Andaire wrote:Of course, but you usually only have the region in question in your updated maps, until you have the other ones ready so that you can make them rectangular. Won't you have to double-update this map and Ochalea, Yavdlom, etc., if you keep them in at the time?
In this case it's Geoff's Davania I'm updating, not my own take on it. So the rules are all different.
Perhaps I should try to make this distinction a bit clearer. The basic idea is that I make a replica map and then update it, but whether the map is official or not is also important. The official ones are effectively universal, and with my updated versions they are also all compatible with each other. The unofficial maps are copies of other people's work, and as such compatibility varies.
That was the purpose of introducing my new "Unofficial" button, to indicate maps made with fan-made sources as well as/instead of official material. I'm going to introduce an "Atlas" button to show which maps are destined for the Atlas, but I've been holding off so I can also use it as a sign that the map is complete (or nearly complete).
Incidentally this all relates to our discussion about different versions of officialness in Mystara. In effect what I'm saying is that Geoff's map is Geoff-Mystara, and is therefore likely compatible with other Geoff-Mystara stuff. It is probably compatible with TSR-Mystara too, although perhaps not 100% compatible. And its compatibility with other Mystara versions (Cthulhudrew-Mystara, Atlas-Mystara, Almanac-Mystara, etc.) may be significantly less, depending on that continuity.
So to answer your original question: you're right that in my own maps I try to keep things separate until everything is nearing completion, in order to reduce my workload (and maintain my sanity!), but since this is Geoff's vision there is no such need. If I ever do make adjustments to bring it into line with the Atlas standard updated maps, it will likely only be once those maps are finished - and probably only if someone asks me to do so, too.
Andaire wrote:I think Garganin is a port town; maybe it would be better to put its name in the water rather than inland to better reflect this.
Elvish ruins should be elven ruins (also true in the original map).
Fair enough. Right now the captions are precisely where Geoff placed the numbers, but they are definitely open for change on the updated map.
Regarding the labels, I used all the sources at the Vaults, so the phrasing is Geoff's. In this case the Locations from the Aryptian Region
1. Realm of the N'djatwa
2. Vanya's Rest
3. Strange Varellyan ruins
4. Gnomish settlement
5. Gnomish or remote elvish settlement
6. Elvish ruin from Grunland
We can probably make better captions for most of these. And obviously we would need to make a decision about what is there (in the case of number 5, for example) before using these labels.
Wow, what a wonderful work, Thorf!
It remembers me the old days, when - used to a black-and-white Known World - I first saw the GAZ-style color poster-map of GAZ1 - same feeling!
It's wonderful to hear that I've inspired such a feeling of nostalgia, because that is one of the reasons I've worked so hard to improve my mapping system.
About additional (unofficial) sources about Davania, there's also DM's (Marco Dalmonte's) brief descriptions of various regions in the "Pantheons" chapter, within Volume 2 of his huge Codex Immortalis. Becouse most of Mystara's regions were lacking a canon description, Marco had to provide them of one he created himself to detail regional pantheons.
Excellent - thanks. I've been meaning to go and read the translations of Marco's project for a while, although I would be happier if I could read the whole book.
Reading just some parts feels like shaking a Christmas present to find out what's inside!
OldDawg wrote:how did you decide to reconcile the slight mis-alignment (I'm thinking it was the NE map that had a 1 to 2 hex bump relative to the others)?
That's a good question. I think that I went with the way that lined up the best, and ignored the extra bit that was produced as a result. There was also one place where a river repeated itself.
Unfortunately I assembled the guide quite a while ago - as many as two or three years - so I don't remember precisely how I dealt with it. If you compare it with the individual maps you can probably work it out, though. At this point I'm not sure if I will pull the map apart and make replicas of each individual map (I'm not sure there's much point), but if I did I'm sure I'd be able to work out how I dealt with the problem.
This map has given me a new appreciation of Geoff's work. I love many of the details added, like the little lakes added to Davania and a couple of new islands(?) I just found a new place to located Jakandor...
As mentioned elsewhere, great work!
I agree. I had no idea Geoff had developed quite so much to put in Davania. The scale of the place is quite insane, and without these little things it would really feel even more empty.
Eric Anondson wrote:
I never expected the result so . . . immediate! Was this already in progress during the poll, or did you just whip it up that fast?
Impressive beginning, and I cannot wait for your interpretation on Davania, Thorf.
As I've said, I had already assembled Geoff's maps under my own hex grid in preparation for mapping it quite a while ago. But in fact I did begin to work on the map before the poll finished, when it became clear that Davania was a popular choice. That's why I voted for it - because in fact I had already started it.
Yeah, since you do such massive maps overnight, where is the mapping of the whole world we've all been waiting for?
Hehehe. I wish it were that easy. What you don't see is the hours upon hours I spent on the map. I've never actually timed it, but I would estimate that a poster-sized map takes me at least 5 or 6 hours to do - much more if it has a lot of details. I don't think 10 hours on average would be an overstatement. Davania didn't have all that many borders, no trails or roads, not that many rivers, and not that many settlements and labels. The coastline probably took the longest (a few nights), and filling in the terrain always takes longer than I think it will.