[5E] Oriental Adventures - What Official 5E Rules are available?

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Havard
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[5E] Oriental Adventures - What Official 5E Rules are available?

Post by Havard » Mon Sep 03, 2018 6:47 pm

What Rules are already available in WotC publications (including UA articles) that would be useful for running some Oriental Adventures style campaign with D&D 5E?

Classes:
  • Fighter - Samurai (UA)
  • Monk- Way of the Kensei (UA)
  • Mystic (UA)
(See links to the UA classes here)

Races
  • Kenku (Volo's Guide to Monsters)
What else is available out there? :)

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Last edited by Havard on Mon Apr 15, 2019 2:47 pm, edited 1 time in total.

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Re: [5E] Oriental Adventures - What Official 5E Rules are available?

Post by Tim Baker » Mon Sep 03, 2018 9:56 pm

You've covered everything I can think of.

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Re: [5E] Oriental Adventures - What Official 5E Rules are available?

Post by Coronoides » Mon Sep 03, 2018 10:53 pm

Kansai and Samurai made it into Xananthars. Some classic oriental monsters made it into the MM including Dragon Turtle.
Ironically I can’t easily check for my sources because I’m in Japan for work ATM.

At this point if you want to run an oriental campaign then you are going to want to use community materials from here and the DM’s Guild.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

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Re: [5E] Oriental Adventures - What Official 5E Rules are available?

Post by Dread Delgath » Tue Sep 04, 2018 12:52 am

The Monk Way of Shadows makes a good ninja, while the Monk Way of the Four Elements makes for a good Wu-Jen.

Bushi could be represented by a carefully created fighter or ranger, while the Yakuza could be represented by the the rogue - thief subclass, only adding certain skills and other choices for flavor.

I'm surprised there aren't more backgrounds for Oriental Adventures, and the only one I can think of right now is the Far Traveler background, which could be used by any character, but it is evocative of Oriental Adventures style characters for me.

These are just the first thoughts off the top of my head, but I'll look deeper into this once I get home after work.
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Re: [5E] Oriental Adventures - What Official 5E Rules are available?

Post by Lord Gwydion » Sun Apr 07, 2019 11:15 am

Honestly, a lot of the "generic" options are just fine for OA style play. Just looking at the PHB options:

Berserker Barbarian -- works for a Zhang Fei (Three Kingdoms general) style wild and reckless warrior
Totem Warrior Barbarian -- just use more Asian themed animals names instead of the Euro/North American defaults, keep the abilities the same

Valor Bard -- works for a geisha/gisaeng sorceress type
Lore Bard -- wily strategists like Zhuge Liang/Kongming or Sima Yi (again from Three Kingdoms)

Clerics are a bit hard to squeeze in, but a Light or Tempest Cleric could be a Yang-themed magician while a Knowledge or Trickery Cleric could be a Yin magician. War Clerics might be one type of wandering Xia.

Druid -- either type could be an animist shaman: Shinto, Mongolian, etc.

Champion Fighter -- run of the mill samurai or stalwart warriors from other cultures
Battle Master Fighter -- kensei/weapon masters
Eldritch Knight Fighter -- wandering Xia with mystical kung fu

Monk -- the class is already OA themed, any subclass fits

Devotion Paladin -- samurai champions of bushido
Ancients Paladin -- maybe doesn't fit so well
Vengeance Paladin -- a warrior out for revenge against old enemies is a standard plot of many wuxia and manga stories

Hunter Ranger -- also fits really well for a wandering Xia warrior
Beast Master Ranger -- make sure the animal companion is an Asian animal and you're good

Thief Rogue -- a yakuza, ninja, or wandering Xia
Assassin Rogue -- another good choice for a ninja type
Arcane Trickster -- the more mystical ninja, or another wandering Xia type

Draconic Sorcerer -- ancestor is a lung dragon instead of a chromatic/metallic dragon
Wild Magic Sorcerer -- those kooky hermit/immortal magicians with their unreliable magic!

Warlock -- mix and match Patron and Boon to get a Xia warrior type or a crafty Taoist magician type

Wizard -- again any school can work with just a few tweaks to flavor to make a Wu Jen or other OA style magician.

Most of the Backgrounds are generic enough to work as is as well, I'd think.

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Re: [5E] Oriental Adventures - What Official 5E Rules are available?

Post by Coronoides » Sun Apr 07, 2019 10:15 pm

Lord Gwydion wrote:
Sun Apr 07, 2019 11:15 am
Honestly, a lot of the "generic" options are just fine for OA style play. Just looking at the PHB options:
...
I agree the classes are flexible enough to do the work. Things are more difficult for races. D&D races are so defined they can’t even reflect some other European fantasy settings out there let alone OA. Other than Kenku there aren’t any WOTC oriental races released.

An aside: there is a free Hengeyokai race I co-authored here: http://rpgreview.net/files/rpgreview_39 ... 3222250787
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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Re: [5E] Oriental Adventures - What Official 5E Rules are available?

Post by willpell » Mon Apr 08, 2019 7:14 pm

Obligatory plug for my homebrew Monkey-Folk race, which is designed in part to mimic the Vanaras (referred to here as "Shadow-Kin Simians"; don't ask me how I decided on that name).

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Re: [5E] Oriental Adventures - What Official 5E Rules are available?

Post by Havard » Mon Apr 15, 2019 2:41 pm

Lord Gwydion wrote:
Sun Apr 07, 2019 11:15 am
Honestly, a lot of the "generic" options are just fine for OA style play. Just looking at the PHB options:
These are great suggestions Lord Gwydon!

Sometimes there's no need to make things more complicated than they have to be. :)

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Re: [5E] Oriental Adventures - What Official 5E Rules are available?

Post by Havard » Mon Apr 15, 2019 2:41 pm

willpell wrote:
Mon Apr 08, 2019 7:14 pm
Obligatory plug for my homebrew Monkey-Folk race, which is designed in part to mimic the Vanaras (referred to here as "Shadow-Kin Simians"; don't ask me how I decided on that name).
Awesome, I always loved monkey-folk as a PC race :)

-Havard

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Re: [5E] Oriental Adventures - What Official 5E Rules are available?

Post by Lord Gwydion » Tue Apr 16, 2019 12:04 pm

Regarding races, it is a bit trickier.

From 1E we have Hengeyokai, Spirit Folk, and Korobokuru. From 3E OA we add Vanara and Nezumi (although Nezumi are more specific to Rokugan than anything in any Asian mythology or legends I've read).

Korobokuru could be easily adapted as a Dwarf or Halfling subrace, I'd think.

Genasi might work as a stand-in for Spirit Folk. Keep the mechanics, switch out the flavor to make it more like the tropes of Japanese fairy tales (old infertile couple gifted with magical child...Momotaro, Kaguya-hime, Kintaro, Issun-boshi, etc.)

Hengeyokai would probably need a dedicated home brew race like the one linked above. Vanara as well (and ditto on the above link...plus shout to Yazirians! Or whatever they were called in Spelljammer).

If someone wanted to do it themselves instead of using the above linked races, the Eberron Shifter might serve as a good template for work on Hengeyokai, at least for their human/hybrid forms. Nezumi (if you wanted to keep them) could probably be modified from the goblin PC race.

Humans, if I were doing this, would have to be the variant human, with an extra skill and feat but only +1 to two ability scores. That's just my preference, though. No reason why anyone else should feel bound by that. :)

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