Big Mac wrote:LotV seems to suggest the other humanoids on the planet live below the surface (in mind flayer cities) and travel to the surface to collect resources. But SJR2 seems to suggest that the other humanoids on the planet live in ranches, in the remaining forests, and get hearded from ranch to ranch, to keep them busy.
Here is more detail on what Dale "Slade" Henson said about the mind-flayer controlled humanoids of Glyth:
has these quotes:
SJR2 Realmspace page 39 wrote:Population Analysis: Mind flayers and many humanoid races.
I'm not sure what "many" would be, but I am guessing that Glyth was once a fairly normal earth body and that the surface has been "terraformed" by the illithids, because SJR2 says that a sage worked out that the illithids have only been there for about 100 years. (This also kind of suggests that nobody visited Glyth before the illithids got here.
SJR2 Realmspace page 39 wrote:What forests do remain are in control of the underground-dwelling inhabitants of the planet. The rest are purposefully burned off to limit the possible hiding places for their runaway cattle.
So far that kind of matches what Jeff Grubb said.
SJR2 Realmspace page 40 wrote:The illithids often trade their food cattle - humanoids - to others in order to try out someone else's breeding process, all with a goal of increasing the flavour of the brain. <snip>
These skull cattle are kept on ranches in what forests remain on this burned-out world. The illithids laughingly call these dismal locations Skull Sod. The humanoids are herded from one location to the next, from this watering hole, the that pasture; the constant moving keeps their sense of direction off. The humanoids are well cared for, as herded animal care goes.
<snip>When a new humanoid is born, he is placed in a school where learning begins immediately. This process of forced learning continues until the subject is 18 years of age.
At that point, the subject is tested and measured to assess his total brain capacity. If he is in the top five percent, he is given the right to breed - this is also used as a motivator for the humanoids to learn more. Those not in the top percentage are sold to other illithids for dietary intake. The lowest five percentage are outright killed and devoured by the illithids who run the ranch.
All of this ensures the continuation of only the smartest cattle - humanoids who are 1d4 intelligence and wisdom points smarter than the average human, to a maximum of 20. Unfortunately, none of them ever make it of the rance, because the adventuring spirit has been long bred out of them.
The humanoids granted breeding rights are encouraged to produce as many children as possible. These breeders are never sold as brain food until their abilities to produce are extinguished. All the while, they are taught everything possible, except spells that can be used as a method of attack or escape. The hapless humanoids never discover their real purpose for the mind flayers. The herds believe the illithids are a race of teachers who are preparing them for the outside worlds.
This is slightly different from what Jeff Grubb gave is. I don't think it is bad - just different. We have surface dwelling humanoids here, while LotV gave us underground humanoids who visited the surface. And these guys clearly have no idea that they are
The entry for Justin "Do Good" Demonslayer, has something in it that kind of clashes with the "surface ranch kids" theme that Dale "Slade" Henson just wrote about:
SJR2 Realmspace page 40 wrote:<snip> He pirated wildspace until he came to Glyth. The mind flayers abruptly captured him and threw him in with the rest of the illithid's cattle. He soon found a beautiful lady and fell in love.
When the illithids found out, both humans were to be taken out of the herds.<snip>
Justin escaped once he regained his normal state of consciousness. He climbed to the surface of the planet to wait for his head to heal. Soon, a ship carrying elves landed on the planet. Rushing to the ship, Justin warned them of the impending doom lurking underground, and the elves promptly left, taking Justin with them.
So the story of this NPC, matches Jeff Grubb's original write-up of Glyth, more than it matches Dale "Slade" Henson's write-up of the kids in the ranches. The write up of Justin said he joined a pirate ship almost 30 years ago, so he is well above the age of the ranch kids.
I think the best way to deal with this is to have four groups of humanoids:
1) Children in ranches in the forests on the surface (who think the illithids are teachers),
2) Breeding adults (who still think the illithids are teachers),
3) Humanoids in underground cities sent to the surface to collect resources or to attack other mind-flayer cities and
4) The Free Thinkers Union.