I am working on a 1 mile Hex map of Ethengar....and as working in this scale gives and needs much, much more detail, I had to dig into Mystara history of the Region. To see what did change, and how, to enable making an ecological pathway towards the 1000AC+ era, together with all sociopolitical changes with regional effects; like cities turning to ruins, being plundered to make other settlements or castles, which war is set upon, until it is abandoned or altered...eitherway, all these actions leave behind traces (which all could be great adventure seeds in one way or another.
I already did similar with the Geomorphological history of the Broken Lands. This I created from only the few existing maps before and the single one after the 1700 BC disaster. all this research (of which most were part of my schooling, so I would think I know something about) thus enabled to create the 1 mile hex maps of the Broken Lands. I hope it will do the same with Ethengar
See the growth/evolution thus far in this topic
The maps created thus far ust to show what I already did with Chimpman's maps towards the current 1000AC+
I made a historic timeline composition thus far
https://www.deviantart.com/6inchnails/a ... -763398401
World Mountain thus far
https://www.deviantart.com/6inchnails/a ... -765030823
South Ethengar (Krandai River) thus far
https://www.deviantart.com/6inchnails/a ... -763936216
https://www.deviantart.com/6inchnails/a ... -765746310
The Ethengar map, with the names in Ethengerian (aka Real World Mongolian)?
https://www.deviantart.com/6inchnails/a ... -763137342
keep in mind, they are far, very far from completion, but much of the detailing is already drawn from Chimpman's maps (as far as I could see it clear enough)
You mention Hrokyrdran as being the Future world mountain. As in the 1 mile Hex topic I already discovered World Mountain must be a Carbonatite volcano becoming activated by the 1700BC disaster(s), and 3050BC and earlier, and 2300BC gave variant material, which I desire to combine in one way or another. See here; viewtopic.php?f=3&t=15023&p=220605#p220605
As the 1 mile hex maps need detailing, all the older ruins/settlements and other longerlasting locations I like to inter into the map. The more detail, the better the endresult.
I'll post there tommorrow a list post about the Hakomon sites. I derived thus far...I like the interpretation of Chimpman where Dwarves were at least partially responsible for the Hakomon locations, yet I also feel there are too many too far apart to be all done by them...I suspect some to be spawned naturally by biological processes of the living planet, the 2300 disaster, the Spirit Realm, and Sphere of Death Effects rawn in, and maybe even some other. I compose this list with as much detail as I discoverec canon and fanon, with some creations created by me out of geological, Sociological, historical and biological logic (one of the locations for example is composed of the skeleton of a wurm like creature, maybe a Burrower, which I derived from AD&D2 Dragonlance Tales, where I found Dwarves killing such a creature. I simply found this fitting on this location). More on this in a few days.