA in Eberron rather than changing Eberron to fit a big chunk of Forgotten Realms more easily. Who knows, maybe WotC will surprise.
What do you guys think/what other ideas do you have?