Moderators: Big Mac, cab, night_druid

vladimirheraldsson wrote:Was looking for input on the original, before putting finishing touches on it! Being new, don't know if this ship's "fat" has been chewed before. Will be on vacation for three weeks, then polish and put up for dart practice.

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night_druid wrote:I dislike how the larger ships, especially Armada & Battlewagon, are so out-of-sync with every other ship in spelljammer. Basically twice or triple the number of weapons a ship that size should have, plus they carry a fleet of fighters. They seek to break just about every rule to SJ ship-building, simply because they're big. By rights they'd have to be a good 300 tons to have all the stuff they have.
Azaghal wrote:Balista on the halfshell!
Idea for a fighter, take one half oystershell, size roughly oval 6`x8` mount a light balista forward with a non-magical engine or a lesser helm.
Crew 2
Size 5 ton
move by helm type
manuverability C
Lands Land only.
Armor Light wood/shell
Makes for an inexpensize fighter that can be deployed in large groups, other than the helm it`s very cheap (find a giant shell) What`s the cost of the smallest HJ helm?

I was doing that on the fly!Jaid:if you want a cheap 5 ton fighter, it would most likely be something along the lines of being about 5 yards across, 8 yards long, and 1.25 yards tall (for hand rails etc). or, if you prefer to use feet, about 24 feet long x 15 feet across x 4 feet tall (give or take). which may be bigger than you thought, but is still pretty small as SJ ships go
Jaid wrote:oh yeah, meant to answer your second question too.
the cheapest actual helm is 100,000 gold pieces in SJ. if you allow hackjammer, the cheapest not-quite-a-helm-but-close-enough-for-a-fighter thing is much much much cheaper, though only good enough for 10 tons and unable to operate fully on a planet (iirc it's 2,000 gold for ornery oars, 3,000 gold for splendid sails) and have an SR of 2.
in actual SJ rules, nonmagical engines cost 10,000 gold, work on ships of up to 100 tons, and have an SR of 1. (note: personally i prefer to assume 100 gold per SJ ton, rather than just a flat 10,000 gold cost regardless of what ship the engine is designed to power, but that's not how the rules say it works)
Azaghal wrote:I tend to agree with you there, at that pricing we could make the helm cost only 500 gp, with an SR of 1, that would work since it's more or less a throw away attrition fighter idea.
cab wrote:
Ideally we'd have the capacity to move in any direction; simply put we want no obvious bow or stern that gives a weak point for enemies. So circular forms would work well. We could then mount weaponry in covered decks on either side of the now circular, flat-ish, disc shaped ship...


cab wrote:I keep coming back to the premise that a space-faring society, after several generations, will be designing ships with a very new concept of utility. And we're still, for the most part, considering how we'd adapt what we know for space travel. So we're thinking about very cool ideas around shells, creature shaped things, ship shaped things, etc.
Consider the design brief; you've got a ship that carries an atmosphere in the void. The atmosphere is kind of blobby, it isn't ever going to be an aerodynamic thing, so actually building streamlining in doesn't help particilarly. So we've got no particular reason to consider this in design.
We've got a strange kind of gravity going on, where we've got distinct advantage in having multiple flat surfaces. We probably want an easy way to get from one to the other through the middle of the vessel, so lets have ladders mounted on a central swivel, you clime down it, it swivels when you start to weigh it down, you climb up, you're on the other plane.
Ideally we'd have the capacity to move in any direction; simply put we want no obvious bow or stern that gives a weak point for enemies. So circular forms would work well. We could then mount weaponry in covered decks on either side of the now circular, flat-ish, disc shaped ship...
Naturally there are other ways you could consider space faring ships. Suppose you found a way of stabilising an extradimensional space at the centre of a small, innocuous looking vessel. Like, say, a wooden box. And you then worked out how to mount a helm therein. I shan't suggest hiring a chronomancer...
Dave L wrote:cab wrote:
Ideally we'd have the capacity to move in any direction; simply put we want no obvious bow or stern that gives a weak point for enemies. So circular forms would work well. We could then mount weaponry in covered decks on either side of the now circular, flat-ish, disc shaped ship...
Sort of a larger version of this?
Sorry, couldn't resist!
cab wrote:How would the gravity work in and on a hollow cubic vessel?
Azaghal wrote:cab wrote:How would the gravity work in and on a hollow cubic vessel?
Truly hollow? I`m not sure. If it had decks it would be normal, but hollow I have no Idea.
cab wrote:I keep coming back to the premise that a space-faring society, after several generations, will be designing ships with a very new concept of utility. And we're still, for the most part, considering how we'd adapt what we know for space travel. So we're thinking about very cool ideas around shells, creature shaped things, ship shaped things, etc.
Consider the design brief; you've got a ship that carries an atmosphere in the void. The atmosphere is kind of blobby, it isn't ever going to be an aerodynamic thing, so actually building streamlining in doesn't help particilarly. So we've got no particular reason to consider this in design.
We've got a strange kind of gravity going on, where we've got distinct advantage in having multiple flat surfaces. We probably want an easy way to get from one to the other through the middle of the vessel, so lets have ladders mounted on a central swivel, you clime down it, it swivels when you start to weigh it down, you climb up, you're on the other plane.
Ideally we'd have the capacity to move in any direction; simply put we want no obvious bow or stern that gives a weak point for enemies. So circular forms would work well. We could then mount weaponry in covered decks on either side of the now circular, flat-ish, disc shaped ship...
Naturally there are other ways you could consider space faring ships. Suppose you found a way of stabilising an extradimensional space at the centre of a small, innocuous looking vessel. Like, say, a wooden box. And you then worked out how to mount a helm therein. I shan't suggest hiring a chronomancer...

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