Retro-harvesting 3rd Ed OA/Rokugan (Word Doc on p.2)

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Re: Need Help in Retro-harvesting 3rd Ed OA/Rokugan

Post by Boneguard »

Just found out 3.x Forgotten Realms had a Mountain Spirit Folk. That would be a great addition to the setting.
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Re: Need Help in Retro-harvesting 3rd Ed OA/Rokugan

Post by Boneguard »

Latest sneak peak: The Mountain Spirit Folk.

Spirit Folk, Mountain

These spirit folk are usually associated to a particular mountain, very often a sacred one. In both case, they tend to live and remain near it. Natural climbers and at home in mountains, they can travel in mountainous or hilly terrain as if it was normal terrain. They also have a 95% Chance to climb wall when attempting to climb mountains or hills walls, they do not lose their dexterity bonus while climbing and only suffer half the normal penalty for wearing armor. Once per day, they can speak With Animals to speak with any bird. The effect last 2 rounds.

Because of their affinity to the Land, they gain a +1 bonus on all saving throw versus spells, rods, staves, wands and miscellaneous magical items that involve the element of earth.

The life force of the mountain spirit folk is tied to a specific mountain and extensive damage to it (deforestation, excessive mining, quarry, sever stone avalanches, etc.) will also damage the spirit folk by an equal amount. If the mountain is somehow destroyed, the spirit folk will die. Spirit folk that travel to the peak of the mountain will be instantly cured of all damage and disease.

+10% = No armour
-10% = Do-maru, Haidate, Hara-ate, Kote, Sune-ate, Harimaki
-15% = Studded, Padded, Harimaki-do, Leather Scale
-20% = Hide, Ring, Chain
-45% = Scale, Banded, Splinted
-50% = O-yoroi
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Re: Need Help in Retro-harvesting 3rd Ed OA/Rokugan

Post by Big Mac »

If you have the Ghostwalk Campaign Setting book, that has some Yuan-ti stuff in it that might interest you.

They hail from a demi-plane called Coil. Perhaps you could reboot that as a spirit world.
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Re: Need Help in Retro-harvesting 3rd Ed OA/Rokugan

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Definitively goibg to look into that. Thank you.
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Re: Need Help in Retro-harvesting 3rd Ed OA/Rokugan

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Presenting the Nezumi.

An ancient often hidden race the nezumi is a race of bipedal ratlike humanoid. They are often confused for rat hengeyokai in their bipedal form. They often remain hidden in the shadow, either at the fringe of inhabited land for those still living in the wild, but most lives in cities, at the fringe of society prospering in shadows.

Survivalist by nature, they will do anything needed to survive and tend to disregard the concept of Honor, focusing instead in coming ahead of everyone else. In the wild, they tend to live in small nomadic pack, moving from one place to the other rarely staying more than a season or two in one place. In cities they tend to move from one area to the other at more or less the same frequency. Every 5 years or so, they tend to move to a different city and start the cycle anew.

Every Nezumi has 60’ infravision. Like dwarfs, they gain a +1 bonus for every 3 ½ point of constitution to any saving throw rolled to resist Poison or disease. Their sharp claw and teeth does 1d4 each. They can only use one or the other in combat. They have a sharp sense of smell that allow them to detect invisible or hidden opponent within 30’ on a 4/d6 roll, however they suffer a -3 penalty to saving throw for any smell based attack. Stronger odor can be used to confuse their sense of smell.

Nezumi do not particularly abide by the honor rule, a PC can elect to have no honor as per monks. Also if the honor of a Nezumi character every reaches below 0, he is not remove from play, he simply suffers an additional penalty to reaction equal to his negative Honor.

Nezumi can be barbarian, wujen, bushi, yakuza and ninja (as well as the Genin NPC class).

All nezumi characters are able to speak the following languages in addition to that of their chosen alignment: Nezumi, the chittering language of rodents, Hengeyokai and the trade language. In addition to their starting language, they can learn 2 additional languages.

Nezumi characters add a bonus of + 1 to their initial dexterity, a +1 to their constitution, but suffer a -2 to their charisma. Naga receive a +10% to their Move Silently, hide in shadow, listen score and a +5 % to their climb wall score.
Last edited by Boneguard on Sun Nov 29, 2015 1:43 am, edited 1 time in total.
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Re: Need Help in Retro-harvesting 3rd Ed OA/Rokugan

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and the Vanara

Vanara are a race of monkeylike humanoid, they are sometime confused for monkey hengeyokai in their bipedal form. A very inquisitive race, they can be quite irritating with the constant questions, exploring unknown area or closed door, or picking up random items to study them. However they are a very kind people, genuinely caring for other and very loyal. They do not particularly care for combat and are not the best at it, but they are very steadfast and brave making up for their lack in combat ability

They can be found in deep forest of high mountains, living in small village that are built in a way to blend in and leave minimal trace in their surroundings. They live in loosely built “clans” that is led by the eldest member of the village. They tend to keep to themselves, avoid contact with other race as much as possible.

Every Vanara has 60’ infravision. Non-monk Vanara can climb tree and cliff and hide in natural surrounding like a barbarian of equal level. All Vanara can leap and sping like a barbarian.

Vanara can be Shukenja, bushi, wujen and monk

All Vanara characters are able to speak the following languages in addition to that of their chosen alignment: Vanara, the language of primates, Hengeyokai, Hsing-sing Tengu and the trade language. In addition to their starting language, they can learn an additional language for every point above an intelligence score of 14.

Vanara doesn’t have racial modifier to their ability score.. Vanara receive a +10% to their Move Silently, hide in shadow, and climb wall score.
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Re: Need Help in Retro-harvesting 3rd Ed OA/Rokugan

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Here is the Word document that has all the compile stuff for the new races.

Included are Tables for:
- Ability score range per race,
- Class allowed/maximum level,
- Starting age , age categories and maximum age,
- Height and Weight tables;
- Class requirement and weapons and armour allowed (TBC)

Then I have a 1 or 2 pager on every race: Mountain Spirit folk, Elf, Half-elf, Yuan-ti pureblood, Naga (with monster manual sheet), Nezumi (with monster manual sheet), Vanara (with monster manual sheet).

Next are the 3 new/modified classes.

I might return to my Ravenloft project before doing the Oriental Adventure's Complete Book of Humanoids
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Re: Retro-harvesting 3rd Ed OA/Rokugan (Word Doc on p.2)

Post by Boneguard »

The Barbarian shaman has been added. It was the easiest one to do as I mostly copied the "Barbarian Cleric" from Dragon Magazine #109. Some elelments were modified or expended and the Spell list has been restricted in some fashion. Hopefully I was able to get somethnig not overpowered.
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Re: Retro-harvesting 3rd Ed OA/Rokugan (Word Doc on p.2)

Post by Boneguard »

Abnd the Shindoga, a modified druid to create a more Nature Spirit orientated priest has been done. As always CC and suggestion are welcomed.
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