Spell Weavers in Spelljammer

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Big Mac
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Spell Weavers in Spelljammer

Post by Big Mac » Sun Apr 14, 2019 3:43 pm

Seethyr wrote a topic about Spell Weavers) recently.

I had never heard of these before, but they were invented by Ed O'Connel, during the 2nd Edition Era, for an article in Dragon Magazine 163.

They are an ancient race, supposedly older than the creator races of Toril. They have six arms and can cast multiple spells at once and are known for carrying a chromatic disk that allows them to cast additional spells.

They used to have an empire that spanned the Multiverse, but that was destroyed during the Disjuction. (This seems to be something the Spell Weavers caused themselves.) They are trying to restore their empire, by something called the Code of Reversion. (This will restore the universe to how it was before the Disjunction and therefore cause the current Multiverse to cease to exist.)

Spelljammer is a bit lacking in the history department, but here we have a race that would have been found across the crystal spheres.

That means that Spell Weaver adventures, could be throw into random Spelljammer crystal spheres...to pad them out, or new Spell Weaver content could be written that works in a specific crystal sphere.

Has anyone tried doing anything with this race?

Where do you think they would fit in with the other ancient races of the D&D Multiverse?

SPELLWEAVER RESOURCES:

VIDEOS ABOUT THE SPELL WEAVERS: RPG BOOKS WITH SPELL WEAVER CONTENT:
  • Monstrous Compendium Annual One (2e)
  • Monster Manual II (3e)
  • Monster Manual 3 (4e)
MAGAZINES WITH SPELL WEAVER CONTENT:
  • Dragon Magazine 163: Page 82: The Dragon's Bestiary
  • Dragon Magazine 338: Page 62: Ecology of the Spell Weaver
  • Dungeon Magazine 104: Page 45: The Demonskar Legacy
  • Dungeon Magazine 109: Page 13: Secrets of the Soul Pillars
  • Dungeon Magaizne 130: Page 59: Age of Worms: The Spire of Long Shadows
WEB ENHANCEMENTS WITH SPELL WEAVER CONTENT:
David "Big Mac" Shepheard
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Seethyr
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Re: Spell Weavers in Spelljammer

Post by Seethyr » Sun Apr 14, 2019 8:11 pm

I’m so glad there is a sparked interest in this race. From what I’ve read, and now from what I’ve listened to thanks to your links, I’m starting to think the spellweavers are one of the more interesting unique races to the game that simply haven’t been explored in enough detail.

To be honest, they seem like D&D’s answer to the X-files. Or maybe even the dimensional beings from Indiana Jones andthe Crystal Skull.

I don’t know if I could really contribute any official lore to what has been provided but I have some thoughts on what they are and where they came from. It would stand to reason that they are a race that is out of time. One from before the gods coalesced from the primordial chaos. Maybe they are actual transplants from the Far Realm and existed when there were only creatures like the aboleth in the primordial soup. Does everything from the Far Realm have to be hostile and madness inducing? Perhaps this is exactly why they sacrificed their whole empire to prevent an incursion from the Far Realm?
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Re: Spell Weavers in Spelljammer

Post by night_druid » Sun Apr 14, 2019 11:46 pm

I guess the first part is determining how spellweavers get around. Do they use spelljammers, or do they have some other way of traveling? Perhaps planar travel? I imagine a spellweaver spelljammer might have few, if any large weapons, and instead rely on magic for defense. Or perhaps they use other races as crewmen, willing or not, in a manner similar to illithids or neogi. A large ship might have as few as six spellweavers aboard, the rest being humans, elves, orcs, whatever. Probably your best approach if you don't want to create spellweaver-specific spelljammer designs.

When I think of outposts, I sorta think of free-standing castles made of exotic materials such as crystal. Probably take a large castle map and give it a crystalline makeover, putting in all manner of esoteric things to give an alien vibe to it.
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