Now it's my turn to be at work and not be able to reply properly.
Geoff, would it help if I whipped up a quick conversion into 8 miles per hex for you to work with? It's relatively easy to do in the way that Andrew and Chimpman explained. The first task is usually to mark all the 8 mile hexes in the terrain type identical to the one on the smaller scale map. After that it's a simple matter of refining the terrain to make it look less hexagonal and more natural, and adding in variation which the 40 mile per hex scale can't show.
I can easily create this base map for you.
Usually when I add in variation to the larger scale map I have to be careful not to put it out of sync with the original map, but in this case we don't really have that problem - we can always go back and revise the original 40 mile per hex map to reflect changes. (In fact we will be doing this anyway, because the larger scale inevitably adds details, some of which can then be brought in to the smaller scale - such as coastlines, for example.)
Seer of Yhog wrote:- I'd convert the markers for Xirenyos, Olathis, and Sepirolos into towns.
I did these strictly based on populations, using this page
. Olathis is listed as 27,000, Xirenyos 15,200, and Sepirolos 16,000 - making them all cities in Expert Set terms, although the latter two are only just over the 15,000 minimum.
- Belothis and Olathis are located on the Ilannir Peninsula (only mentioned once). If that creates too much text, this could be saved for an 8-mile hex version.
It looks like there's space - I'll add it in.
- The Plains of Aymira technically stretch from the Calimnissian Flow all the way to the coast - perhaps the title could be printed horizontally just below the border?
I must confess I was a bit confused on this point - so I'm happy I got the general location right!
Mightn't it be best to make the label curved and spaced out a bit to cover the whole area, say from the current location down to the coast below Dedremii?
- Forests should be confierous south of the empire and on Forsaken Steppes, and on forested hill hexes south of the city of Garith.
- A few dense forest hexes near Garith (within the empire) should be coniferous - northern part of the Rethelnis Forest should remain deciduous, though.
Okay, I'll add those in too. Any comments on my totally random assignment of heavy forests?
I've also printed it out and drawn in the provincial borders. The map would (IMO) be too busy with those in there, but perhaps this could be saved for an 8-mile hex version.
Hmm... We could try them out. It's certainly worth putting them on this map, even if they are usually hidden, because then the 8 mile per hex map's borders can be made to match up more closely.
To Do (mainly for me):
Cool! I think I'll add this to the first post as "To Do - Geoff".
Jurandis’ Citadel (Forsaken Steppes)
Could this be added to the small scale map too?
Incidentally: we'll start another thread for the 8 mile per hex map. If you want to do the honours, feel free to start a thread called "Hollow World: Selhomarr, 8 miles per hex". If you make sure to post a reply right away (so the first two posts in the thread are yours), I'll fill in the template stuff to the first post. (You starting the thread means that both of us can edit the first post with notes, updates, etc.)