Additional Gimp Hex Brushes

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Additional Gimp Hex Brushes

Postby Birchbeer » Sat Mar 19, 2011 6:04 am

During the course of my mapping I added in a bunch of brushes to account for various terrain types within Brun. I also added in underground terrain and some other neat looking ones (Pyramids, standing stones, temples and Obelisks). I'm providing this as a short cut for people if they need more terrain types.

Eventually, I want to better organize the brushes, as they seem kind of random right now do to not using a consistent naming convention.

All additional hexes are based off of Thorf's excellent work. Here are the legends used in creation of the hexes:
http://www.thorf.co.uk/mystara/other/legend-underground.png
http://www.thorf.co.uk/mystara/other/legend.png

https://sites.google.com/site/birchbeermaps/home/hex.zip?attredirects=0&d=1

(Edited for organization of brushes comment :)
(10/21/2011 Edited for migration to a new map site.)
(03/09/2012 Edited for update of new hexes, and refinement of existing hexes.)
(03/12/2012 Added in custom hex for Carillion)
Hex List:
Below is a list of all the hexes, date of last update:

06/08/2011 hex blank.gbr
03/19/2011 hex_adobe.gbr
03/19/2011 hex_badlands.gbr
03/19/2011 hex_barren.gbr
03/19/2011 hex_base.gbr
03/19/2011 hex_battle-naval.gbr
03/19/2011 hex_battle.gbr
06/10/2011 hex_cactus-heavy.gbr
06/18/2011 hex_cactus-light.gbr
03/19/2011 hex_camp.gbr
03/19/2011 hex_capital.gbr
03/19/2011 hex_castle.gbr
03/19/2011 hex_city.gbr
07/01/2011 hex_deadhills.gbr
03/19/2011 hex_deadland.gbr
07/01/2011 hex_dead_swamp.gbr
03/09/2012 hex_desert-black sands.gbr
06/10/2011 hex_desert-clay.gbr
03/19/2011 hex_desert-rocky.gbr
03/09/2012 hex_desert-sandy.gbr -- Updated to use Thorf's latest hex
03/19/2011 hex_dragons.gbr
03/19/2011 hex_farmland.gbr
03/09/2012 hex_fens.gbr
03/19/2011 hex_forest-dead.gbr
03/19/2011 hex_forest-heavy-evergreen.gbr
03/19/2011 hex_forest-heavy.gbr
03/19/2011 hex_forest-home-trees.gbr
03/19/2011 hex_forest-light-evergreen.gbr
03/19/2011 hex_forest-light.gbr
03/19/2011 hex_fort.gbr
03/19/2011 hex_glaciers.gbr
03/19/2011 hex_grassland.gbr
03/19/2011 hex_grazing-choice.gbr
03/19/2011 hex_grazing-poor.gbr
03/19/2011 hex_hills-forested-dead.gbr
03/19/2011 hex_hills-forested-evergreen.gbr
03/19/2011 hex_hills-forested.gbr
03/19/2011 hex_hills-home-trees.gbr
03/19/2011 hex_hills-jungle.gbr
03/12/2012 hex_hills-taiga -- Added in for Carillion
03/19/2011 hex_hills.gbr
03/09/2012 hex_hills_caves.gbr
03/19/2011 hex_hunting_camp.gbr
03/19/2011 hex_jungle.gbr
03/19/2011 hex_lighthouse.gbr
03/19/2011 hex_longhouse.gbr
03/19/2011 hex_magic-bad.gbr
03/09/2012 hex_magic-good.gbr -- Updated to fit the hexes properly, old version was incorrect.
03/19/2011 hex_mining.gbr
03/19/2011 hex_monolith.gbr
03/09/2012 hex_monster_lair.gbr
03/09/2012 hex_monument.gbr
11/16/2011 hex_moongate.gbr -- Made to resemble the Moongates from Ultima.
03/19/2011 hex_moor.gbr
03/09/2012 hex_MoorForest.gbr
05/24/2011 hex_mound.gbr
03/09/2012 hex_mountain.gbr
03/19/2011 hex_mountains.gbr
03/09/2012 hex_mountains_caves.gbr
03/09/2012 hex_mountains_world.gbr
03/19/2011 hex_mudbog.gbr
03/19/2011 hex_palace.gbr
03/10/2012 hex_post_hoouse.gbr
03/19/2011 hex_pyramid.gbr
03/09/2012 hex_pyramid_complex.gbr
03/19/2011 hex_pyramid_step.gbr
03/09/2012 hex_ruins.gbr
03/09/2012 hex_ruin_city.gbr
03/09/2012 hex_ruin_town.gbr
03/09/2012 hex_ruin_village.gbr
03/09/2012 hex_sand_dunes.gbr
03/19/2011 hex_shrine.gbr
09/11/2010 hex_snow.gbr
03/19/2011 hex_snow_hills.gbr
03/19/2011 hex_standing_stone.gbr
03/09/2012 hex_statue.gbr
03/19/2011 hex_swamp-trees.gbr
03/19/2011 hex_swamp.gbr
03/19/2011 hex_taiga.gbr
03/19/2011 hex_temple.gbr
03/19/2011 hex_tepee.gbr
03/19/2011 hex_totempole.gbr
07/03/2011 hex_tower.gbr
03/19/2011 hex_town.gbr
03/19/2011 hex_tundra.gbr
03/19/2011 hex_underground_farmland.gbr
03/19/2011 hex_underground_fungal_forest.gbr
03/19/2011 hex_underground_fungal_jungle.gbr
03/19/2011 hex_underground_fungal_swamp.gbr
03/19/2011 hex_underground_moss.gbr
03/19/2011 hex_underground_rocky.gbr
03/19/2011 hex_underground_sold_rock.gbr
03/19/2011 hex_underground_spiders.gbr
03/19/2011 hex_village.gbr
03/09/2012 hex_volcanic_formation.gbr
03/19/2011 hex_volcano.gbr
03/09/2012 hex_volcanos.gbr
03/09/2012 hex_volcano_extinct.gbr
03/09/2012 hex_volcano_inactive.gbr
09/11/2010 hex_water-coastal.gbr
09/11/2010 hex_water-sea.gbr
Last edited by Birchbeer on Mon Mar 12, 2012 12:34 pm, edited 8 times in total.
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Re: Additional Gimp Hex Brushes

Postby Dave L » Sat Mar 19, 2011 10:45 am

Thanks for this, these will save a lot of work. :)
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Re: Additional Gimp Hex Brushes

Postby Birchbeer » Sun Mar 20, 2011 12:34 am

Updated with the hexes to be organized by groups. I've put the main background hexes in the following categories: dead, dry, elevated, forest, grassland, humid, snow, underground, water.
I've put all the overlay symbols into it's own groups: civilization, fauna, nature and sites.

I also made some other updates. I disassociated the spider from an underground hex so it could be used in any terrain. I've also added in my own creation, a dragon overlay (I which I modeled off of a few different images I saw and the one in my head).

Happy mapping :)
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Re: Additional Gimp Hex Brushes

Postby Carillion » Tue Jun 07, 2011 12:38 am

Talking of mapping - I was wondering if anybody can help me with a small problem I'm having.

I am trying to put a red border around a County in my campaign, but the only way I seem able to do this is by brushing it by hand. This doesn't give it the finish I like, and looking at some of the maps other people have done, there must be a way to get the border following around the edges of the hexes in perfect alignment. I'm using GIMP, with hexGIMP v5, but have got no idea how to do this. Can anybody help?
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Re: Additional Gimp Hex Brushes

Postby Bonetti » Tue Jun 07, 2011 1:12 am

Carillion wrote:Talking of mapping - I was wondering if anybody can help me with a small problem I'm having.

I am trying to put a red border around a County in my campaign, but the only way I seem able to do this is by brushing it by hand. This doesn't give it the finish I like, and looking at some of the maps other people have done, there must be a way to get the border following around the edges of the hexes in perfect alignment. I'm using GIMP, with hexGIMP v5, but have got no idea how to do this. Can anybody help?

I use the path tool. With snap to grid on, it's fairly easy to lay out a path along the hexes, tweak the nodes as needed, then stroke with a brush of the desired thickness and color. (That's how I do roads, trails (use a dot pattern), and national/internal borders on my maps.) The one thing to watch for is that there isn't a grid point at the east/west corners of the hex, so that has to be eyeballed a little bit.

Alternatively, you can choose a pen and shift-click to paint from your last dot to the current one. That one doesn't allow for editing, but if the path tool's a bit much it might serve your needs instead.
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Re: Additional Gimp Hex Brushes

Postby Carillion » Wed Jun 08, 2011 10:38 am

Hello Bonetti,

It's all sorted now, thanks to your tips. I'm not the best with these sort of programs, so I tried the easier shift-click strategy, which has worked!

Thanks for your help.
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Re: Additional Gimp Hex Brushes

Postby Birchbeer » Sat Mar 10, 2012 3:15 am

I added in more hexes based upon feedback from agathokles in his Cruth Lowlands post( http://www.thepiazza.org.uk/bb/viewtopic.php?f=3&t=8284) and others.
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Re: Additional Gimp Hex Brushes

Postby agathokles » Sat Mar 10, 2012 11:49 am

Thanks! Could you add the Ethengar Post House? I'd like to use it for the Outposts in my Cruth Lowlands map, since the Atruaghin village symbol is a bit too large and tends to crowd the map.

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Re: Additional Gimp Hex Brushes

Postby Birchbeer » Sat Mar 10, 2012 1:53 pm

Post House is Done. :)
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Re: Additional Gimp Hex Brushes

Postby agathokles » Sat Mar 10, 2012 3:54 pm

Birchbeer wrote:Post House is Done. :)



Cool, thanks! I'll post the updated map tomorrow :-)

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Re: Additional Gimp Hex Brushes

Postby Carillion » Sat Mar 10, 2012 4:32 pm

Hello Birchbeer,

Excellent work on the Hex Brushes!

Are you able to create new hex brushes? I remember when doing the map of Northern Norwold, that there was no brush for taiga/hills (ie taiga on hilly terrain). There is one for forested hills, but not for taiga.

That brush would have come in handy, but I have no idea how to create it.
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Re: Additional Gimp Hex Brushes

Postby Birchbeer » Sat Mar 10, 2012 11:56 pm

I can create new brushes (There's a bunch, the dragon and moongate were brushes I wanted to add in but didn't see anything similar to them).

Here's the steps I undertake to make them. I right click on the hex I want in the brushes, select Open Image as Brush, then do a save as to give the image a new file name and a new brush name, and then edit.

For a hilly Taiga I'd copy the left tree, drop it onto a dead hills forested and then recolor the background to match the taiga hex. If you can't do this, I can tomorrow, just let me know.
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Re: Additional Gimp Hex Brushes

Postby Carillion » Sun Mar 11, 2012 12:22 pm

I tried, but to no avail (I'm not very good at this sort of thing, and I haven't used GIMP in about six months!).
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Re: Additional Gimp Hex Brushes

Postby Birchbeer » Mon Mar 12, 2012 12:35 pm

Taiga Hills have been added to my hex file. I hope it helps.
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Re: Additional Gimp Hex Brushes

Postby agathokles » Mon Mar 12, 2012 7:31 pm

I'm thinking over the possibility of having different monster lair symbols. The AKS Hexmapper symbol (the horned figure) is not very satisfying, while the Spider and Dragon symbols are quite cool. It would be nice to have more, but I'm at a loss over where we can find more.
OTOH, I'm considering using a Cave symbol (see the brush file) instead of ruins in the case of cave complexes.

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Re: Additional Gimp Hex Brushes

Postby Birchbeer » Tue Mar 13, 2012 11:33 am

I have issues with the cave symbol... I feel like it needs more hills/mountains around it. Just seems too sparse.

The spider symbol is derived from the Shadow Elves. The dragon symbol is derived from looking at small icons of dragons. I recreated the hexmapper symbol (and cleaned it up a wee bit). If I get some time I'll look around the web to see what see what little icons for monsters exist, and work off of them.
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Re: Additional Gimp Hex Brushes

Postby agathokles » Tue Mar 13, 2012 4:11 pm

Birchbeer wrote:I have issues with the cave symbol... I feel like it needs more hills/mountains around it. Just seems too sparse.


It is sparse, indeed -- it's supposed to be superimposed over a terrain hex (like a town or keep symbol).

BTW, I'm checking out OpenClipArt, it might help.

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Re: Additional Gimp Hex Brushes

Postby agathokles » Tue Mar 13, 2012 5:26 pm

Hi,
here is a small set of symbols for various types of resources (metal, wheat, cattle) and wolves/werewolves.

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Re: Additional Gimp Hex Brushes

Postby Birchbeer » Tue Mar 13, 2012 10:47 pm

Congrats on making them! The icons look good and make me think of Darokin Trade maps :)

My only suggestion is, when you save the gimp name, to keep them consistent, otherwise icons pop up at random on your tool bad. If you look at my hexes, I went through the default ones, and the ones I created, renamed them all within gimp. I have kept the terrain altogether, with a naming convetion of hex-climate-terrain, and overlays as hex-o overlay_name. For Hills it's saved as hex - ele-hills. For a city, it's saved as this: Hex-o civ-city.

For your cattle and wolves I renamed them hex-o fauna-Hexname. I'm not sure where I'd put the metal and wheat.

Though, if you were thinking of these things as resources you could save it as hex-o resources-hexname.

(Sorry to get stuck on naming conventions... being a programmer for work sometimes bleeds into my hobbies ;)
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Re: Additional Gimp Hex Brushes

Postby agathokles » Wed Mar 14, 2012 1:08 pm

You're right, I should have kept to naming conventions (especially since I'm supposed to teach good programming style ;) ), but I was somewhat in a hurry yesterday -- I'll try to get them more consistent ASAP. As for metal and wheat, those are thought as icons for a "Resources" layer that could be useful to help design dominions under the Companion rules (with plant, animal, and mineral resources), as well as for Darokin/Minrothad trade rules.
So I'd probably use something like you propose.

BTW, all the icons in the file are based off OpenClipArt sources.

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Re: Additional Gimp Hex Brushes

Postby agathokles » Wed Mar 14, 2012 2:53 pm

Just a quick note -- I've updated the symbols, they should now appear in the correct categories (cattle, ingots and wheat stalk as "resource", pawprint as "site", and wolf as "fauna").

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Re: Additional Gimp Hex Brushes

Postby Birchbeer » Wed Mar 14, 2012 3:52 pm

Very cool sir. I take some blame with not explaining why I named the hexes the way I did, I should've done that in the first post. Another sign of a being programmer.... poor documentation ;)
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Re: Additional Gimp Hex Brushes

Postby Carillion » Wed Mar 14, 2012 11:37 pm

Birchbeer

Thanks for the Tundra/Hills hex. I'm sure it will come in handy when I get a chance to do some more mapping!
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Re: Additional Gimp Hex Brushes

Postby Culture20 » Mon Mar 19, 2012 8:07 am

This hexGIMP script sounds like a real time saver. I've been using GIMP and manually copying/pasting hexes into place, manually creating layers, etc. Unfortunately, the page for hexGIMP is coming up as a suspended account. Does anyone know of an alternate site?
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Re: Additional Gimp Hex Brushes

Postby Birchbeer » Mon Mar 19, 2012 12:01 pm

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