Regarding the +1d8 (which I believe started as a +1d4): Sure, it technically scales. But for me it is a rather boring ability. I also don't see the link between a 1d8 bonus and "passion." But that may just be me.AvonRekaes wrote: ↑Wed May 23, 2018 3:51 pmI'll just point out that +1d8 to any d20 roll every short rest DOES scale with level, because it will always be added ontop of whatever you're rolling and it will always allow you to break the confines of your normally bounded accuracy at whatever level you are.
Also I think I've done enough justification by comparing them to the halfling. If you think the Dragonborn are clearly better than the Orc, then the Dragonborn are clearly better than the halfling, and it sounds like a Dragonborn problem.
My problem with the orc as you presented it is that it basically has a 1/short rest ability, a 1/encounter ability, and a skill proficiency. Where are the "always on" abilities? Most races have something that they always have access to. Class abilities should be the primary realm of 1/rest or encounter abilities. Races should have greater focus on things that come so naturally as to take little effort. And no, I do not consider skill proficiencies or ribbon abilities like Powerful Build to represent good "always on" abilities.
The Halfling Luck ability is HUGE. Sure it only happens once in a while, but it happens at the literal worst point in any gamer's life. Turning a natural 1 into a success is exciting, thematic, and anything but boring. They can also do this every time you roll a one (unless the 1 comes on the reroll). But this ability alone makes the Halfling difficult to compare to other races. The reason that I chose to compare your orc to the dragonborn is because 1) they have a similar number of racial abilities and 2) both their most noteworthy abilities are per rest abilities (orc passion vs dragonborn breath weapon). In this sense, despite dragonborn often presenting as one of the weaker races, the breath weapon is at least visually interesting. I don't know how to visualize the passion ability. It's also something that can be gained elsewhere through either bardic inspiration, a fiend warlock's Dark One's Own Luck, and a couple of cleric domain and paladin oath abilities grant something similar. It's not a unique ability, nor does it in some way transform it to be what one might consider to be specifically "Orcish." Also, just because you compared your version of the Orc to Halflings doesn't mean that comparisons to other core races is without merit. A race should be generally comparable to any and every core race.
Finally, as I mentioned before, there is nothing about the orc that approximates the half-orc. Half-elves have very clear mechanical links to their elven and human ancestry. Half-orcs should also have something that links them. Half-orc have no resemblance to your version of the orc.
And yes, while I understand that I am claiming your 1d8/short rest is boring, the same complaint can be lodged against my suggested Heavy Hitter ability. But I defend my ability because 1) Adding damage is ALWAYS fun for players, 2) it is thematic in representing the natural strength of orcs and their proficiency (without mechanical proficiency) of using heavy weapons, and 3) it creates a relationship between the full-blooded Orc and the Half-Orc with their Savage Attacker ability.