Zeromaru X wrote:Big Mac wrote:I think there is probably a slight rebooting of the Spelljammer universe here, as the phlogiston is not mentioned, but the suggestions I have previously seen of spelljamming ships travelling through the Astra Sea instead of wildspace are not correct. Travel within the black "Nerathspace" crystal sphere should work exactly the same as it did during 2nd Edition (and 3rd Edition).
Now that I recall about it, although the phlogiston its not mentioned in the "core world" 4e books, it's mentioned in the 4e Forgotten Realms campaign setting as something that exists "outside/beyond" (in a cosmological sense) the Astral Sea.
Seeing the philosophy of "take whatever you want from other settings" the Points of Light setting has, I guess if you want to create an spelljammer campaign in Nerath, there is no problem in raiding that to make the phlogiston part of the setting.
I've had a few people suggest to me that 4e Forgotten Realms removed Spelljammer, but from what Zeromaru X has said, they must be mistaken.
What exactly does Forgotten Realms Campaign Guide say about the phlogiston? Does it say anything about the crystal sphere and anything on it (like The Wanderers) or is the phlogiston just namedropped?
Is there anything else about Realmspace in FRCG? Is there anything new about Realmspace in this book, that might make me want to buy it?