[Flying Swordsmen] What's this RPG like?

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Havard
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[Flying Swordsmen] What's this RPG like?

Post by Havard » Sat Nov 30, 2019 7:14 pm

In this thread, Agathokles wrote:
agathokles wrote:
Sat Nov 30, 2019 12:39 pm
@David: Flying Swordsmen is an OGL retroclone of DragonFist. As such, it is not directly compatible with 3e, but it presents a campaign world that is somewhat more detailed than Tianguo.
You can actually download Flying Swordsmen for free. Go here to find out more! :)

Also, the creator of Flying Swordsmen is on The Piazza. In this thread he wrote:
Lord Gwydion wrote:
Sun Apr 07, 2019 10:29 am
As I mentioned to Tim on my blog, I don't have any supplemental material for Flying Swordsmen. I do have all the old adventure notes I used when I played it with my friends. Some day I'd like to get them cleaned up and in presentable format. For now though, I've got other priorities for my writing time.
This is a question both for Lord Gwydon and anyone else who has had the chance to play or read through Flying Swordsmen:

What is the game like? How different is it from DragonFist? How easy would it be to learn for someone who is familiar wit TSR editions of A/D&D?

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Re: [Flying Swordsmen] What's this RPG like?

Post by agathokles » Sat Nov 30, 2019 7:36 pm

I only skimmed it. It looks like a pretty direct clone, using the same rules (stunts, 10 levels, etc). It does add a small number of additional kits/specialisations (some of which might be generalizations of NPC kits from DF), and makes the existing ones more generic (likely to avoid copyright issues).

GP

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Re: [Flying Swordsmen] What's this RPG like?

Post by apotheot » Mon Dec 02, 2019 6:13 am

I've had this for several years, and have meant to do a oneshot with it. But have never found the time. I really liked the system....almost like a real D&D 2.5 version.
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Re: [Flying Swordsmen] What's this RPG like?

Post by Tim Baker » Tue Dec 03, 2019 4:43 am

apotheot wrote:
Mon Dec 02, 2019 6:13 am
I've had this for several years, and have meant to do a oneshot with it. But have never found the time. I really liked the system....almost like a real D&D 2.5 version.
I'm curious what you mean by "D&D 2.5." Are you referring to 2nd Edition AD&D with the Player's Options books? Something else?

And is that how you'd describe DragonFist? Or does Flying Swordsmen do something that pulls that system closer to D&D 2.5?

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Re: [Flying Swordsmen] What's this RPG like?

Post by apotheot » Wed Dec 04, 2019 2:55 am

Tim Baker wrote:
Tue Dec 03, 2019 4:43 am
apotheot wrote:
Mon Dec 02, 2019 6:13 am
I've had this for several years, and have meant to do a oneshot with it. But have never found the time. I really liked the system....almost like a real D&D 2.5 version.
I'm curious what you mean by "D&D 2.5." Are you referring to 2nd Edition AD&D with the Player's Options books? Something else?

And is that how you'd describe DragonFist? Or does Flying Swordsmen do something that pulls that system closer to D&D 2.5?

Yes, that is exactly how I would describe Dragonfist. Inverted Thacos, faster paced more cinematic style combat... both things that became more commonplace in 3e released shortly afterward.

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Re: [Flying Swordsmen] What's this RPG like?

Post by Tim Baker » Thu Dec 05, 2019 4:15 am

apotheot wrote:
Wed Dec 04, 2019 2:55 am
Yes, that is exactly how I would describe Dragonfist. Inverted Thacos, faster paced more cinematic style combat... both things that became more commonplace in 3e released shortly afterward.
Good to know. I'm going to need to give it another read. I picked it up a few years ago, but don't recall the details.

Did you ever play/read Flying Swordsmen? Are the mechanics taken straight from that, or were they altered?

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