Gawain_VIII wrote:For the desert equivelants: I would suggest the lighter "sandy" and darker "mud" colors. The reverse just looks too orange next to the other hexes, an odd twist to the eyes. (Which I would have never noticed until you pointed them out. Now that I see it, I'll always end up looking at that and it'll end up distracting me.)
On the solid rock and broken lands, I suggest gray rock and brown brokens. Gray rock and grey broken (which wasn't even an offered suggestion) would just mess you up. Brown rock and grey brokens would be okay--except the rock next to mountains causes the same eye problem gray-on-grey would have.
Yes, I'm aware that I spelled gray and grey differently... Just accept it for what it is.
Thorf wrote:I agree here too. Brown for solid rock just seems like a non-starter because of the conflict. And as you said having grey on gray would just be silly. So it seems like we're leaning towards GAZ13 colours in general.
Thorf wrote:What do you think about the crosshatching? It does make things a bit clearer in most places, but I think it also runs the risk of getting a bit too busy when there is a lot going on, as in some places on the GAZ13 map.
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