[Ostoria] Lore

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Coronoides
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[Ostoria] Lore

Post by Coronoides » Wed Aug 01, 2018 12:25 pm

In this thread I’ll focus on the lore of Ostoria. Where I add to canon I’ll let you know. All this is works in progress and subject to editing based on my further reading and your feedback.

Characters
Like the Darksun world of Athas and many other worlds of D&D Toril during the Age of Ostoria is differentiated from other worlds by the absence of some familiar PC races and inclusion of unusual races. You may be surprised to find there are no giantkin (these came into existence 500 years after Ostoria’s fall).
PC races are divided into common races (those that can pass without comment in Ostoria) and Uncommon races (who attract some king of attention) just as they are in the PHB. As per the advice in the PHB some DMs might disallow uncommon races as PCs.
Common races: elves (the Green (wood) subrace only), half-elves, humans, and giants.
Uncommon races: aarakocra, dragons, half-orcs, Gold (high) elves, kenku, lizardfolk, orcs, sea elves, and yuan-ti purebloods. Additionally, demigods are very rare but attracted to quests like hornets to honey. If others realise what a demigod is then they are treated with awe and curiosity.

Inhabitants of the Ostorian Age
Ostoria is so far in the past of The Realms that some of the peoples, flora, and fauna common in later eras does not yet exist on the surface of Toril. Below are lists of creatures known to be present or not, anything no on these list might be present or not. For example we know the goblinoids do not exist during the time of the Creator Races but we are unsure of when they appear after that, they are not mentioned in the historical record until 3778 DR.
IN
Aarakocra, asabi, bullywugs, doppelgangers, dragons, elves (Green (wood) elves as natives, or Gold (high) and Sea elves as interplanar visitors only, Gold elves have not split into the Sun and Moon subraces), empyrean/titan, gnolls, half-elves, half-orcs, humans, kenku, korreds (as interplanar visitors), kopru, kopr, kuo-toa, lammasu, landwryms, Lizardfiolk*, locathah, nagas, orcs, pterafolk, Sarruhk (rare)1, sprites (as interplanar visitors), pixies (as interplanar visitors), sivs, tako, troglodytes, tren, wyverns, and yuant-ti.
OUT
Couatls, dragonborn (assuming they are ‘dragonspawn’ of whom kobolds came first), drider, drow, dwarves (if they are in the world they are deep underground and not first seen until thousands of years hence), firbolg, fomorians, gnomes (created in -24500 DR), halfling (probably date from the Great Arrival 7800 DR) , kobolds,, Mindflayers, Ogres (ogres spring into existence around the start of the 1000 Year War), Spriggans, verbeeg, voadkyn, and Urds.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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Zeromaru X
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Re: [Ostoria] Lore

Post by Zeromaru X » Thu Aug 02, 2018 2:26 pm

Coronoides wrote:
Wed Aug 01, 2018 12:25 pm
dragonborn (assuming they are ‘dragonspawn’ of whom kobolds came first)
Dragonborn did existed in that age, but were not like the current dragonborn we know today. The only ones that existed in that age were of metallic heritage. The dragonborn of that age are prehistoric beings created by Bahamut to combat Tiamat's dragonspawn (in fact, are considered the antithesis of dragonspawn).

As the Dragonfall War started after the death of Nagamat (-29500 DR), they existed since way before the Thousand Year War started (-26000 DR).

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Re: [Ostoria] Lore

Post by Coronoides » Thu Aug 02, 2018 9:20 pm

Zeromaru X wrote:
Thu Aug 02, 2018 2:26 pm
Coronoides wrote:
Wed Aug 01, 2018 12:25 pm
dragonborn (assuming they are ‘dragonspawn’ of whom kobolds came first)
Dragonborn did existed in that age, but were not like the current dragonborn we know today. The only ones that existed in that age were of metallic heritage. The dragonborn of that age are prehistoric beings created by Bahamut to combat Tiamat's dragonspawn (in fact, are considered the antithesis of dragonspawn).

As the Dragonfall War started after the death of Nagamat (-29500 DR), they existed since way before the Thousand Year War started (-26000 DR).
Thanks. Other than reading almost everything to do with Ostoria I pretty much know no Forgotten Realms Lore. My default start year is -27 800 DR when Ostoria is 2200 years old and looks like it will persist forever.
The grand history of the realms places the creation of the Dragonspawn at -24500. Much later than the date given in the wiki for the Dragonborn which kinda messes with the idea they were created to combat the dragon spawn.

EDIT: After a bit more reading. Looks like the term ‘dragonspwn’ can refer to two very different and barely related kinds of creatures. First, kobolds, Urds, and related species. Second humanoid worshipers of Tiamat warped by magic to be given draconic features but made sterile as a result.
Last edited by Coronoides on Thu Aug 02, 2018 10:44 pm, edited 1 time in total.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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Coronoides
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Re: [Ostoria] Lore

Post by Coronoides » Thu Aug 02, 2018 9:25 pm

Races
Like the Darksun world of Athas and many other worlds of D&D, Toril during the Age of Ostoria is differentiated by the absence of some familiar PC races and inclusion of unusual races. You may be surprised to find there are no giantkin (these came into existence 500 years after Ostoria’s fall).
PC races are divided into common races (those that can pass without comment in Ostoria) and Uncommon races (who attract some kind of attention) just as they are in the PHB. As per the advice in the PHB some DMs might disallow uncommon races as PCs.

Common races: elves (the wood subrace only who are known as ‘Green Elves’ in this time), dragons (of the metallic subraces), half-elves, humans, and giants of the cloud, fog, hill, and stone subraces. In the Ostorian Age these races, even dragons, can stride down a city street without drawing comment. If you are playing during the Thousand Year War era then the acceptability of even metallic dragons declines as the war escalates. In this later period dragons become an uncommon race.

Uncommon races: aarakocra, dragonborn (metallic subraces only), half-orcs, gold (high) elves, kenku, lizardfolk, orcs, sea elves, and yuan-ti purebloods. Frost giants have poor reputations and lone fire giants are usually vagabonds. These giant breeds are tolerated if they are the retinue of a cloud giant but otherwise they are mistrusted or feared. Storm giants are so rare and reclusive that they draw cautious curiosity (a storm giant is not playable until 17th level). Additionally, demigods are very rare but attracted to quests like hornets to honey. If others realise what a demigod is then they are treated with awe and curiosity.

The other PC races in the PHB do not exist. At the referee’s discretion characters of other PHB races might be present as travellers from the worlds of distant crystal spheres or the far future. However, unless the planned follows a group of outsider explorers this is not recommended because much of the feel of the setting will be lost. These characters also have few ties to the world they find themselves in.
Last edited by Coronoides on Tue Oct 30, 2018 1:35 am, edited 1 time in total.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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Re: [Ostoria] Lore

Post by Zeromaru X » Wed Aug 08, 2018 12:22 am

Coronoides wrote:
Thu Aug 02, 2018 9:20 pm
Thanks. Other than reading almost everything to do with Ostoria I pretty much know no Forgotten Realms Lore. My default start year is -27 800 DR when Ostoria is 2200 years old and looks like it will persist forever.
The grand history of the realms places the creation of the Dragonspawn at -24500. Much later than the date given in the wiki for the Dragonborn which kinda messes with the idea they were created to combat the dragon spawn.
Yeah, seems to be an inconsistency on one of the sources. Sadly, Dragons of Faerun didn't delved in that respect, and the idea is basically lost in 4e.

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Re: [Ostoria] Lore

Post by Coronoides » Fri Aug 10, 2018 10:40 am

So when do the other rarer giant's show up? you know fog, reef etc. The grand history of the realms has an illustration for a fog giant at an event a -1561DR but it looks like opportunistic stock art.
There is a hint that fog giants are related to cloud giants so one can imagine a cultural split in the early days of Ostoria.

Another option is to limit Ostoria to the giant races of the MM (1e and 5e) who share a lot of firm background in the lore while the other giants have rather thin lore.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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Re: [Ostoria] Lore

Post by Coronoides » Fri Aug 17, 2018 12:44 pm

A potted history of Ostoria
A summary of what I have so far
Dates are given in Annam Ostoria (AO, literally ‘father takes his seat’ and is this authors invention) and the Dale Reckoning (DR) familiar to scholars.
Long ago the empires of the Creator races were destroyed by war, plague, and cataclysm. The ungoverned lands they left and the peoples they created were fertile soil for new empires to rise. The dragons already present in the world claimed massive areas as clans or even as lone individuals. However, the dominance of dragons did not go unchallenged long. Annam the Giant All-Father god took the demigoddess Othea as his bride. Soon after the eight sons of Annam are born, the progenitors of the true giant races. Annam dwells on Toril with his bride and sons and founds the Kingdom of Ostoria for his progeny. Later the calendar counts years from the day Annam ascended the throne as Father, God, and King (0 AO, -30000DR). Five centuries later the Dragons fight each other in the terrible Dragonfall War (500 AO, -29500 DR). In the wake of this war giants claim land and seas once under dragon domination. Ostoria grows and other giant kingdoms including Darchar, Grunfesting, Helligheim, Nedeheim, and Rangfjell are founded. By 1000 OA the Colossal Kingdom, as Ostoria was know, reaches its peak and with the dragons disunited and depleted it looks as though Ostoria and the rule of its God King Annam will last forever. In the year 2000 OA (27000 DR) the Fey of adjacent reality of the Shadowfell encourage the Green Elves to settle in dragon controlled areas. The scattered tribes and the first elf Kingdom of Ilythiiri further weaken the dragons ruled territories.
The default start year is 2200 OA (27800 DR). Your characters are born into a world dominated by the giant Empire of Ostoria with no inkling that the Empire will ever die.
However, from 4000 OA (26000 DR) the avatar of the dragon god Garyx led the red dragons against the giants in a war that slowly drags in all of dragonkind. The war lasts a thousand years and after Ostoria is much reduced and never recovers. Notes are given for referee’s who wish to play during the 1000 Year War that finally broke Ostoria.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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Re: [Ostoria] Lore

Post by Coronoides » Sat Aug 18, 2018 1:13 am

Arcane Casters
The Age of Ostoria occurs prior to the Sundering when the elves gathered the weave of magic to the Green Isle and caused the weave to be uneven across the globe. Thus in the Ostorian Age magic is a little more potent but evenly spread. This has a few effects. Firstly, Faerezz does not exist in the Underdark. Second wild magic and dead magic zones are vanishingly rare. Finally, spell casting is easier so there are more arcane spellcasters in this age than in later eras. The exception is wild magic sorcerers which are very rare.

Clerics
The chief deity for giants in this age is Annam, All-father and God-King of Ostoria. After Annam giants tend to revere the son of Annam who is the progenitor of their race. For example most Cloud Giants revere Memnor after Annam. That said it is not unusual for a giant to feel a stronger connection to one of the other Sons of Annam or one of his three daughters.
Some giants take up the worship of non-giant gods but must do so secretly. The Ordening and rule of Annam’s family as gods on earth is intolerant of apostates. The punishment for a giant abandoning the giant gods is outcasting.

Druids
Giant druids worship Hiatea the huntress and home-warden. For a giant worship the nature itself or a non-giant nature diety is punishable by outcasting.

Warlocks
Secret cults devoted to demons, especially Baphomet and Kostchtchie, exist among the giants but to pay homage to these fiends is punishable by outcasting. Giant warlocks of the Arch-fiend must take precautions to prevent the true source of their powers being discovered.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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Re: [Ostoria] Lore

Post by AuldDragon » Sat Aug 18, 2018 4:42 am

Coronoides wrote:
Fri Aug 10, 2018 10:40 am
So when do the other rarer giant's show up? you know fog, reef etc. The grand history of the realms has an illustration for a fog giant at an event a -1561DR but it looks like opportunistic stock art.
There is a hint that fog giants are related to cloud giants so one can imagine a cultural split in the early days of Ostoria.

Another option is to limit Ostoria to the giant races of the MM (1e and 5e) who share a lot of firm background in the lore while the other giants have rather thin lore.
I'm going from memory here from the Twilight Giants saga, but IIRC, when Tavis Burdun located the ancient capital of Ostoria, he encountered the undead remains of the originators of the various giant races (Lanaxis was the originator of the Titans, and the originator of the Ettins showed up in the series), and he explicitly didn't recognize what giant types some of them were. I've always felt that these unnamed originators probably spawned the Zakharan reef giants, jungle giants, and desert giants. I figure fog and mountain giants split off from cloud and hill giants, respectively, after their genesis by Annam.

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Re: [Ostoria] Lore

Post by Coronoides » Sat Aug 18, 2018 9:51 am

AuldDragon wrote:
Sat Aug 18, 2018 4:42 am
Coronoides wrote:
Fri Aug 10, 2018 10:40 am
So when do the other rarer giant's show up? you know fog, reef etc. The grand history of the realms has an illustration for a fog giant at an event a -1561DR but it looks like opportunistic stock art.
There is a hint that fog giants are related to cloud giants so one can imagine a cultural split in the early days of Ostoria.

Another option is to limit Ostoria to the giant races of the MM (1e and 5e) who share a lot of firm background in the lore while the other giants have rather thin lore.
I'm going from memory here from the Twilight Giants saga, but IIRC, when Tavis Burdun located the ancient capital of Ostoria, he encountered the undead remains of the originators of the various giant races (Lanaxis was the originator of the Titans, and the originator of the Ettins showed up in the series), and he explicitly didn't recognize what giant types some of them were. I've always felt that these unnamed originators probably spawned the Zakharan reef giants, jungle giants, and desert giants. I figure fog and mountain giants split off from cloud and hill giants, respectively, after their genesis by Annam.

Jeff
In the 3rd book....
Mild spoiler


direct quote “There were more than a dozen of the kings, one for each true giant race that had ever walked Toril.” He then goes on to name a few but not all. In any case “more than a dozen” would cover all the giant races excluding giantkin which we know came later

EDIT: in other thread Giant race fluff updated to reflect this discussion.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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Re: [Ostoria] Lore

Post by Coronoides » Fri Aug 24, 2018 4:34 am

Notes for the map
Here are my rough notes for creating a map of the world during the time of Ostoria. This is very much a rough start and will be updated every so often as I digest more canon material. Do you know of any good canon sources for the geography of this age?
Prior to the first Sundering therefore Faerun continent extends further west the Green Isle (Evermeet) is attached to the Sword Coast (then inland). Before The Sundering, the lands which would one day be identified as Faerûn, Kara-Tur, Maztica, and Zakhara were each but one part of a much larger super-continent named Merrouroboros.

Minutiae
Where High Moor is in Ostorian times was the forest of Miyeritar.
Giant nations include but are not limited too: Darchar, Grunfesting, Helligheim, Nedeheim, Ostoria, and Rangfjell.
Dragon nations include but are not limited too: Argissthilliax, Caesinmalsvir, Darastriverthicha, and Tharkrixghontix. Some of these may be extinct in the wake of the Dragonfall War.
The first Green Elf kingdom of Ilythiiri and its civilised capital Atorrnash. Most Green Elves are scattered tribes.
Shantel Othreier and Wrymwood are joined and the name Wrymwood not used.
The Tunlands are called Gods’ Theatre
The Trench of Lopok is called Seko-lah’s Trench
The huge single forest of Keltormir is yet to be split into The Wyrmwood, present-day Forest of Mir, and the Forest of Tethir
The Raurin Desert is a vast fertile plain.
Calim desert does not exist.
Vilhon Reach is just a bay.
The Giant Kingdom of Nedehiem is larger
Rystall Wood is still attached and part of Arcorar.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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