Jaid wrote:actually, and this may seem a bit weird, i would argue that dragonlance isn't quite as much about good vs evil as it is about the freedom of mortals to choose between those things... one of the main laws seems to be that the forces of good and evil must be balanced. you never see good having the goal of vanquishing evil entirely; huma didn't kill takhisis or drive her temples into non-existence under the guidance of paladine. he defeated the forces that were threatening to conquer the world and then... sorta... vanished. along with the primary weapon used to battle the evil forces, which had previously been present in great numbers. when the king-priest of istar became too powerful, the gods intervened and the forces of good were destroyed also for being so presumptuous. when the gods leave or return, it's always together, and when the decision is made to remove takhisis, it is required that paladine also be removed. when all the other gods basically leave for 300 years, pretty much the only one with a representative on the planet (unless you count the orders of high sorcery, which are, once again, balanced) is a neutral god (and i believe i've heard some theories that astinus actually *is* a manifestation of gilean in some form or another). even when you see the forces of evil largely driven back, it coincides with the knights of solamnia losing a lot of influence and power in spite of their continued worship of paladine (who probably allowed it because evil didn't have any servants and again, balance must be maintained), and eventually takhisis even goes so far as to form a literal knighthood in opposition to the knights of solamnia. the world itself is not created by the gods of good or evil, that credit goes to reorx, a neutral god.
Thanks for saying that. I think you are onto something there.
I've long had nagging thoughts about Dragonlace. Not quite on the same lines as you. But I see the RPG books showing me a "perfect" description of the Knights of Solamnia, the Wizards of High Sorcery and the Holy Orders of the Stars - and the novels showing me knights who have lost a lot of their faith, wizards who have lost most of the Towers of High Sorcery and an entire religion that vanished on the day before the Cataclysm...and which is only just coming back.
I think that if we look at what Jean Rabe created for us in SJR7 Krynnspace
and if we look at the Krynnspace elements in War Captain's Companion
we also have idealised socieities, similar to what DLCS gives us.
I think that, if we look at the sort of things you spoke about, we need to have figures like Huma (not clones of Huma) on other worlds. We probably need to have a Kingpriest-like figure (too-good or too-bad) who is connected to the Krynnspace planet that blew up. (Or maybe we could subvert that, by creating a Lord Soth-like character who succeeds at "stopping" the thing that the gods warn about, but who "stops" it by destroying the world.)
The idea that Takhisis lusts after Krynn...or even just Ansalon...seems flawed to me. I believe that there should be plots on every other celestial body...from time to time, where Takisis (or maybe another of the evil deities) is up to something and Paladine (or maybe another good deity who balances out a specific evil deity) is up against them. In fact, it wouldn't be too bad to push Takhisis and Paladine to the back seat and make another pair of gods "more important" in the story of another of the worlds of Krynnspace. Each of the worlds of Krynnspace is named after a neutral deity (DLCS actually makes this fit better than SJR7*) so perhaps Krynnspace needs to have trios of deities that "showcase" each celestial body.
* = Nehzmyth being the spacefarer name for Shinare is the hand-wave to get the two books to work together.
Reorx is interesting, as he is a major focus of the planet Reorx. There is (supposedly) a global kingdom of dwarves and gnomes there. Everything is apparently "perfect", but the dwarves don't get on well with the spacefaring elves, the surface of the planet is dominated by dragons (who eat the surface groundlings) and the Undereorx is being invaded by mind-flayers. (It seems to me that "perfection" is about to implode and that the dwarves have nobody to help them, because they have chased away the elves and allowed the other races to "devolve" into "things of the wild" who are forced to hide from dragons.)
Jaid wrote:so yeah, actually, while the heroes of the setting are primarily the followers of the gods of good... the setting itself is very neutral, in my opinion. the fight is never to completely destroy the forces of evil and remove them... it is a fight where one side seeks to restore balance and allow mortals the freedom to choose, while the other side seeks to force all to serve one or the other. it is about good and evil, but only in the sense that they are both always going to be there and are necessary, and an imbalance of them is generally what causes every single major problem the world has ever seen.
You are right there. The Cataclysm is a clear indication that The Kingpriest and the desire to "control evil" is "bad" in itself.
I remember someone once saying something about fantasy commoners treating things like attacks by races like goblins as an ''occupational hazard". I know that the people of Ansalon are supposed to have turned against the Knights of Solamnia, after The Cataclysm. So maybe the "occupational hazard" logic doesn't apply to Dragonlance. (Or maybe the Knights of Solamnia were viewed as traitors for siding with The Kingpriest and bringing in the laws of extreme good that quickly turned to xenophobia and a quest to exterminate evil.)
There certainly is more to Dragonlance than meets the eye. And I think that Krynnspace has enough different celestial bodies that different aspects of Dragonlance can be highlighted in self-contained environments.