[Ostoria] Rules for adventuring with giants 5e

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Coronoides
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[Ostoria] Rules for adventuring with giants 5e

Post by Coronoides »

Having giant PCs stomping around creates situations that rarely occur with normal Medium PCs. This topic covers situations after character generation for giants, dragons and other unusual races of the Age of Ostoria.
These rules are drafts for discussion. Any thoughts or issues?
A good place to start is some guidance on the massive strength of giants. These examples are adapted from those given for AD&D in GiantCraft.

Massive strength
Characters with very high strength values can achieve incredible results. Here are some sample difficulties for Strength (Athletics) checks. Some checks are more difficult for characters of less than Huge Size.
DC20 Burst free from binding humanoid scale ropes
DC22 Burst free from humanoid scale chains
DC23 Punch a hole in a humanoid scale brick wall
DC24 for Huge, 29 for Large, 34 for Medium or Small, and 39 for Tiny. Drag a 10x10x10 feet cube stone block across 10ft of flat floor.
DC25 for Huge, 30 for Large, 35 for Medium or Small, and 40 for Tiny. Drag a coach pulled by two horses to a stop
DC26 for Huge, 31 for Large, 36 for Medium or Small, and 41 for Tiny. Uproot a small tree
DC27 for Huge, 32 for Large, 37 for Medium or Small, and 42 for Tiny. Lift a horse over your head
DC28 Burst free from humanoid scale adamantine chains
DC29 for Huge, 34 for Large, 39 for Medium or Small, and 44 for Tiny. Uproot a large tree

Wrecking the terrain
In combat part of the fun of giants is their ability to physically move the battlefield terrain around. I recommend finding pebbles about a half-inch across to represent giant boulders after they land. Elf scale carts can be kicked around and elf-built wooden buildings smashed by giant clubs. Use the rules for objects where these effects are important (DMG246). For buildings AC is 14 for thatch or wattle and daub, 15 for wood, 16 for brick and 17 for stone. Each 10x10 section of the building has 27 (5d10) hit points. A giant’s dropped shield becomes an obstacle the size of a 10 feet diameter table when dropped. Pay careful attention to these details and having giant’s in the party will seem more different to a regular D&D party.

Catching rocks
When a rock is thrown at you you may try to catch it. If successful you receive no damage from that attack. However, unless some feature enables you to catch a rock as a Reaction, you must have prepared by taking the hold action catch rock on your last turn. The Strength Athletics DC to catch a rock thrown at you is equal to the strength required for a two-handed throw. For every Size you are smaller than the intended thrower of the rock DC is +5, for every Size larger DC is -5. For example, A human tries to catch a rock hurled at him be a stone giant. The rock is intended for a Huge thrower so the final DC is 20+5+5=30.

How Natural Attacks interact with class features and other rules
Dragons and giants have natural attacks. When considering how these interact with other rules they are either Unarmed Strikes or Natural Weapons. Unarmed Strikes do 1d6 or less Bludgeoning, Slashing, or Piercing damage. If an unarmed attack does 1d8 or better damage dice or a damage type other than Bludgeoning, Slashing, or Piercing then it is a Natural Weapon and rules that can be used with Unarmed Strikes cannot be applied. When adjudicating how Natural Weapons interact with other rules a Natural weapon is a Melee Weapon but is not a Light, Heavy, or Improvised Weapon. For example, the benefits of Savage Attacker (PHB169) can be applied to a Natural Weapon because it is a Melee Weapon but the benefits of Tavern Brawler (PHB170) cannot be applied because it is not an Unarmed Strike or Improvised weapon.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wyrms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/3x30bz9qi4i0d ... 0.pdf?dl=0 and Book 2 https://www.dropbox.com/s/c0zjp7d2mtfwe ... 0.pdf?dl=0

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Re: [Ostoria] Rules for adventuring with giants 5e

Post by Big Mac »

Coronoides wrote:
Sat Jul 04, 2020 9:47 am
Having giant PCs stomping around creates situations that rarely occur with normal Medium PCs. This topic covers situations after character generation for giants, dragons and other unusual races of the Age of Ostoria.
How far back was the Age of Ostoria?

I can't find an article for it on Forgotten Realms Wiki, but their Dawn Age article, says that Ostoria was founded −30,000 DR.

Is the Age of Ostoria that far back, or a lot closer the the present day?

Should there be Age of Ostoria topics in the Arcane Age forum?
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Coronoides
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Re: [Ostoria] Rules for adventuring with giants 5e

Post by Coronoides »

Big Mac wrote:
Sat Jul 04, 2020 12:57 pm
Coronoides wrote:
Sat Jul 04, 2020 9:47 am
Having giant PCs stomping around creates situations that rarely occur with normal Medium PCs. This topic covers situations after character generation for giants, dragons and other unusual races of the Age of Ostoria.
How far back was the Age of Ostoria?

I can't find an article for it on Forgotten Realms Wiki, but their Dawn Age article, says that Ostoria was founded −30,000 DR.

Is the Age of Ostoria that far back, or a lot closer the the present day?

Should there be Age of Ostoria topics in the Arcane Age forum?


The Age of Ostoria comes after the Creator Races and well before the Arcane age. Its a very different era to the Arcane Age. My default start date is -26800 DR. At that time there is only one small nation of Green Elves recently established, the Dwarves remain hidden, etc. Netheril is about 23000 year later!!! (around -3830 DR).
I don’t think anyone has made a concerted effort to play in the Ostorian Age before so understandably it doesn’t have its own sub-forum. Therefore, I put my Ostoria topics are in the generic Forgotten Realms forum.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wyrms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/3x30bz9qi4i0d ... 0.pdf?dl=0 and Book 2 https://www.dropbox.com/s/c0zjp7d2mtfwe ... 0.pdf?dl=0

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Coronoides
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Re: [Ostoria] Rules for adventuring with giants 5e

Post by Coronoides »

Grabbing and throwing foes
A character can grab a foe using the standard grappling rules (PHB195). Once a foe is grabbed you can choose to use an action to toss them if they are smaller. A creature one Size smaller requires two hands to toss. If the foe is two or more sizes smaller you can use one hand. You can throw horizontally or straight up.
Throwing your victim up the total height reached for a victim one size smaller is equal to your height plus half your strength in feet. For a victim two sizes smaller add your full strength in feet. The victim will land prone and taking falling damage for this height.
Throwing horizontally, a victim one size smaller travels a feet equal to your strength. A victim two sizes or more smaller travels three times this distance. The victim lands prone and takes falling damage equal to your height.
If you throw the victim at a target this is an improvised weapons. Short range is a third of maximum range. Unless the target is hard the falling damage the projectile takes is as if they fell 10 feet less. The target takes damage by the size of the projectile: Tiny 1+STR, Small 1d4+STR, Medium 1d6+STR, Large 2d6+STR, Huge 3d6+STR.

The harder they fall
If a creature dies or falls unconscious they fall within the squares they occupy. Obviously, they don’t completely fill that area. If other creatures are also occupying that space then they must make a dexterity save DC10 or take bludgeoning damage based on the falling creature’s size Tiny 1, Small 1d4, Medium 1d6, Large 2d6, Huge 3d6, Gargantuan 4d6. Creatures larger than the faller have advantage on this save. Creatures of one size smaller than the faller who fail the save are also knocked prone. Creature two or more sizes smaller than the faller are trapped under body and must make a DC15 strength save to escape.
Squares containing a Small or larger body become difficult terrain.
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wyrms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/3x30bz9qi4i0d ... 0.pdf?dl=0 and Book 2 https://www.dropbox.com/s/c0zjp7d2mtfwe ... 0.pdf?dl=0

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