Re: Kraken's Guide to Winterspace
Posted: Tue Jul 31, 2018 10:22 pm
Still work in progress, but I posted a big update to the Bones of Glyse.
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i like it, glad the accessibility of the sun isn't going to waste any more i definitely have to say, after his description i could definitely imagine people wanting to loot the place, and i could absolutely imagine some sage who comes up with an equation that claims to predict when a flare will lift the palace up high could be a good plot hook of sortsnight_druid wrote: ↑Fri Aug 10, 2018 1:07 amUpdate to Aember - the Palace of Quenched Flame. Had an idea for a ruined city where adventurers can visit and plunder. Drew a little inspiration from "At the Mountains of Madness" for this one (not a lot, mind you). Just wild idea I had this evening and ran with it
Your suggestion did partially inspire itJaid wrote: ↑Fri Aug 10, 2018 4:59 ami like it, glad the accessibility of the sun isn't going to waste any more i definitely have to say, after his description i could definitely imagine people wanting to loot the place, and i could absolutely imagine some sage who comes up with an equation that claims to predict when a flare will lift the palace up high could be a good plot hook of sorts
Thanks! I'll go through these tonight when I get home Lots of minor stuff I missed while typing.and as per usual, proofreading!
That always threw me for a loop, too. I'll double check the usage and make sure its right.a bit of googling suggests that efreet is correctly the plural, but efreeti or efreeta is the singular (i thought it was the other way round, so i'm glad i googled first and posted corrections later ). in at least one case, you should be using the singular version, and possibly in others too, hard to say for sure
Depending on the nature of the firebody, you could have firenewts, fire giants, hephaeston giants, sollux, azer, hellions, fire minions, fire gen, efreet, fire mephits, fire elementals (and pyrophor and helions), salamanders, magma mephits, magma paraelementals, magmen, smoke paraelementals, smoke mephits, radiance quasielementals, and radiance mephits. There's probably some others I'm forgetting as well. I think Planescape's Inner Planes supplement had been worked on a few years earlier, it would have helped make the firebodies of SJ much more varied.
well, this area seems a little more boring, but then what should i expect? naturally the EIN is going to at least try to keep the more interesting stuff where it isn't visible at the very least, and it certainly wouldn't make sense for a relatively quiet port under perpetual military occupation to be a hotbed of smuggling and piracynight_druid wrote: ↑Sun Aug 12, 2018 3:27 pmBig update today (2,600 words!) - just added one of Ryme's moons, Uialerin. It is an elf moon, and where the Admiral of the Sphere's HQ is located.
The gist of the place is of a moon at the edge of winter (late Nov/early Dec), covered in slow-growing evergreens. It was a remote private hunting estate for some mid-level elf merchants centuries ago, and hardly inhabited. When the elves dumped the orcs on Armistice, the Fleet rolled in and built a castle there (something of a cross between the Castellian's Castle in B2 and the Crown of Corelleon). A city sprang up around the castle. A tiny minority of non-elves live there as well.
As far as a theme, think blind arrogance, with a bit of decadence creeping in. Its certainly not at the levels of say Netheril or other dens of corruption, but the elves are arrogant enough to think that the likes of the Kraken would never dare visit the port, much less describe it in such detail and expose some dirty little secrets of theirs.
Ayup. Although there's a bit more smuggling going on than the elves suspect Not a place for amateur smugglers, but for the experienced smuggler, there's some coin to be had here.Jaid wrote: ↑Mon Aug 13, 2018 8:53 amwell, this area seems a little more boring, but then what should i expect? naturally the EIN is going to at least try to keep the more interesting stuff where it isn't visible at the very least, and it certainly wouldn't make sense for a relatively quiet port under perpetual military occupation to be a hotbed of smuggling and piracy
Very true. I didn't want that to be the whole purpose, thus the seedy underbelly that the EIN tries to hide.this is more of a place where the party stops when they are trying to have some nice quiet downtime rather than picking a fight i think (there's nothing wrong with that).
Sigh...yeah, there be a list alright. Last update generated a fair list of NPCs to detail. I'll need to update the list with NPCs here, too. Going to end up with a Rogue's Gallery as a whole separate book at this pace!still, at least a few potential plot hooks... and a lot of NPCs waiting for names too, i'd say ^^
Not a problem. I'll go through these tonight when I get home. Thanks for the feedback, it always helpsproofreading, as per usual: (sorry about the lack of notation where each thing is, but if you copy and paste the quoted stuff into your ctrl + f search bar it should get you close enough, and i should be sleeping already rather than marking where in the text each thing is)
Well, I sorta view the Elvish blockade of Armistice as being fairly significant, not merely a Man-O-War as in Practical Planetology. We know the elves lost a MoW, an Armada, and most of the crew of a battle dolphin in Radiant Dragon, and I figure that's not even a sizable portion of the fleet. I'm thinking a figure somewhere in the two dozen range, a mix of a couple of Armadas, some MoW, and Monarch Tradesmen picket ships.one thing i'll add, i feel it has a bit of a sense of excessive scale to it imo. a tavern with 6 private dining halls seems quite excessive to me, unless the typical fleet in a sphere is larger in your version of the setting than most for example; that might be enough to fit half of the officers in the typical canon sphere fleet i think, and i would be at least a tad surprised if the elves here are so lacking in discipline that it's worth investing in the chance of half the fleet being present (instead of out patrolling etc) and in need of private dining at any given time. likewise, an inn with 40 private rooms feels like an awful lot, unless almost everyone in a single ship is likely to head off to stay at the inn whenever they show up.
I can't imagine a blockade of 1 MoW being effective for anything larger than say single farming asteroid.Jaid wrote: ↑Mon Aug 13, 2018 6:55 pmheh, well, greatly expanding the elven fleet protecting the sphere (and armistice in particular) would make large inns and taverns a lot more reasonable
(it also would make the blockade a lot more significant... trying to blockade an entire planet with just one ship is just laughably absurd)
Going through these nowproofreading, as per usual: (sorry about the lack of notation where each thing is, but if you copy and paste the quoted stuff into your ctrl + f search bar it should get you close enough, and i should be sleeping already rather than marking where in the text each thing is)
Basically just some warehouses to dump goods until they can be picked up later. I've cleaned it up."...and stockades to store goods for shipment to other spheres..." (a stockade is a wooden log enclosure... not exactly the most elven of structures you could use one for storage i suppose, provided you don't mind the lack of a roof, but it wouldn't seem terribly useful for a spelljamming culture, which you kinda need to be if you're going to have a hunting lodge on an isolated moon... )
"We don't need no stink'n badgers!""These in turn are hunted by wolves, badgers, wolverines, badgers, foxes, and black bears." (you have badgers twice)
Noted, and it dawned on me that hadozee are tropical critters, so they're not going to be too comfortable in a cold climate Put some in, but made a joke about them being bundled up.not a proofreading critique, but given that the only crew elves accept other than elves are hadozee, i would expect the population breakdown to include some hadozee at least.
"Wild" as in carefree. Not quite a group on ATVs rolling through the forest with guys saying "hold my beer", but along those lines. More than a few come back with bruises and wounded prides. Although now I have visions of an elf saying "hold my goblet" before rolling their reindeer mount into a ditch."Some get together into wild hunts through the nearby forest." (i think this only works if you are trying to use wild hunt as a noun, which is actually a thing, but in that case, i think it would be *the* wild hunt, or rather, The Wild Hunt, since i think that's a proper noun, rather than a pluralized 'wild hunts". alternately, "Some get together in wild hunts..." could work if you didn't mean to refer to the *the* wild hunt ).
Kinda implied tinker, but point noted.for the giffworks (and calmanar in general, now that i look at it), it might be a good idea to specify what kind of gnomes make up the population (or at least to specify whether they are tinker gnomes)
Yeah, just missed a word there."Rumor has it that an elvish, a creature known as a baelnorn..." (because i know what a baelnorn is, i rather suspect you wanted to say "Rumor has it that an elvish lich, a creature...."
Yeah, another place where I was tripping over what I was trying to say."those sailors who prove service beyond the call of duty..." (perhaps display, perform, or provide instead of prove?)
Your editing is always welcomed
<gasp!>You're fired! No problem, been busy myself. Had hoped to have Undiin done last weekend, but work sorta squashed my creativity.proofreading (better late than never i suppose sorry it took me a few days to get around to it)
Actually, that's a footnote that copy/paste didn't pick up! Interesting. Whenever you see that, I think that's the footnotes.2nd paragraph, end of 1st sentence, there is a space before the period that shouldn't be there
The entire atmosphere is 25' thick. In effect, I originally envisioned Undiin as a voidworld. I'm not particularly fond of voidworlds, though, so I gave it a really thin atmosphere. I kinda like the imagery of being able to breathe, but reaching up and touching the void. At first it was a mere 10' thick, but I made it just a little thicker. Just don't go around hoping with your books of jumping!you note in that paragraph that the breathable portion of the atmosphere is only 25 feet deep. are you implying that there is non-breathable atmosphere (fouled or even deadly air, for example) above that? or did you just mean that the entire atmosphere is that deep? if the atmosphere is deep but the bottom is the only breathable part, how does that impact the weather? alternately, if the entire atmosphere is only 25 feet deep, how does that impact the weather?
Sounds like a footnote is in order. Hmmm.and landing, for that matter; i can't recall offhand what size 2100 mile diameter qualifies for, but normally there are rules for descending through a planet's atmosphere which i can't imagine would apply so strongly to an atmosphere 25 feet deep.
Sounds like a couple of footnotes are in order!likewise, i'm curious how this interacts with gravity; is it like a ship's air envelope where the edge of the envelope is the edge of gravity, meaning that if you can somehow jump 26 feet up you're in wildspace? (also making this planet quite ideal for nonmagical engines, because you could build a 30 foot tower and be out of the gravity field and thus launch from the planet). if the gravity field is much deeper than the atmosphere, does gravity start stealing your air envelope as soon as you get into gravity range, and how does that impact landing and taking off as well? if the gravity field is much larger, what would happen if someone was to try to fill the whole thing with air somehow or another? there are a lot of questions this brings up, and while i think it is entirely reasonable that the kraken doesn't know the answers (and indeed, perhaps nobody knows most of the answers), he should probably know some of them, and depending on those answers, i feel like they would probably get mentioned in a guide about this moon
Good ideas4th paragraph: possible amusing anecdote could have someone trying to trade the aquatic cultures weapons or armour that are highly impractical for underwater use; something like a shipment of axes, or chain mail (weak against piercing weapons which are the only kind that work underwater, and of course iron or steel wouldn't be ideal for anything that needs to be brought in and out of water as would be the case for various underwater races that live in both water and air areas) or even bows (but not crossbows; there *are* underwater adapted crossbows in 2nd edition, and this could certainly be a place that would justify producing them for trade, if the price is right. they're in the underwater combat subheading of combat in the DMG). it might also be interesting to hear about what they export; a great many of the things that i could see being interesting and worthy of export to merchants (special armour or weapons made from various underwater creatures, for example) seem like the sort of thing they wouldn't want to export (they're importing weapons and armour), so perhaps they have something as simple as ice that takes several times longer to melt, which needs to be mined from the underside of the glacier as it is made by the crushing weight of all the ice above. this would also provide a reason to fight over, and a reason why the undesirable elements are in the deep trenches; access to the glacier (especially near one of the few cities) provides wealth. even better if it requires tools made of metal (which will wear out quickly due to rusting and need replacing) and takes time to reform. perhaps some interesting musical instruments popular with lizardmen (who frequently have flooded rooms in their ships where they could play underwater music instruments - even better if you have lizardfolk believe it promotes growth or something, similar to how some people believe playing music for babies still in a pregnant mother's womb today increases intelligence, since we know producing superior offspring is a major part of the spacefaring lizardfolk's motivations) and such
Heh, I was thinking "Holy Roman Empire", but that works too. Kraken didn't spend much time down there, so it won't be detailed too heavily. Thus DMs can put whatever they want down therei'm getting a bit of a sengoku jidai vibe from the merman emperor who has only theoretical authority here. might be an interesting thing to draw inspiration from
Hmmm, good point. Not many ships in the 5-10 ton range, what I envisioned to move prisoners around. Wreckboats is fine3rd paragraph: seems odd they'd maintain an area large enough for dragonflies or wasps to land if even flitters struggle to get in through the tunnels. i would expect only very small ships, likely with minimal rigging, to be able to access the landing area; perhaps a wreckboat (which has the added advantage of exceptional maneuverability), but that depends on how much space you think the flitter's wing/sails take up. neither wasp nor dragonfly really fit the very small or minimal rigging requirements to my mind, however. of course, that would to me imply that the prison has a powered wreckboat of some sort in their possession, to pick up prisoners from orbit and take them down to the prison, because i can't imagine a typical kingdom will have one handy just for the purpose of exiling undesirable people
LOL, stupid spellckeck. Should be pneumonia.4th paragraph: "...I had a bit of phenomena that took weeks to shake" (so far as i can tell, phenomena is not used to refer to any sort of illness, so i'm not sure if this is just usage i'm not familiar with, or if you wanted a different word here... )